4d1376c292
* Add Extended Soundbank This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences. Use the soundbank ID "42" when replacing sequences with lua to use it. * Remove hardcoded.h include duplicate There's a duplicated line that shouldn't be there since hardcoded.h is already included. * Reinclude duplicate include I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that |
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actors | ||
assets | ||
autogen | ||
bin | ||
data | ||
developer | ||
docs/lua | ||
doxygen | ||
include | ||
levels | ||
lib | ||
misc | ||
mods | ||
res | ||
sound | ||
src | ||
text | ||
textures | ||
tools | ||
.clang-format | ||
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CHANGES | ||
Dockerfile | ||
Doxyfile | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
SAVE_FORMAT.MD | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
charmap.txt | ||
charmap_menu.txt | ||
credits.txt | ||
diff.py | ||
diff_settings.py | ||
dynos.mk | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
obj2c.py | ||
pisetup.sh | ||
rename_sym.sh | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt | ||
util.mk |
README.md
sm64ex-coop
Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
How to Play
Instructions on how to play are available on the wiki.
- The easiest way is to download coop-compiler
Goal (accomplished)
Create a mod for the PC port where multiple people can play online together.
Unlike previous online attempts, this one synchronized enemies and events. This allows players to be interacting with the same world at the same time.
Lua
sm64ex-coop is moddable via lua, similar to how Roblox and Garry's Mod works. To get started, click here to see the lua documentation
Contribution
If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop betas on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.