23 lines
1.4 KiB
Markdown
23 lines
1.4 KiB
Markdown
# sm64pc
|
|
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
|
|
|
|
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
|
|
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) renderer.
|
|
|
|
*Read this in other languages: [Español](README_es_ES.md) [简体中文](README_zh_CN.md).*
|
|
|
|
## Features
|
|
|
|
* Native rendering. You can now play SM64 without the need of an emulator.
|
|
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
|
|
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
|
|
* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
|
|
* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
|
|
* In-game control binding, currently available on the `testing` branch.
|
|
* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
|
|
|
|
## Building
|
|
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
|
|
|
|
**Do NOT attempt to compile Windows executables with `WINDOWS_BUILD=1` under Linux or WSL. It will NOT work. Follow the guide on the wiki.**
|