1257 lines
28 KiB
Markdown
1257 lines
28 KiB
Markdown
## [:rewind: Lua Reference](lua.md)
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# Supported Constants
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- [actions](#actions)
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- [animations](#animations)
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- [caps](#caps)
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- [co-op](#co-op)
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- [controls](#controls)
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- [layers](#layers)
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- [lua](#lua)
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- [particles](#particles)
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- [physics](#physics)
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- [shake](#shake)
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- [sounds](#sounds)
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<br />
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## [actions](actions)
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- ACT_ID_MASK
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- ACT_GROUP_MASK
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- ACT_GROUP_STATIONARY
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- ACT_GROUP_MOVING
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- ACT_GROUP_AIRBORNE
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- ACT_GROUP_SUBMERGED
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- ACT_GROUP_CUTSCENE
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- ACT_GROUP_AUTOMATIC
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- ACT_GROUP_OBJECT
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- ACT_FLAG_STATIONARY
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- ACT_FLAG_MOVING
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- ACT_FLAG_AIR
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- ACT_FLAG_INTANGIBLE
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- ACT_FLAG_SWIMMING
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- ACT_FLAG_METAL_WATER
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- ACT_FLAG_SHORT_HITBOX
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- ACT_FLAG_RIDING_SHELL
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- ACT_FLAG_INVULNERABLE
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- ACT_FLAG_BUTT_OR_STOMACH_SLIDE
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- ACT_FLAG_DIVING
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- ACT_FLAG_ON_POLE
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- ACT_FLAG_HANGING
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- ACT_FLAG_IDLE
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- ACT_FLAG_ATTACKING
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- ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
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- ACT_FLAG_CONTROL_JUMP_HEIGHT
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- ACT_FLAG_ALLOW_FIRST_PERSON
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- ACT_FLAG_PAUSE_EXIT
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- ACT_FLAG_SWIMMING_OR_FLYING
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- ACT_FLAG_WATER_OR_TEXT
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- ACT_FLAG_THROWING
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- ACT_UNINITIALIZED
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- ACT_IDLE
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- ACT_START_SLEEPING
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- ACT_SLEEPING
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- ACT_WAKING_UP
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- ACT_PANTING
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- ACT_HOLD_PANTING_UNUSED
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- ACT_HOLD_IDLE
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- ACT_HOLD_HEAVY_IDLE
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- ACT_STANDING_AGAINST_WALL
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- ACT_COUGHING
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- ACT_SHIVERING
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- ACT_IN_QUICKSAND
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- ACT_CROUCHING
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- ACT_START_CROUCHING
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- ACT_STOP_CROUCHING
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- ACT_START_CRAWLING
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- ACT_STOP_CRAWLING
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- ACT_SLIDE_KICK_SLIDE_STOP
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- ACT_SHOCKWAVE_BOUNCE
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- ACT_FIRST_PERSON
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- ACT_BACKFLIP_LAND_STOP
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- ACT_JUMP_LAND_STOP
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- ACT_DOUBLE_JUMP_LAND_STOP
