HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
Called before Mario interacts with an object. Return true to allow the interaction.
The hook signature is bool function(MarioState, Object, InteractionType)
Added new HUD constants:
enum HudDisplayValue:
HUD_DISPLAY_LIVES
HUD_DISPLAY_COINS
HUD_DISPLAY_STARS
HUD_DISPLAY_WEDGES
HUD_DISPLAY_KEYS
HUD_DISPLAY_FLAGS
HUD_DISPLAY_TIMER
enum HudDisplayFlags:
HUD_DISPLAY_FLAGS_NONE
HUD_DISPLAY_FLAGS_LIVES
HUD_DISPLAY_FLAGS_COIN_COUNT
HUD_DISPLAY_FLAGS_STAR_COUNT
HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
HUD_DISPLAY_FLAGS_KEYS
HUD_DISPLAY_FLAGS_UNKNOWN_0020
HUD_DISPLAY_FLAGS_TIMER
HUD_DISPLAY_FLAGS_EMPHASIZE_POWER
Added new HUD functions:
s32 hud_get_value(enum HudDisplayValue type)
void hud_set_value(enum HudDisplayValue type, s32 value)
void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)