137 KiB
⏪ Lua Functions
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functions from camera.h
approach_camera_height
Lua Example
approach_camera_height(c, goal, inc)
Parameters
Field | Type |
---|---|
c | Camera |
goal | number |
inc | number |
Returns
- None
C Prototype
void approach_camera_height(struct Camera *c, f32 goal, f32 inc);
approach_f32_asymptotic
Lua Example
local numberValue = approach_f32_asymptotic(current, target, multiplier)
Parameters
Field | Type |
---|---|
current | number |
target | number |
multiplier | number |
Returns
number
C Prototype
f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);
approach_f32_asymptotic_bool
Lua Example
local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)
Parameters
Field | Type |
---|---|
current | Pointer <number > |
target | number |
multiplier | number |
Returns
integer
C Prototype
s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);
approach_s16_asymptotic
Lua Example
local integerValue = approach_s16_asymptotic(current, target, divisor)
Parameters
Field | Type |
---|---|
current | integer |
target | integer |
divisor | integer |
Returns
integer
C Prototype
s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);
approach_s16_asymptotic_bool
Lua Example
local integerValue = approach_s16_asymptotic_bool(current, target, divisor)
Parameters
Field | Type |
---|---|
current | Pointer <integer > |
target | integer |
divisor | integer |
Returns
integer
C Prototype
s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);
approach_vec3f_asymptotic
Lua Example
approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)
Parameters
Field | Type |
---|---|
current | Vec3f |
target | Vec3f |
xMul | number |
yMul | number |
zMul | number |
Returns
- None
C Prototype
void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);
calc_abs_dist
Lua Example
local numberValue = calc_abs_dist(a, b)
Parameters
Field | Type |
---|---|
a | Vec3f |
b | Vec3f |
Returns
number
C Prototype
f32 calc_abs_dist(Vec3f a, Vec3f b);
calc_hor_dist
Lua Example
local numberValue = calc_hor_dist(a, b)
Parameters
Field | Type |
---|---|
a | Vec3f |
b | Vec3f |
Returns
number
C Prototype
f32 calc_hor_dist(Vec3f a, Vec3f b);
calculate_angles
Lua Example
calculate_angles(from, to, pitch, yaw)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
pitch | Pointer <integer > |
yaw | Pointer <integer > |
Returns
- None
C Prototype
void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);
calculate_pitch
Lua Example
local integerValue = calculate_pitch(from, to)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
Returns
integer
C Prototype
s16 calculate_pitch(Vec3f from, Vec3f to);
calculate_yaw
Lua Example
local integerValue = calculate_yaw(from, to)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
Returns
integer
C Prototype
s16 calculate_yaw(Vec3f from, Vec3f to);
cam_select_alt_mode
Lua Example
local integerValue = cam_select_alt_mode(angle)
Parameters
Field | Type |
---|---|
angle | integer |
Returns
integer
C Prototype
s32 cam_select_alt_mode(s32 angle);
camera_approach_f32_symmetric
Lua Example
local numberValue = camera_approach_f32_symmetric(value, target, increment)
Parameters
Field | Type |
---|---|
value | number |
target | number |
increment | number |
Returns
number
C Prototype
f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);
camera_approach_f32_symmetric_bool
Lua Example
local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)
Parameters
Field | Type |
---|---|
current | Pointer <number > |
target | number |
increment | number |
Returns
integer
C Prototype
s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);
camera_approach_s16_symmetric_bool
Lua Example
local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)
Parameters
Field | Type |
---|---|
current | Pointer <integer > |
target | integer |
increment | integer |
Returns
integer
C Prototype
s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);
camera_course_processing
Lua Example
local integerValue = camera_course_processing(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
integer
C Prototype
s16 camera_course_processing(struct Camera *c);
camera_set_use_course_specific_settings
Lua Example
camera_set_use_course_specific_settings(enable)
Parameters
Field | Type |
---|---|
enable | integer |
Returns
- None
C Prototype
void camera_set_use_course_specific_settings(u8 enable);
center_rom_hack_camera
Lua Example
center_rom_hack_camera()
Parameters
- None
Returns
- None
C Prototype
void center_rom_hack_camera(void);
clamp_pitch
Lua Example
local integerValue = clamp_pitch(from, to, maxPitch, minPitch)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
maxPitch | integer |
minPitch | integer |
Returns
integer
C Prototype
s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);
clamp_positions_and_find_yaw
Lua Example
local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)
Parameters
Field | Type |
---|---|
pos | Vec3f |
origin | Vec3f |
xMax | number |
xMin | number |
zMax | number |
zMin | number |
Returns
integer
C Prototype
s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);
collide_with_walls
Lua Example
local integerValue = collide_with_walls(pos, offsetY, radius)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offsetY | number |
radius | number |
Returns
integer
C Prototype
s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);
cutscene_object
Lua Example
local integerValue = cutscene_object(cutscene, o)
Parameters
Field | Type |
---|---|
cutscene | integer |
o | Object |
Returns
integer
C Prototype
s16 cutscene_object(u8 cutscene, struct Object *o);
cutscene_object_with_dialog
Lua Example
local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)
Parameters
Field | Type |
---|---|
cutscene | integer |
o | Object |
dialogID | integer |
Returns
integer
C Prototype
s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);
cutscene_object_without_dialog
Lua Example
local integerValue = cutscene_object_without_dialog(cutscene, o)
Parameters
Field | Type |
---|---|
cutscene | integer |
o | Object |
Returns
integer
C Prototype
s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);
cutscene_set_fov_shake_preset
Lua Example
cutscene_set_fov_shake_preset(preset)
Parameters
Field | Type |
---|---|
preset | integer |
Returns
- None
C Prototype
void cutscene_set_fov_shake_preset(u8 preset);
cutscene_spawn_obj
Lua Example
local integerValue = cutscene_spawn_obj(obj, frame)
Parameters
Field | Type |
---|---|
obj | integer |
frame | integer |
Returns
integer
C Prototype
s32 cutscene_spawn_obj(u32 obj, s16 frame);
find_c_buttons_pressed
Lua Example
local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)
Parameters
Field | Type |
---|---|
currentState | integer |
buttonsPressed | integer |
buttonsDown | integer |
Returns
integer
C Prototype
s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);
find_mario_floor_and_ceil
Lua Example
find_mario_floor_and_ceil(pg)
Parameters
Field | Type |
---|---|
pg | PlayerGeometry |
Returns
- None
C Prototype
void find_mario_floor_and_ceil(struct PlayerGeometry *pg);
get_cutscene_from_mario_status
Lua Example
local integerValue = get_cutscene_from_mario_status(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
integer
C Prototype
u8 get_cutscene_from_mario_status(struct Camera *c);
handle_c_button_movement
Lua Example
handle_c_button_movement(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void handle_c_button_movement(struct Camera *c);
is_range_behind_surface
Lua Example
local integerValue = is_range_behind_surface(from, to, surf, range, surfType)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
surf | Surface |
range | integer |
surfType | integer |
Returns
integer
C Prototype
s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);
is_within_100_units_of_mario
Lua Example
local integerValue = is_within_100_units_of_mario(posX, posY, posZ)
Parameters
Field | Type |
---|---|
posX | number |
posY | number |
posZ | number |
Returns
integer
C Prototype
s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);
move_mario_head_c_up
Lua Example
move_mario_head_c_up(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void move_mario_head_c_up(UNUSED struct Camera *c);
next_lakitu_state
Lua Example
local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)
Parameters
Field | Type |
---|---|
newPos | Vec3f |
newFoc | Vec3f |
curPos | Vec3f |
curFoc | Vec3f |
oldPos | Vec3f |
oldFoc | Vec3f |
yaw | integer |
Returns
integer
C Prototype
s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);
obj_rotate_towards_point
Lua Example
obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)
Parameters
Field | Type |
---|---|
o | Object |
point | Vec3f |
pitchOff | integer |
yawOff | integer |
pitchDiv | integer |
yawDiv | integer |
Returns
- None
C Prototype
void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);
object_pos_to_vec3f
Lua Example
object_pos_to_vec3f(dst, o)
Parameters
Field | Type |
---|---|
dst | Vec3f |
o | Object |
Returns
- None
C Prototype
void object_pos_to_vec3f(Vec3f dst, struct Object *o);
offset_rotated
Lua Example
offset_rotated(dst, from, to, rotation)
Parameters
Field | Type |
---|---|
dst | Vec3f |
from | Vec3f |
to | Vec3f |
rotation | Vec3s |
Returns
- None
C Prototype
void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);
offset_yaw_outward_radial
Lua Example
local integerValue = offset_yaw_outward_radial(c, areaYaw)
Parameters
Field | Type |
---|---|
c | Camera |
areaYaw | integer |
Returns
integer
C Prototype
s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);
play_camera_buzz_if_c_sideways
Lua Example
play_camera_buzz_if_c_sideways()
Parameters
- None
Returns
- None
C Prototype
void play_camera_buzz_if_c_sideways(void);
