MysterD
0f5af9b0d0
Deduplicate level models using the permanent model map
2023-06-11 13:45:24 -07:00
MysterD
05631ee6f2
Fix attempt to not clear permanent models
2023-06-07 23:50:44 -07:00
MysterD
493fefd89a
Prevent clearing permanent vanilla model slot
2023-06-05 15:19:33 -07:00
MysterD
1296b19df9
Added last remote object information to crash screen
2023-05-22 23:00:11 -07:00
MysterD
8250670808
Prevent deduplication of area models - it would overwrite the areaIndex
2023-05-18 21:29:57 -07:00
MysterD
e44fc5dc40
Fix sync of models on late join
2023-05-17 23:32:39 -07:00
MysterD
d8edfeb3ba
Keep the previous dynamic pool in memory
...
Due to sm64 weirdness, I can't reliably free memory at certain points
The hacky solution is to keep the previous dynamic pool in memory,
essentially requiring two frees to actually clear all memory from it
2023-05-17 22:33:14 -07:00
MysterD
ff9b0830ce
Prevent immediate freeing of dynos model pools
2023-05-17 22:22:05 -07:00
MysterD
2703f7193a
Rewrite how models are loaded and retrieved... yet again
2023-05-16 00:01:10 -07:00
MysterD
83540a2d01
Fix several more possible crashes from the Lua API
2023-05-15 15:55:16 -07:00
MysterD
d550ca7f6a
Schedule level pool to be freed at a later time
2023-05-15 12:03:57 -07:00
MysterD
08cae43887
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
e264cdd16b
Load all models into dynamic memory, and store them in a way for reuse
2023-05-12 16:15:35 -07:00