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- ACT_FREEFALL_LAND_STOP
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- ACT_SIDE_FLIP_LAND_STOP
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- ACT_HOLD_JUMP_LAND_STOP
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- ACT_HOLD_FREEFALL_LAND_STOP
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- ACT_AIR_THROW_LAND
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- ACT_TWIRL_LAND
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- ACT_LAVA_BOOST_LAND
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- ACT_TRIPLE_JUMP_LAND_STOP
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- ACT_LONG_JUMP_LAND_STOP
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- ACT_GROUND_POUND_LAND
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- ACT_BRAKING_STOP
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- ACT_BUTT_SLIDE_STOP
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- ACT_HOLD_BUTT_SLIDE_STOP
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- ACT_WALKING
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- ACT_HOLD_WALKING
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- ACT_TURNING_AROUND
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- ACT_FINISH_TURNING_AROUND
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- ACT_BRAKING
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- ACT_RIDING_SHELL_GROUND
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- ACT_HOLD_HEAVY_WALKING
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- ACT_CRAWLING
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- ACT_BURNING_GROUND
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- ACT_DECELERATING
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- ACT_HOLD_DECELERATING
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- ACT_BEGIN_SLIDING
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- ACT_HOLD_BEGIN_SLIDING
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- ACT_BUTT_SLIDE
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- ACT_STOMACH_SLIDE
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- ACT_HOLD_BUTT_SLIDE
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- ACT_HOLD_STOMACH_SLIDE
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- ACT_DIVE_SLIDE
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- ACT_MOVE_PUNCHING
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- ACT_CROUCH_SLIDE
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- ACT_SLIDE_KICK_SLIDE
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- ACT_HARD_BACKWARD_GROUND_KB
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- ACT_HARD_FORWARD_GROUND_KB
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- ACT_BACKWARD_GROUND_KB
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- ACT_FORWARD_GROUND_KB
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- ACT_SOFT_BACKWARD_GROUND_KB
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- ACT_SOFT_FORWARD_GROUND_KB
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- ACT_GROUND_BONK
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- ACT_DEATH_EXIT_LAND
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- ACT_JUMP_LAND
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- ACT_FREEFALL_LAND
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- ACT_DOUBLE_JUMP_LAND
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- ACT_SIDE_FLIP_LAND
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- ACT_HOLD_JUMP_LAND
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- ACT_HOLD_FREEFALL_LAND
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- ACT_QUICKSAND_JUMP_LAND
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- ACT_HOLD_QUICKSAND_JUMP_LAND
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- ACT_TRIPLE_JUMP_LAND
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- ACT_LONG_JUMP_LAND
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- ACT_BACKFLIP_LAND
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- ACT_JUMP
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- ACT_DOUBLE_JUMP
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- ACT_TRIPLE_JUMP
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- ACT_BACKFLIP
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- ACT_STEEP_JUMP
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- ACT_WALL_KICK_AIR
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- ACT_SIDE_FLIP
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- ACT_LONG_JUMP
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- ACT_WATER_JUMP
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- ACT_DIVE
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- ACT_FREEFALL
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- ACT_TOP_OF_POLE_JUMP
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- ACT_BUTT_SLIDE_AIR
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- ACT_FLYING_TRIPLE_JUMP
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- ACT_SHOT_FROM_CANNON
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- ACT_FLYING
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- ACT_RIDING_SHELL_JUMP