play_camera_buzz_if_cbutton
Lua Example
play_camera_buzz_if_cbutton()
Parameters
- None
Returns
- None
C Prototype
void play_camera_buzz_if_cbutton(void);
play_camera_buzz_if_cdown
Lua Example
play_camera_buzz_if_cdown()
Parameters
- None
Returns
- None
C Prototype
void play_camera_buzz_if_cdown(void);
play_cutscene
Lua Example
play_cutscene(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void play_cutscene(struct Camera *c);
play_sound_button_change_blocked
Lua Example
play_sound_button_change_blocked()
Parameters
- None
Returns
- None
C Prototype
void play_sound_button_change_blocked(void);
play_sound_cbutton_down
Lua Example
play_sound_cbutton_down()
Parameters
- None
Returns
- None
C Prototype
void play_sound_cbutton_down(void);
play_sound_cbutton_side
Lua Example
play_sound_cbutton_side()
Parameters
- None
Returns
- None
C Prototype
void play_sound_cbutton_side(void);
play_sound_cbutton_up
Lua Example
play_sound_cbutton_up()
Parameters
- None
Returns
- None
C Prototype
void play_sound_cbutton_up(void);
play_sound_if_cam_switched_to_lakitu_or_mario
Lua Example
play_sound_if_cam_switched_to_lakitu_or_mario()
Parameters
- None
Returns
- None
C Prototype
void play_sound_if_cam_switched_to_lakitu_or_mario(void);
play_sound_rbutton_changed
Lua Example
play_sound_rbutton_changed()
Parameters
- None
Returns
- None
C Prototype
void play_sound_rbutton_changed(void);
radial_camera_input
Lua Example
local integerValue = radial_camera_input(c, unused)
Parameters
Field | Type |
---|---|
c | Camera |
unused | number |
Returns
integer
C Prototype
s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);
random_vec3s
Lua Example
random_vec3s(dst, xRange, yRange, zRange)
Parameters
Field | Type |
---|---|
dst | Vec3s |
xRange | integer |
yRange | integer |
zRange | integer |
Returns
- None
C Prototype
void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);
reset_camera
Lua Example
reset_camera(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void reset_camera(struct Camera *c);
resolve_geometry_collisions
Lua Example
resolve_geometry_collisions(pos, lastGood)
Parameters
Field | Type |
---|---|
pos | Vec3f |
lastGood | Vec3f |
Returns
- None
C Prototype
void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);
rom_hack_cam_set_collisions
Lua Example
rom_hack_cam_set_collisions(enable)
Parameters
Field | Type |
---|---|
enable | integer |
Returns
- None
C Prototype
void rom_hack_cam_set_collisions(u8 enable);
rotate_camera_around_walls
Lua Example
local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)
Parameters
Field | Type |
---|---|
c | Camera |
cPos | Vec3f |
avoidYaw | Pointer <integer > |
yawRange | integer |
Returns
integer
C Prototype
s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);
rotate_in_xz
Lua Example
rotate_in_xz(dst, src, yaw)
Parameters
Field | Type |
---|---|
dst | Vec3f |
src | Vec3f |
yaw | integer |
Returns
- None
C Prototype
void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);
rotate_in_yz
Lua Example
rotate_in_yz(dst, src, pitch)
Parameters
Field | Type |
---|---|
dst | Vec3f |
src | Vec3f |
pitch | integer |
Returns
- None
C Prototype
void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);
scale_along_line
Lua Example
scale_along_line(dest, from, to, scale)
Parameters
Field | Type |
---|---|
dest | Vec3f |
from | Vec3f |
to | Vec3f |
scale | number |
Returns
- None
C Prototype
void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);
select_mario_cam_mode
Lua Example
select_mario_cam_mode()
Parameters
- None
Returns
- None
C Prototype
void select_mario_cam_mode(void);
set_cam_angle
Lua Example
local integerValue = set_cam_angle(mode)
Parameters
Field | Type |
---|---|
mode | integer |
Returns
integer
C Prototype
s32 set_cam_angle(s32 mode);
set_camera_mode
Lua Example
set_camera_mode(c, mode, frames)
Parameters
Field | Type |
---|---|
c | Camera |
mode | integer |
frames | integer |
Returns
- None
C Prototype
void set_camera_mode(struct Camera *c, s16 mode, s16 frames);
set_camera_mode_fixed
Lua Example
local integerValue = set_camera_mode_fixed(c, x, y, z)
Parameters
Field | Type |
---|---|
c | Camera |
x | integer |
y | integer |
z | integer |
Returns
integer
C Prototype
s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);
set_camera_pitch_shake
Lua Example
set_camera_pitch_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);
set_camera_roll_shake
Lua Example
set_camera_roll_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);
set_camera_shake_from_hit
Lua Example
set_camera_shake_from_hit(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_camera_shake_from_hit(s16 shake);
set_camera_shake_from_point
Lua Example
set_camera_shake_from_point(shake, posX, posY, posZ)
Parameters
Field | Type |
---|---|
shake | integer |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);
set_camera_yaw_shake
Lua Example
set_camera_yaw_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);
set_environmental_camera_shake
Lua Example
set_environmental_camera_shake(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_environmental_camera_shake(s16 shake);
set_fixed_cam_axis_sa_lobby
Lua Example
set_fixed_cam_axis_sa_lobby(preset)
Parameters
Field | Type |
---|---|
preset | integer |
Returns
- None
C Prototype
void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);
set_fov_function
Lua Example
set_fov_function(func)
Parameters
Field | Type |
---|---|
func | integer |
Returns
- None
C Prototype
void set_fov_function(u8 func);
set_fov_shake
Lua Example
set_fov_shake(amplitude, decay, shakeSpeed)
Parameters
Field | Type |
---|---|
amplitude | integer |
decay | integer |
shakeSpeed | integer |
Returns
- None
C Prototype
void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);
set_fov_shake_from_point_preset
Lua Example
set_fov_shake_from_point_preset(preset, posX, posY, posZ)
Parameters
Field | Type |
---|---|
preset | integer |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);
set_handheld_shake
Lua Example
set_handheld_shake(mode)
Parameters
Field | Type |
---|---|
mode | integer |
Returns
- None
C Prototype
void set_handheld_shake(u8 mode);
set_or_approach_f32_asymptotic
Lua Example
local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)
Parameters
Field | Type |
---|---|
dst | Pointer <number > |
goal | number |
scale | number |
Returns
integer
C Prototype
s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);
set_or_approach_s16_symmetric
Lua Example
local integerValue = set_or_approach_s16_symmetric(current, target, increment)
Parameters
Field | Type |
---|---|
current | Pointer <integer > |
target | integer |
increment | integer |
Returns
integer
C Prototype
s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);
set_or_approach_vec3f_asymptotic
Lua Example
set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)
Parameters
Field | Type |
---|---|
dst | Vec3f |
goal | Vec3f |
xMul | number |
yMul | number |
zMul | number |
Returns
- None
C Prototype
void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);
set_pitch_shake_from_point
Lua Example
set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
maxDist | number |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);
shake_camera_handheld
Lua Example
shake_camera_handheld(pos, focus)
Parameters
Field | Type |
---|---|
pos | Vec3f |
focus | Vec3f |
Returns
- None
C Prototype
void shake_camera_handheld(Vec3f pos, Vec3f focus);
shake_camera_pitch
Lua Example
shake_camera_pitch(pos, focus)
Parameters
Field | Type |
---|---|
pos | Vec3f |
focus | Vec3f |
Returns
- None
C Prototype
void shake_camera_pitch(Vec3f pos, Vec3f focus);
shake_camera_roll
Lua Example
shake_camera_roll(roll)
Parameters
Field | Type |
---|---|
roll | Pointer <integer > |
Returns
- None
C Prototype
void shake_camera_roll(s16 *roll);
shake_camera_yaw
Lua Example
shake_camera_yaw(pos, focus)
Parameters
Field | Type |
---|---|
pos | Vec3f |
focus | Vec3f |
Returns
- None
C Prototype
void shake_camera_yaw(Vec3f pos, Vec3f focus);
soft_reset_camera
Lua Example
soft_reset_camera(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void soft_reset_camera(struct Camera* c);
start_cutscene
Lua Example
start_cutscene(c, cutscene)
Parameters
Field | Type |
---|---|
c | Camera |
cutscene | integer |
Returns
- None
C Prototype
void start_cutscene(struct Camera *c, u8 cutscene);
start_object_cutscene_without_focus
Lua Example
local integerValue = start_object_cutscene_without_focus(cutscene)
Parameters
Field | Type |
---|---|
cutscene | integer |
Returns
integer
C Prototype
u8 start_object_cutscene_without_focus(u8 cutscene);
transition_next_state
Lua Example
transition_next_state(c, frames)
Parameters
Field | Type |
---|---|
c | Camera |
frames | integer |
Returns
- None
C Prototype
void transition_next_state(UNUSED struct Camera *c, s16 frames);
trigger_cutscene_dialog
Lua Example
local integerValue = trigger_cutscene_dialog(trigger)
Parameters
Field | Type |
---|---|
trigger | integer |
Returns
integer
C Prototype
s32 trigger_cutscene_dialog(s32 trigger);
vec3f_sub
Lua Example
vec3f_sub(dst, src)
Parameters
Field | Type |
---|---|
dst | Vec3f |
src | Vec3f |
Returns
- None
C Prototype
void vec3f_sub(Vec3f dst, Vec3f src);
vec3f_to_object_pos
Lua Example
vec3f_to_object_pos(o, src)
Parameters
Field | Type |
---|---|
o | Object |
src | Vec3f |
Returns
- None
C Prototype
void vec3f_to_object_pos(struct Object *o, Vec3f src);
warp_camera
Lua Example
warp_camera(displacementX, displacementY, displacementZ)
Parameters
Field | Type |
---|---|
displacementX | number |
displacementY | number |
displacementZ | number |
Returns
- None
C Prototype
void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);
functions from characters.h
get_character
Lua Example
