Commit Graph

305 Commits (cd4705d2ae16ebafe41a6537e0f30abec7e2b941)

Author SHA1 Message Date
ineedhelpbad cd4705d2ae Update mario_actions_airborne.c 2020-08-13 00:26:23 -05:00
fgsfds 2439b0d04d fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds a55e4dabe5 don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 0066dc4175 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds ff5c3c1705 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 4d9a19c7c9 time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds 06438685e0 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds 4575e6b30e add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds 5a82bcdfa5 remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds c73e1bd03f bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds c6a3b98790 replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds f2d64cc43d merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds 4b328ad2b8 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64 969a43031d Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64 e8e794d8f8 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00
n64 4ffd77cbb9 Make sure the first star is initially selected, if all stars are obtained 2020-07-05 14:37:03 +03:00
fgsfds 01aba9a70b 'Better skybox position precision' from sm64-port 2020-07-05 14:33:57 +03:00
n64 6cf747b7d0 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds 2a117dd36d allow to bind controller triggers 2020-06-25 02:10:03 +03:00
fgsfds 92aa581b3d actually bind L to LSHIFT and LSHOULDER by default 2020-06-25 01:19:38 +03:00
fgsfds 4370b8b4f7 bettercam: camera centering is bound to L again 2020-06-25 01:18:50 +03:00
fgsfds f08ab96068 force disable free camera during demo playback 2020-06-24 16:25:44 +03:00
fgsfds f2758645a2 eu: check if language value is correct 2020-06-23 04:10:38 +03:00
fgsfds 02a4f33c43 I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds a05b14c6a6 fix discordrpc in EU 2020-06-23 02:58:39 +03:00
fgsfds e72dad4062 reenable puppycam after level change 2020-06-21 20:42:02 +03:00
fgsfds 1ebb8e5b5e rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
fgsfds 531a483234 properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds ff20da5bbe add missing texture indicator 2020-06-20 18:13:10 +03:00
fgsfds 9e4f881c9e update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
fgsfds 3f228dd1bf fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64 5bee83faa8 merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds e347c10b8f premultiply volume scales by master volume
instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds e1b3ad9070 fix JP build 2020-06-17 05:18:05 +03:00
fgsfds 6b6b2e9082 'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds a00c516f02 controller_sdl: init haptics separately in case it's not available 2020-06-17 03:11:50 +03:00
fgsfds fb704b8bf3 properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
fgsfds 9e3b6cedfe remove stray spaces 2020-06-14 23:29:34 +03:00
fgsfds e24ead4036 Merge pull request #329 from KiritoDv/nightly
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds 83e9f92a71 don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi 183151618c Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
fgsfds 927d770823 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds 82b2b0e561 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
NoHomoBoi 5d0760dd6e Code cleanup & changed max volume to 127 2020-06-12 03:22:08 -05:00
NoHomoBoi d51c281873 Fixed config indentation 2020-06-12 00:56:51 -05:00
NoHomoBoi 7b4560f256 Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi f69369df76 Changed configfile variable name
*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi d59c5bc61f Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly 2020-06-11 22:40:55 -05:00
NoHomoBoi e5f80a8d62 Added music volume config 2020-06-11 22:39:13 -05:00
fgsfds 9be9ab621f 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00