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- ACT_RIDING_SHELL_FALL
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- ACT_VERTICAL_WIND
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- ACT_HOLD_JUMP
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- ACT_HOLD_FREEFALL
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- ACT_HOLD_BUTT_SLIDE_AIR
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- ACT_HOLD_WATER_JUMP
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- ACT_TWIRLING
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- ACT_FORWARD_ROLLOUT
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- ACT_AIR_HIT_WALL
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- ACT_RIDING_HOOT
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- ACT_GROUND_POUND
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- ACT_SLIDE_KICK
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- ACT_AIR_THROW
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- ACT_JUMP_KICK
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- ACT_BACKWARD_ROLLOUT
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- ACT_CRAZY_BOX_BOUNCE
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- ACT_SPECIAL_TRIPLE_JUMP
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- ACT_BACKWARD_AIR_KB
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- ACT_FORWARD_AIR_KB
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- ACT_HARD_FORWARD_AIR_KB
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- ACT_HARD_BACKWARD_AIR_KB
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- ACT_BURNING_JUMP
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- ACT_BURNING_FALL
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- ACT_SOFT_BONK
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- ACT_LAVA_BOOST
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- ACT_GETTING_BLOWN
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- ACT_THROWN_FORWARD
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- ACT_THROWN_BACKWARD
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- ACT_WATER_IDLE
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- ACT_HOLD_WATER_IDLE
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- ACT_WATER_ACTION_END
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- ACT_HOLD_WATER_ACTION_END
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- ACT_DROWNING
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- ACT_BACKWARD_WATER_KB
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- ACT_FORWARD_WATER_KB
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- ACT_WATER_DEATH
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- ACT_WATER_SHOCKED
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- ACT_BREASTSTROKE
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- ACT_SWIMMING_END
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- ACT_FLUTTER_KICK
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- ACT_HOLD_BREASTSTROKE
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- ACT_HOLD_SWIMMING_END
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- ACT_HOLD_FLUTTER_KICK
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- ACT_WATER_SHELL_SWIMMING
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- ACT_WATER_THROW
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- ACT_WATER_PUNCH
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- ACT_WATER_PLUNGE
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- ACT_CAUGHT_IN_WHIRLPOOL
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- ACT_METAL_WATER_STANDING
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- ACT_HOLD_METAL_WATER_STANDING
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- ACT_METAL_WATER_WALKING
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- ACT_HOLD_METAL_WATER_WALKING
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- ACT_METAL_WATER_FALLING
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- ACT_HOLD_METAL_WATER_FALLING
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- ACT_METAL_WATER_FALL_LAND
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- ACT_HOLD_METAL_WATER_FALL_LAND
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- ACT_METAL_WATER_JUMP
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- ACT_HOLD_METAL_WATER_JUMP
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- ACT_METAL_WATER_JUMP_LAND
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- ACT_HOLD_METAL_WATER_JUMP_LAND
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- ACT_DISAPPEARED
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- ACT_INTRO_CUTSCENE
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- ACT_STAR_DANCE_EXIT
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- ACT_STAR_DANCE_WATER
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- ACT_FALL_AFTER_STAR_GRAB
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- ACT_READING_AUTOMATIC_DIALOG
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- ACT_READING_NPC_DIALOG
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- ACT_STAR_DANCE_NO_EXIT