local CharacterValue = get_character(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
C Prototype
struct Character* get_character(struct MarioState* m);
get_character_anim_offset
Lua Example
local numberValue = get_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
number
C Prototype
f32 get_character_anim_offset(struct MarioState* m);
play_character_sound
Lua Example
play_character_sound(m, characterSound)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
Returns
- None
C Prototype
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
play_character_sound_if_no_flag
Lua Example
play_character_sound_if_no_flag(m, characterSound, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
flags | integer |
Returns
- None
C Prototype
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
play_character_sound_offset
Lua Example
play_character_sound_offset(m, characterSound, offset)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
offset | integer |
Returns
- None
C Prototype
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
update_character_anim_offset
Lua Example
update_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_character_anim_offset(struct MarioState* m);
functions from djui_chat_message.h
djui_chat_message_create
Lua Example
djui_chat_message_create(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
- None
C Prototype
void djui_chat_message_create(const char* message);
functions from djui_hud_utils.h
djui_hud_get_mouse_x
Lua Example
local numberValue = djui_hud_get_mouse_x()
Parameters
- None
Returns
number
C Prototype
f32 djui_hud_get_mouse_x(void);
djui_hud_get_mouse_y
Lua Example
local numberValue = djui_hud_get_mouse_y()
Parameters
- None
Returns
number
C Prototype
f32 djui_hud_get_mouse_y(void);
djui_hud_get_raw_mouse_x
Lua Example
local numberValue = djui_hud_get_raw_mouse_x()
Parameters
- None
Returns
number
C Prototype
f32 djui_hud_get_raw_mouse_x(void);
djui_hud_get_raw_mouse_y
Lua Example
local numberValue = djui_hud_get_raw_mouse_y()
Parameters
- None
Returns
number
C Prototype
f32 djui_hud_get_raw_mouse_y(void);
djui_hud_get_screen_height
Lua Example
local integerValue = djui_hud_get_screen_height()
Parameters
- None
Returns
integer
C Prototype
u32 djui_hud_get_screen_height(void);
djui_hud_get_screen_width
Lua Example
local integerValue = djui_hud_get_screen_width()
Parameters
- None
Returns
integer
C Prototype
u32 djui_hud_get_screen_width(void);
djui_hud_measure_text
Lua Example
local numberValue = djui_hud_measure_text(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
number
C Prototype
f32 djui_hud_measure_text(const char* message);
djui_hud_print_text
Lua Example
djui_hud_print_text(message, x, y, scale)
Parameters
Field | Type |
---|---|
message | string |
x | number |
y | number |
scale | number |
Returns
- None
C Prototype
void djui_hud_print_text(const char* message, float x, float y, float scale);
djui_hud_render_rect
Lua Example
djui_hud_render_rect(x, y, width, height)
Parameters
Field | Type |
---|---|
x | number |
y | number |
width | number |
height | number |
Returns
- None
C Prototype
void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);
djui_hud_render_rect_interpolated
Lua Example
djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)
Parameters
Field | Type |
---|---|
prevX | number |
prevY | number |
prevWidth | number |
prevHeight | number |
x | number |
y | number |
width | number |
height | number |
Returns
- None
C Prototype
void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);
djui_hud_set_color
Lua Example
djui_hud_set_color(r, g, b, a)
Parameters
Field | Type |
---|---|
r | integer |
g | integer |
b | integer |
a | integer |
Returns
- None
C Prototype
void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);
djui_hud_set_font
Lua Example
djui_hud_set_font(fontType)
Parameters
Field | Type |
---|---|
fontType | enum DjuiFontType |
Returns
- None
C Prototype
void djui_hud_set_font(enum DjuiFontType fontType);
djui_hud_set_mouse_locked
Lua Example
djui_hud_set_mouse_locked(locked)
Parameters
Field | Type |
---|---|
locked | boolean |
Returns
- None
C Prototype
void djui_hud_set_mouse_locked(bool locked);
djui_hud_set_resolution
Lua Example
djui_hud_set_resolution(resolutionType)
Parameters
Field | Type |
---|---|
resolutionType | enum HudUtilsResolution |
Returns
- None
C Prototype
void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);
djui_hud_world_pos_to_screen_pos
Lua Example
djui_hud_world_pos_to_screen_pos(pos, out)
Parameters
Field | Type |
---|---|
pos | Vec3f |
out | Vec3f |
Returns
- None
C Prototype
void djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);
functions from djui_popup.h
djui_popup_create
Lua Example
djui_popup_create(message, lines)
Parameters
Field | Type |
---|---|
message | string |
lines | integer |
Returns
- None
C Prototype
void djui_popup_create(const char* message, int lines);
functions from external.h
fade_volume_scale
Lua Example
fade_volume_scale(player, targetScale, fadeDuration)
Parameters
Field | Type |
---|---|
player | integer |
targetScale | integer |
fadeDuration | integer |
Returns
- None
C Prototype
void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);
fadeout_background_music
Lua Example
fadeout_background_music(arg0, fadeOut)
Parameters
Field | Type |
---|---|
arg0 | integer |
fadeOut | integer |
Returns
- None
C Prototype
void fadeout_background_music(u16 arg0, u16 fadeOut);
get_current_background_music
Lua Example
local integerValue = get_current_background_music()
Parameters
- None
Returns
integer
C Prototype
u16 get_current_background_music(void);
get_current_background_music_default_volume
Lua Example
local integerValue = get_current_background_music_default_volume()
Parameters
- None
Returns
integer
C Prototype
u8 get_current_background_music_default_volume(void);
get_current_background_music_max_target_volume
Lua Example
local integerValue = get_current_background_music_max_target_volume()
Parameters
- None
Returns
integer
C Prototype
u8 get_current_background_music_max_target_volume(void);
get_current_background_music_target_volume
Lua Example
local integerValue = get_current_background_music_target_volume()
Parameters
- None
Returns
integer
C Prototype
u8 get_current_background_music_target_volume(void);
is_current_background_music_volume_lowered
Lua Example
local integerValue = is_current_background_music_volume_lowered()
Parameters
- None
Returns
integer
C Prototype
u8 is_current_background_music_volume_lowered(void);
play_course_clear
Lua Example
play_course_clear()
Parameters
- None
Returns
- None
C Prototype
void play_course_clear(void);
play_dialog_sound
Lua Example
play_dialog_sound(dialogID)
Parameters
Field | Type |
---|---|
dialogID | integer |
Returns
- None
C Prototype
void play_dialog_sound(u8 dialogID);
play_music
Lua Example
play_music(player, seqArgs, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
seqArgs | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
play_peachs_jingle
Lua Example
play_peachs_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_peachs_jingle(void);
play_power_star_jingle
Lua Example
play_power_star_jingle(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void play_power_star_jingle(u8 arg0);
play_puzzle_jingle
Lua Example
play_puzzle_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_puzzle_jingle(void);
play_race_fanfare
Lua Example
play_race_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_race_fanfare(void);
play_secondary_music
Lua Example
play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)
Parameters
Field | Type |
---|---|
seqId | integer |
bgMusicVolume | integer |
volume | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);
play_sound
Lua Example
play_sound(soundBits, pos)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
Returns
- None
C Prototype
void play_sound(s32 soundBits, f32 *pos);
play_sound_with_freq_scale
Lua Example
play_sound_with_freq_scale(soundBits, pos, freqScale)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
freqScale | number |
Returns
- None
C Prototype
void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);
play_star_fanfare
Lua Example
play_star_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_star_fanfare(void);
play_toads_jingle
Lua Example
play_toads_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_toads_jingle(void);
seq_player_fade_out
Lua Example
seq_player_fade_out(player, fadeDuration)
Parameters
Field | Type |
---|---|
player | integer |
fadeDuration | integer |
Returns
- None
C Prototype
void seq_player_fade_out(u8 player, u16 fadeDuration);
seq_player_lower_volume
Lua Example
seq_player_lower_volume(player, fadeDuration, percentage)
Parameters
Field | Type |
---|---|
player | integer |
fadeDuration | integer |
percentage | integer |
Returns
- None
C Prototype
void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);
seq_player_unlower_volume
Lua Example
seq_player_unlower_volume(player, fadeDuration)
Parameters
Field | Type |
---|---|
player | integer |
fadeDuration | integer |
Returns
- None
C Prototype
void seq_player_unlower_volume(u8 player, u16 fadeDuration);
stop_background_music
Lua Example
stop_background_music(seqId)
Parameters
Field | Type |
---|---|
seqId | integer |
Returns
- None
C Prototype
void stop_background_music(u16 seqId);
stop_sound
Lua Example
stop_sound(soundBits, pos)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
Returns
- None
C Prototype
void stop_sound(u32 soundBits, f32 *pos);
stop_sounds_from_source
Lua Example
stop_sounds_from_source(pos)
Parameters
Field | Type |
---|---|
pos | Vec3f |
Returns
- None
C Prototype
void stop_sounds_from_source(f32 *pos);
stop_sounds_in_continuous_banks
Lua Example
stop_sounds_in_continuous_banks()
Parameters
- None
Returns
