Commit Graph

235 Commits (ccd1b583c043751ba096a483b9c778cf621c9984)

Author SHA1 Message Date
MysterD 13b865e1ed Allow other mods to add levels to arena 2023-05-31 16:56:57 -07:00
MysterD 1296b19df9 Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
MysterD f28573c91e Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
MysterD 048abe8fa3 Fix animations for late-join penguin baby 2023-05-19 01:34:37 -07:00
MysterD 8250670808 Prevent deduplication of area models - it would overwrite the areaIndex 2023-05-18 21:29:57 -07:00
MysterD 9c1c766489 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD e44fc5dc40 Fix sync of models on late join 2023-05-17 23:32:39 -07:00
MysterD d8edfeb3ba Keep the previous dynamic pool in memory
Due to sm64 weirdness, I can't reliably free memory at certain points
The hacky solution is to keep the previous dynamic pool in memory,
essentially requiring two frees to actually clear all memory from it
2023-05-17 22:33:14 -07:00
MysterD ff9b0830ce Prevent immediate freeing of dynos model pools 2023-05-17 22:22:05 -07:00
MysterD 2703f7193a Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
MysterD 83540a2d01 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD d550ca7f6a Schedule level pool to be freed at a later time 2023-05-15 12:03:57 -07:00
MysterD 67b7aab091 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD c12d926a67 Fix some memory mismanagement 2023-05-13 02:42:35 -07:00
MysterD f84ea90dc2 Remove the main pool 2023-05-13 01:49:54 -07:00
MysterD 08cae43887 Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
MysterD e264cdd16b Load all models into dynamic memory, and store them in a way for reuse 2023-05-12 16:15:35 -07:00
MysterD 60f7ef7a0f WIP: start making memory management better 2023-05-12 13:19:10 -07:00
MysterD ada4421ce5 Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
MysterD 3489186355 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD d04c0af4de Rename func_80321080 -> stop_secondary_music 2023-05-10 15:39:15 -07:00
MysterD f9c0e2cfe2 Fix crashes in various obj functions 2023-05-07 15:55:11 -07:00
MysterD 060807dc7f Fixed crash in DynOS_UpdateCmd 2023-05-07 15:49:26 -07:00
MysterD 808691498e Fix crash in DynOS_Actor_AddCustom 2023-05-07 15:48:19 -07:00
MysterD 8311eb23ec Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
MysterD b8a7cccb9f Merge branch '2cycle' into dev 2023-05-04 12:09:04 -07:00
Prince Frizzy 65887572e2 Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
PeachyPeach 7d70778a64 custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach 717dfde419 Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD 00c4f2b51d Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
MysterD 2ebe4fe392 Have DynOS read texture.inc.c when generating actor 2023-04-26 15:02:47 -07:00
PeachyPeach 53cfe50052 djui_hud_set_rotation (#356)
* djui_hud_set_rotation

* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD fba006013b Prevent having two DynOS packs with the same name loaded 2023-04-04 00:32:13 -07:00
MysterD 48caad4603 Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD 9f60ae5123 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD d9daa51eaf Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
MysterD 977f25f881 Disable compressing lvl files on every boot (is this required anymore?) 2023-03-30 12:15:26 -07:00
MysterD c21ba97eef Added another missing header 2023-03-27 16:06:55 -07:00
MysterD f7e95053f8 Add missing header for hashmaps 2023-03-27 15:58:53 -07:00
MysterD d21d2bbfba Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
Agent X b8dff78e1d Bug fixes for mostly the title screen (#308)
- Add NULL checks to DynOS warps
- Change checks for skipping interpolation on the original title screen for much better ones
- Interactions are no longer processed if you are on the title screen
- Re-add some of the legacy demo code for the original title screen
- Fix disconnecting on the original title screen
- Fix disconnecting on the act select screen
- Fix interpolation crash
2023-03-18 17:14:01 -04:00
Isaac0-dev 05db6b8995 give clients access to mod incompatible tags (#296)
* rerun autogen

* give clients access to mod incompatible tags

And fix a crash when warping to the cake end picture
2023-02-27 11:22:31 -05:00
PeachyPeach 666009f610 Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Prince Frizzy 7e04c8acca Fix memory leak generating .tex files. (#295) 2023-02-23 00:44:51 -05:00
Prince Frizzy ba46209910 Hopefully fix GCC error. (#294) 2023-02-22 20:27:28 -05:00
Prince Frizzy 6299fe35d0 Sanity checks for the .bhv system (#293)
* Barebones fix.

* Sanity checks for the .bhv system.

* Two more sanity checks.
2023-02-22 15:12:09 -05:00
Sonicxryan aa369ac3ee Updated Waluigi Model (#261)
* Updated Waluigi Model

Waluigi model

* Add files via upload

* Few Waluigi Animations

* Revert "Few Waluigi Animations"

This reverts commit ba0a554290a021d8ee5b694cc52ff1b2cd94e9c9.
2023-02-21 01:43:52 -05:00
Agent X 659552fc7b Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Agent X 387b92c14d Add more 2 cycle symbols (#255) 2023-01-31 07:33:09 -05:00
Isaac0-dev fe02152649 Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00