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- ACT_READING_SIGN
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- ACT_JUMBO_STAR_CUTSCENE
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- ACT_WAITING_FOR_DIALOG
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- ACT_DEBUG_FREE_MOVE
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- ACT_STANDING_DEATH
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- ACT_QUICKSAND_DEATH
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- ACT_ELECTROCUTION
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- ACT_SUFFOCATION
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- ACT_DEATH_ON_STOMACH
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- ACT_DEATH_ON_BACK
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- ACT_EATEN_BY_BUBBA
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- ACT_END_PEACH_CUTSCENE
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- ACT_CREDITS_CUTSCENE
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- ACT_END_WAVING_CUTSCENE
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- ACT_PULLING_DOOR
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- ACT_PUSHING_DOOR
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- ACT_WARP_DOOR_SPAWN
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- ACT_EMERGE_FROM_PIPE
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- ACT_SPAWN_SPIN_AIRBORNE
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- ACT_SPAWN_SPIN_LANDING
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- ACT_EXIT_AIRBORNE
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- ACT_EXIT_LAND_SAVE_DIALOG
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- ACT_DEATH_EXIT
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- ACT_UNUSED_DEATH_EXIT
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- ACT_FALLING_DEATH_EXIT
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- ACT_SPECIAL_EXIT_AIRBORNE
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- ACT_SPECIAL_DEATH_EXIT
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- ACT_FALLING_EXIT_AIRBORNE
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- ACT_UNLOCKING_KEY_DOOR
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- ACT_UNLOCKING_STAR_DOOR
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- ACT_ENTERING_STAR_DOOR
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- ACT_SPAWN_NO_SPIN_AIRBORNE
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- ACT_SPAWN_NO_SPIN_LANDING
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- ACT_BBH_ENTER_JUMP
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- ACT_BBH_ENTER_SPIN
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- ACT_TELEPORT_FADE_OUT
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- ACT_TELEPORT_FADE_IN
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- ACT_SHOCKED
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- ACT_SQUISHED
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- ACT_HEAD_STUCK_IN_GROUND
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- ACT_BUTT_STUCK_IN_GROUND
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- ACT_FEET_STUCK_IN_GROUND
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- ACT_PUTTING_ON_CAP
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- ACT_HOLDING_POLE
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- ACT_GRAB_POLE_SLOW
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- ACT_GRAB_POLE_FAST
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- ACT_CLIMBING_POLE
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- ACT_TOP_OF_POLE_TRANSITION
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- ACT_TOP_OF_POLE
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- ACT_START_HANGING
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- ACT_HANGING
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- ACT_HANG_MOVING
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- ACT_LEDGE_GRAB
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- ACT_LEDGE_CLIMB_SLOW_1
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- ACT_LEDGE_CLIMB_SLOW_2
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- ACT_LEDGE_CLIMB_DOWN
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- ACT_LEDGE_CLIMB_FAST
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- ACT_GRABBED
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- ACT_IN_CANNON
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- ACT_TORNADO_TWIRLING
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- ACT_BUBBLED
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- ACT_PUNCHING
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- ACT_PICKING_UP
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- ACT_DIVE_PICKING_UP
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- ACT_STOMACH_SLIDE_STOP
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- ACT_PLACING_DOWN
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- ACT_THROWING
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- ACT_HEAVY_THROW
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- ACT_PICKING_UP_BOWSER
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- ACT_HOLDING_BOWSER