- None
C Prototype
void stop_sounds_in_continuous_banks(void);
functions from interaction.h
does_mario_have_normal_cap_on_head
Lua Example
local integerValue = does_mario_have_normal_cap_on_head(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 does_mario_have_normal_cap_on_head(struct MarioState *m);
get_door_save_file_flag
Lua Example
local integerValue = get_door_save_file_flag(door)
Parameters
Field | Type |
---|---|
door | Object |
Returns
integer
C Prototype
u32 get_door_save_file_flag(struct Object *door);
interact_damage
Lua Example
local integerValue = interact_damage(m, interactType, o)
Parameters
Field | Type |
---|---|
m | MarioState |
interactType | integer |
o | Object |
Returns
integer
C Prototype
u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
mario_blow_off_cap
Lua Example
mario_blow_off_cap(m, capSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
capSpeed | number |
Returns
- None
C Prototype
void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);
mario_check_object_grab
Lua Example
local integerValue = mario_check_object_grab(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_check_object_grab(struct MarioState *m);
mario_drop_held_object
Lua Example
mario_drop_held_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_drop_held_object(struct MarioState *m);
mario_get_collided_object
Lua Example
local ObjectValue = mario_get_collided_object(m, interactType)
Parameters
Field | Type |
---|---|
m | MarioState |
interactType | integer |
Returns
C Prototype
struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);
mario_grab_used_object
Lua Example
mario_grab_used_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_grab_used_object(struct MarioState *m);
mario_lose_cap_to_enemy
Lua Example
local integerValue = mario_lose_cap_to_enemy(m, arg)
Parameters
Field | Type |
---|---|
m | MarioState |
arg | integer |
Returns
integer
C Prototype
u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);
mario_obj_angle_to_object
Lua Example
local integerValue = mario_obj_angle_to_object(m, o)
Parameters
Field | Type |
---|---|
m | MarioState |
o | Object |
Returns
integer
C Prototype
s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);
mario_retrieve_cap
Lua Example
mario_retrieve_cap(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_retrieve_cap(struct MarioState* m);
mario_stop_riding_and_holding
Lua Example
mario_stop_riding_and_holding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_stop_riding_and_holding(struct MarioState *m);
mario_stop_riding_object
Lua Example
mario_stop_riding_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_stop_riding_object(struct MarioState *m);
mario_throw_held_object
Lua Example
mario_throw_held_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_throw_held_object(struct MarioState *m);
passes_pvp_interaction_checks
Lua Example
local integerValue = passes_pvp_interaction_checks(attacker, victim)
Parameters
Field | Type |
---|---|
attacker | MarioState |
victim | MarioState |
Returns
integer
C Prototype
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
take_damage_and_knock_back
Lua Example
local integerValue = take_damage_and_knock_back(m, o)
Parameters
Field | Type |
---|---|
m | MarioState |
o | Object |
Returns
integer
C Prototype
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
functions from level_info.h
get_level_name
Lua Example
local stringValue = get_level_name(courseNum, levelNum, areaIndex)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
Returns
string
C Prototype
const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);
get_level_name_ascii
Lua Example
local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
charCase | integer |
Returns
string
C Prototype
const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);
get_level_name_sm64
Lua Example
local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
charCase | integer |
Returns
Pointer
<integer
>
C Prototype
const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);
get_star_name
Lua Example
local stringValue = get_star_name(courseNum, starNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
starNum | integer |
Returns
string
C Prototype
const char *get_star_name(s16 courseNum, s16 starNum);
get_star_name_ascii
Lua Example
local stringValue = get_star_name_ascii(courseNum, starNum, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
starNum | integer |
charCase | integer |
Returns
string
C Prototype
const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);
get_star_name_sm64
Lua Example
local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
starNum | integer |
charCase | integer |
Returns
Pointer
<integer
>
C Prototype
const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);
functions from mario.h
adjust_sound_for_speed
Lua Example
adjust_sound_for_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void adjust_sound_for_speed(struct MarioState *m);
check_common_action_exits
Lua Example
local integerValue = check_common_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_action_exits(struct MarioState *m);
check_common_hold_action_exits
Lua Example
local integerValue = check_common_hold_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_action_exits(struct MarioState *m);
drop_and_set_mario_action
Lua Example
local integerValue = drop_and_set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
execute_mario_action
Lua Example
local integerValue = execute_mario_action(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
integer
C Prototype
s32 execute_mario_action(UNUSED struct Object *o);
find_floor_height_relative_polar
Lua Example
local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)
Parameters
Field | Type |
---|---|
m | MarioState |
angleFromMario | integer |
distFromMario | number |
Returns
number
C Prototype
f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);
find_floor_slope
Lua Example
local integerValue = find_floor_slope(m, yawOffset)
Parameters
Field | Type |
---|---|
m | MarioState |
yawOffset | integer |
Returns
integer
C Prototype
s16 find_floor_slope(struct MarioState *m, s16 yawOffset);
find_mario_anim_flags_and_translation
Lua Example
local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)
Parameters
Field | Type |
---|---|
o | Object |
yaw | integer |
translation | Vec3s |
Returns
integer
C Prototype
s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);
force_idle_state
Lua Example
local integerValue = force_idle_state(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 force_idle_state(struct MarioState* m);
hurt_and_set_mario_action
Lua Example
local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
hurtCounter | integer |
Returns
integer
C Prototype
s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);
init_single_mario
Lua Example
init_single_mario(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void init_single_mario(struct MarioState* m);
is_anim_at_end
Lua Example
local integerValue = is_anim_at_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 is_anim_at_end(struct MarioState *m);
is_anim_past_end
Lua Example
local integerValue = is_anim_past_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 is_anim_past_end(struct MarioState *m);
is_anim_past_frame
Lua Example
local integerValue = is_anim_past_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
integer
C Prototype
s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);
mario_can_bubble
Lua Example
local booleanValue = mario_can_bubble(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
boolean
C Prototype
bool mario_can_bubble(struct MarioState* m);
mario_facing_downhill
Lua Example
local integerValue = mario_facing_downhill(m, turnYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
turnYaw | integer |
Returns
integer
C Prototype
s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);
mario_floor_is_slippery
Lua Example
local integerValue = mario_floor_is_slippery(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_floor_is_slippery(struct MarioState *m);
mario_floor_is_slope
Lua Example
local integerValue = mario_floor_is_slope(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_floor_is_slope(struct MarioState *m);
mario_floor_is_steep
Lua Example
local integerValue = mario_floor_is_steep(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_floor_is_steep(struct MarioState *m);
mario_get_floor_class
Lua Example
local integerValue = mario_get_floor_class(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_get_floor_class(struct MarioState *m);
mario_get_terrain_sound_addend
Lua Example
local integerValue = mario_get_terrain_sound_addend(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_get_terrain_sound_addend(struct MarioState *m);
mario_set_bubbled
Lua Example
mario_set_bubbled(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_set_bubbled(struct MarioState* m);
mario_set_forward_vel
Lua Example
mario_set_forward_vel(m, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
speed | number |
Returns
- None
C Prototype
void mario_set_forward_vel(struct MarioState *m, f32 speed);
mario_update_wall
Lua Example
mario_update_wall(m, wcd)
Parameters
Field | Type |
---|---|
m | MarioState |
wcd | WallCollisionData |
Returns
- None
C Prototype
void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd);
play_mario_action_sound
Lua Example
play_mario_action_sound(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_mario_heavy_landing_sound
Lua Example
play_mario_heavy_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_heavy_landing_sound_once
Lua Example
play_mario_heavy_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_jump_sound
Lua Example
play_mario_jump_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_mario_jump_sound(struct MarioState *m);
