9191de2436
* Mod storage & network_discord_id_from_local_index Introducing mod storage, a key/value system for saving things like high scores or settings or anything like that to AppData\Roaming\sm64ex-coop\sav\mod-name.sav (Windows example) You can currently save only strings meaning if you want to save a number you'd need to do mod_storage_save("score", tostring(score)) and then score = tonumber(mod_storage_load("score")) To handle types like that. network_discord_id_from_local_index() returns the discord ID of a player by local index. Some misc changes I made were removing the unsed ini.h include in save_file.c and making the autogen converters output LF line endings instead of CRLF on windows. * Prevent getting id if using direct connect * Update djui_panel_player.c Why does this bother me? Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com> |
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.github/ISSUE_TEMPLATE | ||
actors | ||
assets | ||
autogen | ||
bin | ||
data | ||
developer | ||
docs/lua | ||
doxygen | ||
include | ||
levels | ||
lib | ||
misc | ||
mods | ||
res | ||
sound | ||
src | ||
text | ||
textures | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
CHANGES | ||
Dockerfile | ||
Doxyfile | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
SAVE_FORMAT.MD | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
charmap.txt | ||
charmap_menu.txt | ||
credits.txt | ||
diff.py | ||
diff_settings.py | ||
dynos.mk | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
obj2c.py | ||
pisetup.sh | ||
rename_sym.sh | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt | ||
util.mk |
README.md
sm64ex-coop
Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
How to Play
Instructions on how to play are available on the wiki.
- The easiest way is to download coop-compiler
Goal (accomplished)
Create a mod for the PC port where multiple people can play online together.
Unlike previous online attempts, this one synchronized enemies and events. This allows players to be interacting with the same world at the same time.
Lua
sm64ex-coop is moddable via lua, similar to how Roblox and Gmod works. To get started, click here to see the lua documentation