ineedhelpbad
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cd4705d2ae
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Update mario_actions_airborne.c
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2020-08-13 00:26:23 -05:00 |
fgsfds
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2439b0d04d
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
fgsfds
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a55e4dabe5
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don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
fgsfds
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0066dc4175
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
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2020-07-09 17:24:15 +03:00 |
fgsfds
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ff5c3c1705
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do vsync exactly like sm64-port does it
maybe this will finally work better
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2020-07-09 17:02:43 +03:00 |
fgsfds
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4d9a19c7c9
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time video frames instead of game frames
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2020-07-08 13:07:05 +03:00 |
fgsfds
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06438685e0
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roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
fgsfds
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4575e6b30e
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
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2020-07-07 20:57:18 +03:00 |
fgsfds
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5a82bcdfa5
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remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
fgsfds
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c73e1bd03f
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
fgsfds
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c6a3b98790
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replace 'double' vsync option with 'auto' from sm64-port
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2020-07-07 15:21:14 +03:00 |
fgsfds
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f2d64cc43d
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
fgsfds
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4b328ad2b8
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nuke TARGET_N64 remnants
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2020-07-05 14:42:26 +03:00 |
n64
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969a43031d
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Enhance Z-fighting issues for shadows
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2020-07-05 14:39:34 +03:00 |
n64
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e8e794d8f8
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Don't render low-polygon variants on pc-port
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2020-07-05 14:37:11 +03:00 |
n64
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4ffd77cbb9
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Make sure the first star is initially selected, if all stars are obtained
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2020-07-05 14:37:03 +03:00 |
fgsfds
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01aba9a70b
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'Better skybox position precision' from sm64-port
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2020-07-05 14:33:57 +03:00 |
n64
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6cf747b7d0
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
fgsfds
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2a117dd36d
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allow to bind controller triggers
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2020-06-25 02:10:03 +03:00 |
fgsfds
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92aa581b3d
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actually bind L to LSHIFT and LSHOULDER by default
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2020-06-25 01:19:38 +03:00 |
fgsfds
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4370b8b4f7
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bettercam: camera centering is bound to L again
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2020-06-25 01:18:50 +03:00 |
fgsfds
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f08ab96068
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force disable free camera during demo playback
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2020-06-24 16:25:44 +03:00 |
fgsfds
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f2758645a2
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eu: check if language value is correct
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2020-06-23 04:10:38 +03:00 |
fgsfds
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02a4f33c43
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I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
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2020-06-23 03:38:04 +03:00 |
fgsfds
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a05b14c6a6
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fix discordrpc in EU
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2020-06-23 02:58:39 +03:00 |
fgsfds
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e72dad4062
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reenable puppycam after level change
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2020-06-21 20:42:02 +03:00 |
fgsfds
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1ebb8e5b5e
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rename save folder to sm64ex; copy saves from old folder
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2020-06-21 20:18:46 +03:00 |
fgsfds
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531a483234
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properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
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2020-06-21 02:23:03 +03:00 |
fgsfds
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ff20da5bbe
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add missing texture indicator
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2020-06-20 18:13:10 +03:00 |
fgsfds
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9e4f881c9e
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
fgsfds
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3f228dd1bf
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fix GRUCODE defines
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2020-06-20 04:32:12 +03:00 |
n64
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5bee83faa8
|
merge refresh 10
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2020-06-20 02:49:59 +03:00 |
fgsfds
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e347c10b8f
|
premultiply volume scales by master volume
instead of scaling the output
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2020-06-18 02:20:32 +03:00 |
fgsfds
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e1b3ad9070
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fix JP build
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2020-06-17 05:18:05 +03:00 |
fgsfds
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6b6b2e9082
|
'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
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2020-06-17 04:40:14 +03:00 |
fgsfds
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a00c516f02
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controller_sdl: init haptics separately in case it's not available
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2020-06-17 03:11:50 +03:00 |
fgsfds
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fb704b8bf3
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properly scale sound volumes instead of abusing fadeVolume
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2020-06-15 00:20:23 +03:00 |
fgsfds
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9e3b6cedfe
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remove stray spaces
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2020-06-14 23:29:34 +03:00 |
fgsfds
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e24ead4036
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Merge pull request #329 from KiritoDv/nightly
Music Volume Config
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2020-06-14 23:27:06 +03:00 |
fgsfds
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83e9f92a71
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don't use small resource alignment for large textures
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
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2020-06-13 22:54:33 +03:00 |
NoHomoBoi
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183151618c
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Added sfx and env volume settings
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2020-06-13 02:16:00 -05:00 |
fgsfds
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927d770823
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move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
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2020-06-13 04:21:47 +03:00 |
fgsfds
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82b2b0e561
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sdl2: fix window position saving and alt-enter
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2020-06-13 00:51:37 +03:00 |
NoHomoBoi
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5d0760dd6e
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Code cleanup & changed max volume to 127
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2020-06-12 03:22:08 -05:00 |
NoHomoBoi
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d51c281873
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Fixed config indentation
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2020-06-12 00:56:51 -05:00 |
NoHomoBoi
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7b4560f256
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Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
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2020-06-12 00:55:21 -05:00 |
NoHomoBoi
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f69369df76
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Changed configfile variable name
*Changed from music_enabled to music_volume
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2020-06-12 00:53:40 -05:00 |
NoHomoBoi
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d59c5bc61f
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Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
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2020-06-11 22:40:55 -05:00 |
NoHomoBoi
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e5f80a8d62
|
Added music volume config
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2020-06-11 22:39:13 -05:00 |
fgsfds
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9be9ab621f
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'properly' disable noise effect scaling
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2020-06-12 00:23:47 +03:00 |