sm64ex-coop/autogen
Sunk d7f1d7cf2f Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
..
lua_constants Allow toggling the false ledge grab fix 2023-06-11 13:00:11 -07:00
lua_definitions Re-introduce a few vanilla bugs under gBehaviorValues (#413) 2023-06-11 14:24:13 -07:00
autogen.sh `djui_popup_create_global` (#402) 2023-05-31 21:05:07 -07:00
common.py Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
convert_constants.py Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
convert_functions.py Expose save_file_is_cannon_unlocked to smlua (#395) 2023-05-20 20:06:15 -07:00
convert_structs.py Fix some bugs found in testing 2023-05-18 17:54:29 -07:00
extract_constants.py
extract_functions.py Added a bunch of camera functions to Lua 2022-03-25 23:46:37 -07:00
extract_object_fields.py
extract_structs.py
fuzz_template.lua Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
gen_sound.py