play_mario_landing_sound
Lua Example
play_mario_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_landing_sound_once
Lua Example
play_mario_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_sound
Lua Example
play_mario_sound(m, primarySoundBits, scondarySoundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
primarySoundBits | integer |
scondarySoundBits | integer |
Returns
- None
C Prototype
void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);
play_sound_and_spawn_particles
Lua Example
play_sound_and_spawn_particles(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_sound_if_no_flag
Lua Example
play_sound_if_no_flag(m, soundBits, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
flags | integer |
Returns
- None
C Prototype
void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);
resolve_and_return_wall_collisions
Lua Example
local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offset | number |
radius | number |
Returns
C Prototype
struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);
resolve_and_return_wall_collisions_data
Lua Example
resolve_and_return_wall_collisions_data(pos, offset, radius, collisionData)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offset | number |
radius | number |
collisionData | WallCollisionData |
Returns
- None
C Prototype
void resolve_and_return_wall_collisions_data(Vec3f pos, f32 offset, f32 radius, struct WallCollisionData* collisionData);
return_mario_anim_y_translation
Lua Example
local integerValue = return_mario_anim_y_translation(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s16 return_mario_anim_y_translation(struct MarioState *m);
set_anim_to_frame
Lua Example
set_anim_to_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
- None
C Prototype
void set_anim_to_frame(struct MarioState *m, s16 animFrame);
set_jump_from_landing
Lua Example
local integerValue = set_jump_from_landing(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 set_jump_from_landing(struct MarioState *m);
set_jumping_action
Lua Example
local integerValue = set_jumping_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_action
Lua Example
local integerValue = set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_anim_with_accel
Lua Example
local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
accel | integer |
Returns
integer
C Prototype
s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);
set_mario_animation
Lua Example
local integerValue = set_mario_animation(m, targetAnimID)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
Returns
integer
C Prototype
s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);
set_mario_particle_flags
Lua Example
set_mario_particle_flags(m, flags, clear)
Parameters
Field | Type |
---|---|
m | MarioState |
flags | integer |
clear | integer |
Returns
- None
C Prototype
void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear);
set_mario_y_vel_based_on_fspeed
Lua Example
set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)
Parameters
Field | Type |
---|---|
m | MarioState |
initialVelY | number |
multiplier | number |
Returns
- None
C Prototype
void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);
set_steep_jump_action
Lua Example
set_steep_jump_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_steep_jump_action(struct MarioState *m);
set_water_plunge_action
Lua Example
local integerValue = set_water_plunge_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 set_water_plunge_action(struct MarioState *m);
transition_submerged_to_walking
Lua Example
local integerValue = transition_submerged_to_walking(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 transition_submerged_to_walking(struct MarioState *m);
update_mario_pos_for_anim
Lua Example
update_mario_pos_for_anim(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_pos_for_anim(struct MarioState *m);
update_mario_sound_and_camera
Lua Example
update_mario_sound_and_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_sound_and_camera(struct MarioState *m);
functions from mario_actions_airborne.c
check_common_airborne_cancels
Lua Example
local integerValue = check_common_airborne_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_airborne_cancels(struct MarioState *m);
check_fall_damage
Lua Example
local integerValue = check_fall_damage(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
integer
C Prototype
s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);
check_fall_damage_or_get_stuck
Lua Example
local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
integer
C Prototype
s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);
check_horizontal_wind
Lua Example
local integerValue = check_horizontal_wind(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_horizontal_wind(struct MarioState *m);
check_kick_or_dive_in_air
Lua Example
local integerValue = check_kick_or_dive_in_air(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_kick_or_dive_in_air(struct MarioState *m);
check_wall_kick
Lua Example
local integerValue = check_wall_kick(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_wall_kick(struct MarioState *m);
common_air_action_step
Lua Example
local integerValue = common_air_action_step(m, landAction, animation, stepArg)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
animation | integer |
stepArg | integer |
Returns
integer
C Prototype
u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);
common_air_knockback_step
Lua Example
local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
hardFallAction | integer |
animation | integer |
speed | number |
Returns
integer
C Prototype
u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);
lava_boost_on_wall
Lua Example
local integerValue = lava_boost_on_wall(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 lava_boost_on_wall(struct MarioState *m);
mario_execute_airborne_action
Lua Example
local integerValue = mario_execute_airborne_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_airborne_action(struct MarioState *m);
play_far_fall_sound
Lua Example
play_far_fall_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_far_fall_sound(struct MarioState *m);
play_flip_sounds
Lua Example
play_flip_sounds(m, frame1, frame2, frame3)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
frame3 | integer |
Returns
- None
C Prototype
void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);
play_knockback_sound
Lua Example
play_knockback_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_knockback_sound(struct MarioState *m);
should_get_stuck_in_ground
Lua Example
local integerValue = should_get_stuck_in_ground(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 should_get_stuck_in_ground(struct MarioState *m);
update_air_with_turn
Lua Example
update_air_with_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_with_turn(struct MarioState *m);
update_air_without_turn
Lua Example
update_air_without_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_without_turn(struct MarioState *m);
update_flying
Lua Example
update_flying(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying(struct MarioState *m);
update_flying_pitch
Lua Example
update_flying_pitch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_pitch(struct MarioState *m);
update_flying_yaw
Lua Example
update_flying_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_yaw(struct MarioState *m);
update_lava_boost_or_twirling
Lua Example
update_lava_boost_or_twirling(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_lava_boost_or_twirling(struct MarioState *m);
functions from mario_actions_automatic.c
add_tree_leaf_particles
Lua Example
add_tree_leaf_particles(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void add_tree_leaf_particles(struct MarioState *m);
check_common_automatic_cancels
Lua Example
local integerValue = check_common_automatic_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_automatic_cancels(struct MarioState *m);
climb_up_ledge
Lua Example
climb_up_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void climb_up_ledge(struct MarioState *m);
let_go_of_ledge
Lua Example
local integerValue = let_go_of_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 let_go_of_ledge(struct MarioState *m);
mario_execute_automatic_action
Lua Example
local integerValue = mario_execute_automatic_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_automatic_action(struct MarioState *m);
perform_hanging_step
Lua Example
local integerValue = perform_hanging_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
integer
C Prototype
s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);
play_climbing_sounds
Lua Example
play_climbing_sounds(m, b)
Parameters
Field | Type |
---|---|
m | MarioState |
b | integer |
Returns
- None
C Prototype
void play_climbing_sounds(struct MarioState *m, s32 b);
set_pole_position
Lua Example
local integerValue = set_pole_position(m, offsetY)
Parameters
Field | Type |
---|---|
m | MarioState |
offsetY | number |
Returns
integer
C Prototype
s32 set_pole_position(struct MarioState *m, f32 offsetY);
update_hang_moving
Lua Example
local integerValue = update_hang_moving(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 update_hang_moving(struct MarioState *m);
update_hang_stationary
Lua Example
update_hang_stationary(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_hang_stationary(struct MarioState *m);
update_ledge_climb
Lua Example
update_ledge_climb(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);
update_ledge_climb_camera
Lua Example
update_ledge_climb_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_ledge_climb_camera(struct MarioState *m);
functions from mario_actions_cutscene.c
bhv_end_peach_loop
Lua Example
