fgsfds
93cac92d8b
swap width and height for wing cap and vanish cap sides
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this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds
83e9f92a71
don't use small resource alignment for large textures
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thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
fgsfds
927d770823
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
ae13e0006b
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
2fd045651c
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
82b2b0e561
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00
fgsfds
70b3a13aa1
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
26fef6e320
replace full audiofile source with a stripped down single-file version
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same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds
9be9ab621f
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
eef5f499ef
remove precision specifiers from the three-point shader
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gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
6bb331eee2
d3d11 renderer now uses the configWindow values
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d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
9fd2477ea0
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
1559d03293
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
1cf90a7cec
form window title in pc_main; show correct RAPI in it
2020-06-11 22:24:46 +03:00
fgsfds
0493d12839
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel
a042b567bd
Update README.md
2020-06-10 22:41:29 -03:00
V. R. Miguel
4ee674c1aa
Create README_pt_BR.md
2020-06-10 22:36:41 -03:00
fgsfds
46c3727423
use full texture sizes for the eyes of big bomb lad and chuckya
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this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
2020-06-10 19:11:09 +03:00
fgsfds
0ed809dda1
correct star texture size
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should fix incorrect star envmap with EXTERNAL_DATA
2020-06-10 18:44:30 +03:00
fgsfds
549fac1415
fix GLEW include on OSX
2020-06-10 04:16:46 +03:00
fgsfds
2d9f31bfb8
use SDL_opengles2.h only when USE_GLES is defined
2020-06-10 01:01:34 +03:00
fgsfds
61709d94bd
don't scale the noise to 240 height
2020-06-10 01:00:20 +03:00
fgsfds
c551ba9fdd
don't use the noise shader on GLES
2020-06-10 00:58:44 +03:00
fgsfds
0f1e132d5c
use #version 120 on desktop GL
2020-06-10 00:56:10 +03:00
MaikelChan
322b3d412f
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
fgsfds
8dd6286a1b
check GL version in the GL2.1 backend; check GLEW errors
2020-06-09 23:28:26 +03:00
fgsfds
3350b40393
forgot the actual libs
2020-06-09 20:49:35 +03:00
fgsfds
d5f434dc1f
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
fgsfds
86e1ed76cf
use snprintf() instead of itoa()
2020-06-09 20:26:00 +03:00
fgsfds
c778c39ad0
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
fgsfds
44767e5a6b
Merge pull request #301 from Jan200101/feature/discordrpc
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add discord rpc
2020-06-09 20:14:29 +03:00
Jan200101
ab23b71ed4
remove explicit dereference
2020-06-09 19:02:00 +02:00
Jan
26914435a9
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
928835bfef
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
55f543f1cc
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
c2b90049fe
add crcmap for RICE-formatted texture packs
2020-06-09 05:24:26 +03:00
fgsfds
a677993a04
texrename: put textures in gfx folder
2020-06-09 05:23:15 +03:00
fgsfds
f9c9c0a9cd
properly check for basepacks
2020-06-08 08:49:06 +03:00
fgsfds
d11fdc2713
fix sys_file_extension for folders that start with dot
2020-06-08 07:45:22 +03:00
fgsfds
34e85d90ae
updated usage text
2020-06-08 06:38:41 +03:00
fgsfds
0e34f48267
use 'python3 mkzip' instead of just 'mkzip'
2020-06-08 06:06:40 +03:00
fgsfds
630b3a9fcf
restore --savepath and replace --datapath with --gamedir
2020-06-07 23:54:39 +03:00
fgsfds
dc29cb4081
add sky tiles to the zip as well
2020-06-07 22:00:57 +03:00
fgsfds
5770a364c6
fix sys_fatal() warnings in gfx
2020-06-07 22:00:49 +03:00
fgsfds
8e70c7c9b0
fix text saves
2020-06-07 22:00:23 +03:00
fgsfds
5c4d895fec
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f71da0acbb
Merge pull request #311 from jordy-u/patch-1
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Remove description for the FPS counter
2020-06-07 22:35:27 +09:00
Zerocker
5e0846d90f
Merge pull request #302 from Zerocker/patch-debug
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Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker
cea5adc066
Merge pull request #314 from Zerocker/patch-textsaves
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Fix parsing and warnings for text savefiles
2020-06-07 22:23:08 +09:00
Zerocker
6fea0079ba
Fix a couple of warnings
2020-06-07 22:19:47 +09:00