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- ACT_RELEASING_BOWSER
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[:arrow_up_small:](#)
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<br />
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## [animations](animations)
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- MARIO_ANIM_SLOW_LEDGE_GRAB
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- MARIO_ANIM_FALL_OVER_BACKWARDS
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- MARIO_ANIM_BACKWARD_AIR_KB
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- MARIO_ANIM_DYING_ON_BACK
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- MARIO_ANIM_BACKFLIP
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- MARIO_ANIM_CLIMB_UP_POLE
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- MARIO_ANIM_GRAB_POLE_SHORT
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- MARIO_ANIM_GRAB_POLE_SWING_PART1
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- MARIO_ANIM_GRAB_POLE_SWING_PART2
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- MARIO_ANIM_HANDSTAND_IDLE
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- MARIO_ANIM_HANDSTAND_JUMP
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- MARIO_ANIM_START_HANDSTAND
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- MARIO_ANIM_RETURN_FROM_HANDSTAND
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- MARIO_ANIM_IDLE_ON_POLE
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- MARIO_ANIM_A_POSE
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- MARIO_ANIM_SKID_ON_GROUND
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- MARIO_ANIM_STOP_SKID
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- MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP
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- MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP
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- MARIO_ANIM_FAST_LONGJUMP
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- MARIO_ANIM_SLOW_LONGJUMP
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- MARIO_ANIM_AIRBORNE_ON_STOMACH
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- MARIO_ANIM_WALK_WITH_LIGHT_OBJ
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- MARIO_ANIM_RUN_WITH_LIGHT_OBJ
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- MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ
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- MARIO_ANIM_SHIVERING_WARMING_HAND
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- MARIO_ANIM_SHIVERING_RETURN_TO_IDLE
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- MARIO_ANIM_SHIVERING
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- MARIO_ANIM_CLIMB_DOWN_LEDGE
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- MARIO_ANIM_CREDITS_WAVING
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- MARIO_ANIM_CREDITS_LOOK_UP
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- MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP
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- MARIO_ANIM_CREDITS_RAISE_HAND
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- MARIO_ANIM_CREDITS_LOWER_HAND
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- MARIO_ANIM_CREDITS_TAKE_OFF_CAP
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- MARIO_ANIM_CREDITS_START_WALK_LOOK_UP
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- MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN
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- MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN
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- MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF
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- MARIO_ANIM_CREDITS_PEACE_SIGN
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- MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST
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- MARIO_ANIM_FIRE_LAVA_BURN
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- MARIO_ANIM_WING_CAP_FLY
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- MARIO_ANIM_HANG_ON_OWL
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- MARIO_ANIM_LAND_ON_STOMACH
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- MARIO_ANIM_AIR_FORWARD_KB
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- MARIO_ANIM_DYING_ON_STOMACH
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- MARIO_ANIM_SUFFOCATING
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- MARIO_ANIM_COUGHING
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- MARIO_ANIM_THROW_CATCH_KEY
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- MARIO_ANIM_DYING_FALL_OVER
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- MARIO_ANIM_IDLE_ON_LEDGE
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- MARIO_ANIM_FAST_LEDGE_GRAB
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- MARIO_ANIM_HANG_ON_CEILING
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- MARIO_ANIM_PUT_CAP_ON
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- MARIO_ANIM_TAKE_CAP_OFF_THEN_ON
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- MARIO_ANIM_QUICKLY_PUT_CAP_ON