bhv_end_peach_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_peach_loop(void);
bhv_end_toad_loop
Lua Example
bhv_end_toad_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_toad_loop(void);
common_death_handler
Lua Example
local integerValue = common_death_handler(m, animation, frameToDeathWarp)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
frameToDeathWarp | integer |
Returns
integer
C Prototype
s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);
cutscene_put_cap_on
Lua Example
cutscene_put_cap_on(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_put_cap_on(struct MarioState *m);
cutscene_take_cap_off
Lua Example
cutscene_take_cap_off(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_take_cap_off(struct MarioState *m);
general_star_dance_handler
Lua Example
general_star_dance_handler(m, isInWater)
Parameters
Field | Type |
---|---|
m | MarioState |
isInWater | integer |
Returns
- None
C Prototype
void general_star_dance_handler(struct MarioState *m, s32 isInWater);
generate_yellow_sparkles
Lua Example
generate_yellow_sparkles(x, y, z, radius)
Parameters
Field | Type |
---|---|
x | integer |
y | integer |
z | integer |
radius | number |
Returns
- None
C Prototype
void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);
get_star_collection_dialog
Lua Example
local integerValue = get_star_collection_dialog(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 get_star_collection_dialog(struct MarioState *m);
handle_save_menu
Lua Example
handle_save_menu(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void handle_save_menu(struct MarioState *m);
launch_mario_until_land
Lua Example
local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
animation | integer |
forwardVel | number |
Returns
integer
C Prototype
s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);
mario_execute_cutscene_action
Lua Example
local integerValue = mario_execute_cutscene_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_cutscene_action(struct MarioState *m);
mario_ready_to_speak
Lua Example
local integerValue = mario_ready_to_speak(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_ready_to_speak(struct MarioState* m);
print_displaying_credits_entry
Lua Example
print_displaying_credits_entry()
Parameters
- None
Returns
- None
C Prototype
void print_displaying_credits_entry(void);
should_start_or_continue_dialog
Lua Example
local integerValue = should_start_or_continue_dialog(m, object)
Parameters
Field | Type |
---|---|
m | MarioState |
object | Object |
Returns
integer
C Prototype
u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);
stuck_in_ground_handler
Lua Example
stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
unstuckFrame | integer |
target2 | integer |
target3 | integer |
endAction | integer |
Returns
- None
C Prototype
void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);
functions from mario_actions_moving.c
align_with_floor
Lua Example
align_with_floor(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void align_with_floor(struct MarioState *m);
analog_stick_held_back
Lua Example
local integerValue = analog_stick_held_back(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 analog_stick_held_back(struct MarioState *m);
anim_and_audio_for_heavy_walk
Lua Example
anim_and_audio_for_heavy_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_heavy_walk(struct MarioState *m);
anim_and_audio_for_hold_walk
Lua Example
anim_and_audio_for_hold_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_hold_walk(struct MarioState *m);
anim_and_audio_for_walk
Lua Example
anim_and_audio_for_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_walk(struct MarioState *m);
apply_landing_accel
Lua Example
local integerValue = apply_landing_accel(m, frictionFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
frictionFactor | number |
Returns
integer
C Prototype
s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);
apply_slope_accel
Lua Example
apply_slope_accel(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void apply_slope_accel(struct MarioState *m);
apply_slope_decel
Lua Example
local integerValue = apply_slope_decel(m, decelCoef)
Parameters
Field | Type |
---|---|
m | MarioState |
decelCoef | number |
Returns
integer
C Prototype
s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);
begin_braking_action
Lua Example
local integerValue = begin_braking_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 begin_braking_action(struct MarioState *m);
begin_walking_action
Lua Example
local integerValue = begin_walking_action(m, forwardVel, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
forwardVel | number |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);
check_common_moving_cancels
Lua Example
local integerValue = check_common_moving_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_moving_cancels(struct MarioState *m);
check_ground_dive_or_punch
Lua Example
local integerValue = check_ground_dive_or_punch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_ground_dive_or_punch(struct MarioState *m);
check_ledge_climb_down
Lua Example
check_ledge_climb_down(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void check_ledge_climb_down(struct MarioState *m);
common_ground_knockback_action
Lua Example
local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
arg2 | integer |
arg3 | integer |
arg4 | integer |
Returns
integer
C Prototype
s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);
common_landing_action
Lua Example
local integerValue = common_landing_action(m, animation, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
airAction | integer |
Returns
integer
C Prototype
u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);
common_slide_action
Lua Example
common_slide_action(m, endAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
airAction | integer |
animation | integer |
Returns
- None
C Prototype
void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);
common_slide_action_with_jump
Lua Example
local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
jumpAction | integer |
airAction | integer |
animation | integer |
Returns
integer
C Prototype
s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);
mario_execute_moving_action
Lua Example
local integerValue = mario_execute_moving_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_moving_action(struct MarioState *m);
play_step_sound
Lua Example
play_step_sound(m, frame1, frame2)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
Returns
- None
C Prototype
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
push_or_sidle_wall
Lua Example
push_or_sidle_wall(m, startPos)
Parameters
Field | Type |
---|---|
m | MarioState |
startPos | Vec3f |
Returns
- None
C Prototype
void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);
quicksand_jump_land_action
Lua Example
local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation1 | integer |
animation2 | integer |
endAction | integer |
airAction | integer |
Returns
integer
C Prototype
s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);
set_triple_jump_action
Lua Example
local integerValue = set_triple_jump_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);
should_begin_sliding
Lua Example
local integerValue = should_begin_sliding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 should_begin_sliding(struct MarioState *m);
slide_bonk
Lua Example
slide_bonk(m, fastAction, slowAction)
Parameters
Field | Type |
---|---|
m | MarioState |
fastAction | integer |
slowAction | integer |
Returns
- None
C Prototype
void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);
stomach_slide_action
Lua Example
local integerValue = stomach_slide_action(m, stopAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
airAction | integer |
animation | integer |
Returns
integer
C Prototype
s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);
tilt_body_butt_slide
Lua Example
tilt_body_butt_slide(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void tilt_body_butt_slide(struct MarioState *m);
tilt_body_ground_shell
Lua Example
tilt_body_ground_shell(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);
tilt_body_running
Lua Example
local integerValue = tilt_body_running(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s16 tilt_body_running(struct MarioState *m);
tilt_body_walking
Lua Example
tilt_body_walking(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_walking(struct MarioState *m, s16 startYaw);
update_decelerating_speed
Lua Example
local integerValue = update_decelerating_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 update_decelerating_speed(struct MarioState *m);
update_shell_speed
Lua Example
update_shell_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_shell_speed(struct MarioState *m);
update_sliding
Lua Example
local integerValue = update_sliding(m, stopSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
stopSpeed | number |
Returns
integer
C Prototype
s32 update_sliding(struct MarioState *m, f32 stopSpeed);
update_sliding_angle
Lua Example
update_sliding_angle(m, accel, lossFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
accel | number |
lossFactor | number |
Returns
- None
C Prototype
void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);
update_walking_speed
Lua Example
update_walking_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_walking_speed(struct MarioState *m);
functions from mario_actions_object.c
animated_stationary_ground_step
Lua Example
animated_stationary_ground_step(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);
check_common_object_cancels
Lua Example
local integerValue = check_common_object_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_object_cancels(struct MarioState *m);
