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Sunk 518f582ed2 Fix stars not respawning + other syncing fixes (#460)
* Force secret stars to respawn

Hacky fix for sure. I'll need to see how to deal with this in a better way.

* Improve star syncing

All stars now respawn (hopefully) and the red coin star no longer repeatedly respawns.
Also forced oSyncDeath for other objects.

* Remove leftover include

* (Probably) improve star syncing

It'll still spam packets but at least it'll only spam packets to people who are able to receive them

* Revert "(Probably) improve star syncing"

This reverts commit 86ff2c5451cff0a06e8c3410b2815e12b414f264.

* Weird sync

No idea why this works but it does. At least no fields have to be synced over, as far as I can tell.
2023-10-20 18:10:43 +02:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Waluigi model update (#435) 2023-07-04 16:24:20 -07:00
assets Keep animations in-bounds 2023-05-18 12:42:18 -07:00
autogen Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
bin Adding the missing colorful letters (q, v, x, z). (#464) 2023-09-13 03:04:30 -07:00
data fix C string typing (#459) 2023-08-18 18:31:59 +02:00
developer Reset dev scripts 2023-05-16 22:14:25 -07:00
docs/lua Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
lang Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-06-14 23:25:09 -07:00
levels Keep animations in-bounds 2023-05-18 12:42:18 -07:00
lib Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Allow extended moveset to be fully disabled and improved performance (#461) 2023-08-27 20:18:08 +02:00
res Bunch of macOS related changes (#467) 2023-09-13 03:08:52 -07:00
sound Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
src Fix stars not respawning + other syncing fixes (#460) 2023-10-20 18:10:43 +02:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures Adding the missing colorful letters (q, v, x, z). (#464) 2023-09-13 03:04:30 -07:00
tools Move mac libjuice compile script to tools 2023-06-01 00:51:27 -07:00
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.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile fix warnings (#203) 2022-09-30 20:02:55 -07:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
Jenkinsfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Makefile Bunch of macOS related changes (#467) 2023-09-13 03:08:52 -07:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
README.md Clarify README (#317) 2023-03-23 17:12:50 -04:00
README_es_ES.md Remove TARGET_WEB (#159) 2022-08-25 17:32:20 -07:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
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credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh init2 2019-08-25 00:46:40 -04:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
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README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4