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- MARIO_ANIM_HEAD_STUCK_IN_GROUND
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- MARIO_ANIM_GROUND_POUND_LANDING
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- MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND
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- MARIO_ANIM_START_GROUND_POUND
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- MARIO_ANIM_GROUND_POUND
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- MARIO_ANIM_BOTTOM_STUCK_IN_GROUND
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- MARIO_ANIM_IDLE_WITH_LIGHT_OBJ
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- MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ
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- MARIO_ANIM_JUMP_WITH_LIGHT_OBJ
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- MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ
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- MARIO_ANIM_FALL_WITH_LIGHT_OBJ
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- MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ
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- MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ
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- MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ
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- MARIO_ANIM_RIDING_SHELL
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- MARIO_ANIM_WALKING
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- MARIO_ANIM_FORWARD_FLIP
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- MARIO_ANIM_JUMP_RIDING_SHELL
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- MARIO_ANIM_LAND_FROM_DOUBLE_JUMP
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- MARIO_ANIM_DOUBLE_JUMP_FALL
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- MARIO_ANIM_SINGLE_JUMP
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- MARIO_ANIM_LAND_FROM_SINGLE_JUMP
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- MARIO_ANIM_AIR_KICK
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- MARIO_ANIM_DOUBLE_JUMP_RISE
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- MARIO_ANIM_START_FORWARD_SPINNING
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- MARIO_ANIM_THROW_LIGHT_OBJECT
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- MARIO_ANIM_FALL_FROM_SLIDE_KICK
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- MARIO_ANIM_BEND_KNESS_RIDING_SHELL
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- MARIO_ANIM_LEGS_STUCK_IN_GROUND
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- MARIO_ANIM_GENERAL_FALL
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- MARIO_ANIM_GENERAL_LAND
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- MARIO_ANIM_BEING_GRABBED
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- MARIO_ANIM_GRAB_HEAVY_OBJECT
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- MARIO_ANIM_SLOW_LAND_FROM_DIVE
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- MARIO_ANIM_FLY_FROM_CANNON
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- MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT
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- MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT
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- MARIO_ANIM_MISSING_CAP
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- MARIO_ANIM_PULL_DOOR_WALK_IN
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- MARIO_ANIM_PUSH_DOOR_WALK_IN
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- MARIO_ANIM_UNLOCK_DOOR
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- MARIO_ANIM_START_REACH_POCKET
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- MARIO_ANIM_REACH_POCKET
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- MARIO_ANIM_STOP_REACH_POCKET
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- MARIO_ANIM_GROUND_THROW
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- MARIO_ANIM_GROUND_KICK
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- MARIO_ANIM_FIRST_PUNCH
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- MARIO_ANIM_SECOND_PUNCH
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- MARIO_ANIM_FIRST_PUNCH_FAST
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- MARIO_ANIM_SECOND_PUNCH_FAST
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- MARIO_ANIM_PICK_UP_LIGHT_OBJ
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- MARIO_ANIM_PUSHING
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- MARIO_ANIM_START_RIDING_SHELL
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- MARIO_ANIM_PLACE_LIGHT_OBJ
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- MARIO_ANIM_FORWARD_SPINNING
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- MARIO_ANIM_BACKWARD_SPINNING
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- MARIO_ANIM_BREAKDANCE
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- MARIO_ANIM_RUNNING
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- MARIO_ANIM_RUNNING_UNUSED
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- MARIO_ANIM_SOFT_BACK_KB