mario_execute_object_action
Lua Example
local integerValue = mario_execute_object_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_object_action(struct MarioState *m);
mario_update_punch_sequence
Lua Example
local integerValue = mario_update_punch_sequence(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_update_punch_sequence(struct MarioState *m);
functions from mario_actions_stationary.c
check_common_hold_idle_cancels
Lua Example
local integerValue = check_common_hold_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_idle_cancels(struct MarioState *m);
check_common_idle_cancels
Lua Example
local integerValue = check_common_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_idle_cancels(struct MarioState *m);
check_common_landing_cancels
Lua Example
local integerValue = check_common_landing_cancels(m, action)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
Returns
integer
C Prototype
s32 check_common_landing_cancels(struct MarioState *m, u32 action);
check_common_stationary_cancels
Lua Example
local integerValue = check_common_stationary_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_stationary_cancels(struct MarioState *m);
landing_step
Lua Example
local integerValue = landing_step(m, arg1, action)
Parameters
Field | Type |
---|---|
m | MarioState |
arg1 | integer |
action | integer |
Returns
integer
C Prototype
s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
mario_execute_stationary_action
Lua Example
local integerValue = mario_execute_stationary_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_stationary_action(struct MarioState *m);
play_anim_sound
Lua Example
play_anim_sound(m, actionState, animFrame, sound)
Parameters
Field | Type |
---|---|
m | MarioState |
actionState | integer |
animFrame | integer |
sound | integer |
Returns
- None
C Prototype
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
stopping_step
Lua Example
stopping_step(m, animID, action)
Parameters
Field | Type |
---|---|
m | MarioState |
animID | integer |
action | integer |
Returns
- None
C Prototype
void stopping_step(struct MarioState *m, s32 animID, u32 action);
functions from mario_actions_submerged.c
apply_water_current
Lua Example
apply_water_current(m, step)
Parameters
Field | Type |
---|---|
m | MarioState |
step | Vec3f |
Returns
- None
C Prototype
void apply_water_current(struct MarioState *m, Vec3f step);
float_surface_gfx
Lua Example
float_surface_gfx(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void float_surface_gfx(struct MarioState *m);
mario_execute_submerged_action
Lua Example
local integerValue = mario_execute_submerged_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_submerged_action(struct MarioState *m);
perform_water_full_step
Lua Example
local integerValue = perform_water_full_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
integer
C Prototype
u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
perform_water_step
Lua Example
local integerValue = perform_water_step(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 perform_water_step(struct MarioState *m);
set_swimming_at_surface_particles
Lua Example
set_swimming_at_surface_particles(m, particleFlag)
Parameters
Field | Type |
---|---|
m | MarioState |
particleFlag | integer |
Returns
- None
C Prototype
void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
functions from mario_misc.h
bhv_toad_message_init
Lua Example
bhv_toad_message_init()
Parameters
- None
Returns
- None
C Prototype
void bhv_toad_message_init(void);
bhv_toad_message_loop
Lua Example
bhv_toad_message_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_toad_message_loop(void);
bhv_unlock_door_star_init
Lua Example
bhv_unlock_door_star_init()
Parameters
- None
Returns
- None
C Prototype
void bhv_unlock_door_star_init(void);
bhv_unlock_door_star_loop
Lua Example
bhv_unlock_door_star_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_unlock_door_star_loop(void);
functions from mario_step.h
get_additive_y_vel_for_jumps
Lua Example
local numberValue = get_additive_y_vel_for_jumps()
Parameters
- None
Returns
number
C Prototype
f32 get_additive_y_vel_for_jumps(void);
init_bully_collision_data
Lua Example
init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)
Parameters
Field | Type |
---|---|
data | BullyCollisionData |
posX | number |
posZ | number |
forwardVel | number |
yaw | integer |
conversionRatio | number |
radius | number |
Returns
- None
C Prototype
void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);
mario_bonk_reflection
Lua Example
mario_bonk_reflection(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
- None
C Prototype
void mario_bonk_reflection(struct MarioState *, u32);
mario_push_off_steep_floor
Lua Example
local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
arg2 | integer |
Returns
integer
C Prototype
u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);
mario_update_moving_sand
Lua Example
local integerValue = mario_update_moving_sand(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_moving_sand(struct MarioState *);
mario_update_quicksand
Lua Example
local integerValue = mario_update_quicksand(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | number |
Returns
integer
C Prototype
u32 mario_update_quicksand(struct MarioState *, f32);
mario_update_windy_ground
Lua Example
local integerValue = mario_update_windy_ground(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_windy_ground(struct MarioState *);
perform_air_step
Lua Example
local integerValue = perform_air_step(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
integer
C Prototype
s32 perform_air_step(struct MarioState *, u32);
perform_ground_step
Lua Example
local integerValue = perform_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
s32 perform_ground_step(struct MarioState *);
set_vel_from_pitch_and_yaw
Lua Example
set_vel_from_pitch_and_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_vel_from_pitch_and_yaw(struct MarioState* m);
stationary_ground_step
Lua Example
local integerValue = stationary_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
s32 stationary_ground_step(struct MarioState *);
stop_and_set_height_to_floor
Lua Example
stop_and_set_height_to_floor(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- None
C Prototype
void stop_and_set_height_to_floor(struct MarioState *);
functions from math_util.h
anim_spline_poll
Lua Example
local integerValue = anim_spline_poll(m, result)
Parameters
Field | Type |
---|---|
m | MarioState |
result | Vec3f |
Returns
integer
C Prototype
s32 anim_spline_poll(struct MarioState* m, Vec3f result);
approach_f32
Lua Example
local numberValue = approach_f32(current, target, inc, dec)
Parameters
Field | Type |
---|---|
current | number |
target | number |
inc | number |
dec | number |
Returns
number
C Prototype
f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec);
approach_s32
Lua Example
local integerValue = approach_s32(current, target, inc, dec)
Parameters
Field | Type |
---|---|
current | integer |
target | integer |
inc | integer |
dec | integer |
Returns
integer
C Prototype
s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec);
not_zero
Lua Example
local numberValue = not_zero(value, replacement)
Parameters
Field | Type |
---|---|
value | number |
replacement | number |
Returns
number
C Prototype
f32 not_zero(f32 value, f32 replacement);
vec3f_combine
Lua Example
vec3f_combine(dest, vecA, vecB, sclA, sclB)
Parameters
Field | Type |
---|---|
dest | Vec3f |
vecA | Vec3f |
vecB | Vec3f |
sclA | number |
sclB | number |
Returns
- None
C Prototype
void vec3f_combine(Vec3f dest, Vec3f vecA, Vec3f vecB, f32 sclA, f32 sclB);
vec3f_dist
Lua Example
local numberValue = vec3f_dist(v1, v2)
Parameters
Field | Type |
---|---|
v1 | Vec3f |
v2 | Vec3f |
Returns
number
C Prototype
f32 vec3f_dist(Vec3f v1, Vec3f v2);
vec3f_dot
Lua Example
local numberValue = vec3f_dot(a, b)
Parameters
Field | Type |
---|---|
a | Vec3f |
b | Vec3f |
Returns
number
C Prototype
f32 vec3f_dot(Vec3f a, Vec3f b);
vec3f_get_dist_and_angle
Lua Example
vec3f_get_dist_and_angle(from, to, dist, pitch, yaw)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
dist | Pointer <number > |
pitch | Pointer <integer > |
yaw | Pointer <integer > |
Returns
- None
C Prototype
void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *yaw);
vec3f_length
Lua Example
local numberValue = vec3f_length(a)
Parameters
Field | Type |
---|---|
a | Vec3f |
Returns
number
C Prototype
f32 vec3f_length(Vec3f a);
vec3f_project
Lua Example
vec3f_project(vec, onto, out)
Parameters
Field | Type |
---|---|
vec | Vec3f |
onto | Vec3f |
out | Vec3f |
Returns
- None
C Prototype
void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out);
vec3f_set_dist_and_angle
Lua Example
vec3f_set_dist_and_angle(from, to, dist, pitch, yaw)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
dist | number |
pitch | integer |
yaw | integer |
Returns
- None
C Prototype
void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s16 pitch, s16 yaw);
functions from network_player.h
get_network_player_from_area
Lua Example
local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
levelNum | integer |
areaIndex | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
get_network_player_from_level
Lua Example
local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
levelNum | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);
get_network_player_smallest_global
Lua Example
local NetworkPlayerValue = get_network_player_smallest_global()
Parameters
- None
Returns
C Prototype
struct NetworkPlayer* get_network_player_smallest_global(void);
network_player_connected_count
Lua Example
local integerValue = network_player_connected_count()
Parameters
- None
Returns
integer
C Prototype
