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* Mod storage & network_discord_id_from_local_index Introducing mod storage, a key/value system for saving things like high scores or settings or anything like that to AppData\Roaming\sm64ex-coop\sav\mod-name.sav (Windows example) You can currently save only strings meaning if you want to save a number you'd need to do mod_storage_save("score", tostring(score)) and then score = tonumber(mod_storage_load("score")) To handle types like that. network_discord_id_from_local_index() returns the discord ID of a player by local index. Some misc changes I made were removing the unsed ini.h include in save_file.c and making the autogen converters output LF line endings instead of CRLF on windows. * Prevent getting id if using direct connect * Update djui_panel_player.c Why does this bother me? Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com> |
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