u8 network_player_connected_count(void);
network_player_from_global_index
Lua Example
local NetworkPlayerValue = network_player_from_global_index(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
C Prototype
struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);
network_player_set_description
Lua Example
network_player_set_description(np, description, r, g, b, a)
Parameters
Field | Type |
---|---|
np | NetworkPlayer |
description | string |
r | integer |
g | integer |
b | integer |
a | integer |
Returns
- None
C Prototype
void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);
functions from network_utils.h
network_get_player_text_color_string
Lua Example
local stringValue = network_get_player_text_color_string(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
string
C Prototype
char* network_get_player_text_color_string(u8 localIndex);
network_global_index_from_local
Lua Example
local integerValue = network_global_index_from_local(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
integer
C Prototype
u8 network_global_index_from_local(u8 localIndex);
network_is_moderator
Lua Example
local booleanValue = network_is_moderator()
Parameters
- None
Returns
boolean
C Prototype
bool network_is_moderator(void);
network_is_server
Lua Example
local booleanValue = network_is_server()
Parameters
- None
Returns
boolean
C Prototype
bool network_is_server(void);
network_local_index_from_global
Lua Example
local integerValue = network_local_index_from_global(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
integer
C Prototype
u8 network_local_index_from_global(u8 globalIndex);
functions from obj_behaviors.c
absf_2
Lua Example
local numberValue = absf_2(f)
Parameters
Field | Type |
---|---|
f | number |
Returns
number
C Prototype
f32 absf_2(f32 f);
calc_new_obj_vel_and_pos_y
Lua Example
calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objFloor | Surface |
objFloorY | number |
objVelX | number |
objVelZ | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);
calc_new_obj_vel_and_pos_y_underwater
Lua Example
calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)
Parameters
Field | Type |
---|---|
objFloor | Surface |
floorY | number |
objVelX | number |
objVelZ | number |
waterY | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);
calc_obj_friction
Lua Example
calc_obj_friction(objFriction, floor_nY)
Parameters
Field | Type |
---|---|
objFriction | Pointer <number > |
floor_nY | number |
Returns
- None
C Prototype
void calc_obj_friction(f32 *objFriction, f32 floor_nY);
current_mario_room_check
Lua Example
local integerValue = current_mario_room_check(room)
Parameters
Field | Type |
---|---|
room | integer |
Returns
integer
C Prototype
s8 current_mario_room_check(s16 room);
is_nearest_mario_state_to_object
Lua Example
local integerValue = is_nearest_mario_state_to_object(m, obj)
Parameters
Field | Type |
---|---|
m | MarioState |
obj | Object |
Returns
integer
C Prototype
u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);
is_nearest_player_to_object
Lua Example
local integerValue = is_nearest_player_to_object(m, obj)
Parameters
Field | Type |
---|---|
m | Object |
obj | Object |
Returns
integer
C Prototype
u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);
is_other_player_active
Lua Example
local integerValue = is_other_player_active()
Parameters
- None
Returns
integer
C Prototype
u8 is_other_player_active(void);
is_player_active
Lua Example
local integerValue = is_player_active(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u8 is_player_active(struct MarioState* m);
is_player_in_local_area
Lua Example
local integerValue = is_player_in_local_area(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u8 is_player_in_local_area(struct MarioState* m);
is_point_close_to_object
Lua Example
local integerValue = is_point_close_to_object(obj, x, y, z, dist)
Parameters
Field | Type |
---|---|
obj | Object |
x | number |
y | number |
z | number |
dist | integer |
Returns
integer
C Prototype
s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);
is_point_within_radius_of_mario
Lua Example
local integerValue = is_point_within_radius_of_mario(x, y, z, dist)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
dist | integer |
Returns
integer
C Prototype
s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);
nearest_interacting_mario_state_to_object
Lua Example
local MarioStateValue = nearest_interacting_mario_state_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);
nearest_interacting_player_to_object
Lua Example
local ObjectValue = nearest_interacting_player_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct Object *nearest_interacting_player_to_object(struct Object *obj);
nearest_mario_state_to_object
Lua Example
local MarioStateValue = nearest_mario_state_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct MarioState* nearest_mario_state_to_object(struct Object *obj);
nearest_player_to_object
Lua Example
local ObjectValue = nearest_player_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct Object* nearest_player_to_object(struct Object *obj);
obj_check_floor_death
Lua Example
obj_check_floor_death(collisionFlags, floor)
Parameters
Field | Type |
---|---|
collisionFlags | integer |
floor | Surface |
Returns
- None
C Prototype
void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);
obj_check_if_facing_toward_angle
Lua Example
local integerValue = obj_check_if_facing_toward_angle(base, goal, range)
Parameters
Field | Type |
---|---|
base | integer |
goal | integer |
range | integer |
Returns
integer
C Prototype
s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);
obj_find_wall
Lua Example
local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objNewX | number |
objY | number |
objNewZ | number |
objVelX | number |
objVelZ | number |
Returns
integer
C Prototype
s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);
obj_find_wall_displacement
Lua Example
local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)
Parameters
Field | Type |
---|---|
dist | Vec3f |
x | number |
y | number |
z | number |
radius | number |
Returns
integer
C Prototype
s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);
obj_flicker_and_disappear
Lua Example
local integerValue = obj_flicker_and_disappear(obj, lifeSpan)
Parameters
Field | Type |
---|---|
obj | Object |
lifeSpan | integer |
Returns
integer
C Prototype
s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);
obj_lava_death
Lua Example
local integerValue = obj_lava_death()
Parameters
- None
Returns
integer
C Prototype
s8 obj_lava_death(void);
obj_move_xyz_using_fvel_and_yaw
Lua Example
obj_move_xyz_using_fvel_and_yaw(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);
obj_orient_graph
Lua Example
obj_orient_graph(obj, normalX, normalY, normalZ)
Parameters
Field | Type |
---|---|
obj | Object |
normalX | number |
normalY | number |
normalZ | number |
Returns
- None
C Prototype
void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);
obj_return_and_displace_home
Lua Example
obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)
Parameters
Field | Type |
---|---|
obj | Object |
homeX | number |
homeY | number |
homeZ | number |
baseDisp | integer |
Returns
- None
C Prototype
void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);
obj_return_home_if_safe
Lua Example
local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)
Parameters
Field | Type |
---|---|
obj | Object |
homeX | number |
y | number |
homeZ | number |
dist | integer |
Returns
integer
C Prototype
s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);
obj_spawn_yellow_coins
Lua Example
obj_spawn_yellow_coins(obj, nCoins)
Parameters
Field | Type |
---|---|
obj | Object |
nCoins | integer |
Returns
- None
C Prototype
void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);
obj_splash
Lua Example
obj_splash(waterY, objY)
Parameters
Field | Type |
---|---|
waterY | integer |
objY | integer |
Returns
- None
C Prototype
void obj_splash(s32 waterY, s32 objY);
obj_update_pos_vel_xz
Lua Example
obj_update_pos_vel_xz()
Parameters
- None
Returns
- None
C Prototype
void obj_update_pos_vel_xz(void);
object_step
Lua Example
local integerValue = object_step()
Parameters
- None
Returns
integer
C Prototype
s16 object_step(void);
object_step_without_floor_orient
Lua Example
local integerValue = object_step_without_floor_orient()
Parameters
- None
Returns
integer
C Prototype
s16 object_step_without_floor_orient(void);
set_object_visibility
Lua Example
set_object_visibility(obj, dist)
Parameters
Field | Type |
---|---|
obj | Object |
dist | integer |
Returns
- None
C Prototype
void set_object_visibility(struct Object *obj, s32 dist);
set_yoshi_as_not_dead
Lua Example
set_yoshi_as_not_dead()
Parameters
- None
Returns
- None
C Prototype
void set_yoshi_as_not_dead(void);
spawn_orange_number
Lua Example
spawn_orange_number(behParam, relX, relY, relZ)
Parameters
Field | Type |
---|---|
behParam | integer |
relX | integer |
relY | integer |
relZ | integer |
Returns
- None
C Prototype
void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);
turn_obj_away_from_steep_floor
Lua Example
local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objFloor | Surface |
floorY | number |
objVelX | number |
objVelZ | number |
Returns
integer
C Prototype
s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);
turn_obj_away_from_surface
Lua Example
turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)
Parameters
Field | Type |
---|---|
velX | number |
velZ | number |
nX | number |
nY | number |
nZ | number |
objYawX | Pointer <number > |
objYawZ | Pointer <number > |
Returns
- None
C Prototype
void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);
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