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- MARIO_ANIM_SOFT_FRONT_KB
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- MARIO_ANIM_DYING_IN_QUICKSAND
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- MARIO_ANIM_IDLE_IN_QUICKSAND
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- MARIO_ANIM_MOVE_IN_QUICKSAND
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- MARIO_ANIM_ELECTROCUTION
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- MARIO_ANIM_SHOCKED
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- MARIO_ANIM_BACKWARD_KB
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- MARIO_ANIM_FORWARD_KB
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- MARIO_ANIM_IDLE_HEAVY_OBJ
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- MARIO_ANIM_STAND_AGAINST_WALL
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- MARIO_ANIM_SIDESTEP_LEFT
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- MARIO_ANIM_SIDESTEP_RIGHT
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- MARIO_ANIM_START_SLEEP_IDLE
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- MARIO_ANIM_START_SLEEP_SCRATCH
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- MARIO_ANIM_START_SLEEP_YAWN
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- MARIO_ANIM_START_SLEEP_SITTING
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- MARIO_ANIM_SLEEP_IDLE
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- MARIO_ANIM_SLEEP_START_LYING
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- MARIO_ANIM_SLEEP_LYING
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- MARIO_ANIM_DIVE
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|
- MARIO_ANIM_SLIDE_DIVE
|
|
- MARIO_ANIM_GROUND_BONK
|
|
- MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ
|
|
- MARIO_ANIM_SLIDE_KICK
|
|
- MARIO_ANIM_CROUCH_FROM_SLIDE_KICK
|
|
- MARIO_ANIM_SLIDE_MOTIONLESS
|
|
- MARIO_ANIM_STOP_SLIDE
|
|
- MARIO_ANIM_FALL_FROM_SLIDE
|
|
- MARIO_ANIM_SLIDE
|
|
- MARIO_ANIM_TIPTOE
|
|
- MARIO_ANIM_TWIRL_LAND
|
|
- MARIO_ANIM_TWIRL
|
|
- MARIO_ANIM_START_TWIRL
|
|
- MARIO_ANIM_STOP_CROUCHING
|
|
- MARIO_ANIM_START_CROUCHING
|
|
- MARIO_ANIM_CROUCHING
|
|
- MARIO_ANIM_CRAWLING
|
|
- MARIO_ANIM_STOP_CRAWLING
|
|
- MARIO_ANIM_START_CRAWLING
|
|
- MARIO_ANIM_SUMMON_STAR
|
|
- MARIO_ANIM_RETURN_STAR_APPROACH_DOOR
|
|
- MARIO_ANIM_BACKWARDS_WATER_KB
|
|
- MARIO_ANIM_SWIM_WITH_OBJ_PART1
|
|
- MARIO_ANIM_SWIM_WITH_OBJ_PART2
|
|
- MARIO_ANIM_FLUTTERKICK_WITH_OBJ
|
|
- MARIO_ANIM_WATER_ACTION_END_WITH_OBJ
|
|
- MARIO_ANIM_STOP_GRAB_OBJ_WATER
|
|
- MARIO_ANIM_WATER_IDLE_WITH_OBJ
|
|
- MARIO_ANIM_DROWNING_PART1
|
|
- MARIO_ANIM_DROWNING_PART2
|
|
- MARIO_ANIM_WATER_DYING
|
|
- MARIO_ANIM_WATER_FORWARD_KB
|
|
- MARIO_ANIM_FALL_FROM_WATER
|
|
- MARIO_ANIM_SWIM_PART1
|
|
- MARIO_ANIM_SWIM_PART2
|
|
- MARIO_ANIM_FLUTTERKICK
|
|
- MARIO_ANIM_WATER_ACTION_END
|
|
- MARIO_ANIM_WATER_PICK_UP_OBJ
|
|
- MARIO_ANIM_WATER_GRAB_OBJ_PART2
|
|
- MARIO_ANIM_WATER_GRAB_OBJ_PART1
|
|
- MARIO_ANIM_WATER_THROW_OBJ
|
|
- MARIO_ANIM_WATER_IDLE
|
|
- MARIO_ANIM_WATER_STAR_DANCE
|
|
- MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE
|
|
- MARIO_ANIM_GRAB_BOWSER
|
|
- MARIO_ANIM_SWINGING_BOWSER
|
|
- MARIO_ANIM_RELEASE_BOWSER
|
|
- MARIO_ANIM_HOLDING_BOWSER
|
|
- MARIO_ANIM_HEAVY_THROW
|
|
- MARIO_ANIM_WALK_PANTING
|
|
- MARIO_ANIM_WALK_WITH_HEAVY_OBJ
|
|
- MARIO_ANIM_TURNING_PART1
|
|
- MARIO_ANIM_TURNING_PART2
|
|
- MARIO_ANIM_SLIDEFLIP_LAND
|
|
- MARIO_ANIM_SLIDEFLIP
|
|
- MARIO_ANIM_TRIPLE_JUMP_LAND
|
|
- MARIO_ANIM_TRIPLE_JUMP
|
|
- MARIO_ANIM_FIRST_PERSON
|
|
- MARIO_ANIM_IDLE_HEAD_LEFT
|
|
- MARIO_ANIM_IDLE_HEAD_RIGHT
|
|
- MARIO_ANIM_IDLE_HEAD_CENTER
|
|
- MARIO_ANIM_HANDSTAND_LEFT
|
|
- MARIO_ANIM_HANDSTAND_RIGHT
|
|
- MARIO_ANIM_WAKE_FROM_SLEEP
|
|
- MARIO_ANIM_WAKE_FROM_LYING
|
|
- MARIO_ANIM_START_TIPTOE
|
|
- MARIO_ANIM_SLIDEJUMP
|
|
- MARIO_ANIM_START_WALLKICK
|
|
- MARIO_ANIM_STAR_DANCE
|
|
- MARIO_ANIM_RETURN_FROM_STAR_DANCE
|
|
- MARIO_ANIM_FORWARD_SPINNING_FLIP
|
|
- MARIO_ANIM_TRIPLE_JUMP_FLY
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [caps](caps)
|
|
- MARIO_NORMAL_CAP
|
|
- MARIO_VANISH_CAP
|
|
- MARIO_METAL_CAP
|
|
- MARIO_WING_CAP
|
|
- MARIO_CAP_ON_HEAD
|
|
- MARIO_CAP_IN_HAND
|
|
- MARIO_METAL_SHOCK
|
|
- MARIO_TELEPORTING
|
|
- MARIO_UNKNOWN_08
|
|
- MARIO_UNKNOWN_13
|
|
- MARIO_ACTION_SOUND_PLAYED
|
|
- MARIO_MARIO_SOUND_PLAYED
|
|
- MARIO_UNKNOWN_18
|
|
- MARIO_PUNCHING
|
|
- MARIO_KICKING
|
|
- MARIO_TRIPPING
|
|
- MARIO_UNKNOWN_25
|
|
- MARIO_UNKNOWN_30
|
|
- MARIO_UNKNOWN_31
|
|
- MARIO_CAP_FLAGS
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [co-op](co-op)
|
|
- MAX_PLAYERS
|
|
|
|
<br />
|
|
|
|
- CT_MARIO
|
|
- CT_LUIGI
|
|
- CT_TOAD
|
|
- CT_WALUIGI
|
|
- CT_MAX
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [controls](controls)
|
|
- CONT_A
|
|
- CONT_B
|
|
- CONT_G
|
|
- CONT_START
|
|
- CONT_UP
|
|
- CONT_DOWN
|
|
- CONT_LEFT
|
|
- CONT_RIGHT
|
|
- CONT_L
|
|
- CONT_R
|
|
- CONT_E
|
|
- CONT_D
|
|
- CONT_C
|
|
- CONT_F
|
|
|
|
<br />
|
|
|
|
- A_BUTTON
|
|
- B_BUTTON
|
|
- L_TRIG
|
|
- R_TRIG
|
|
- Z_TRIG
|
|
- START_BUTTON
|
|
- U_JPAD
|
|
- L_JPAD
|
|
- R_JPAD
|
|
- D_JPAD
|
|
- U_CBUTTONS
|
|
- L_CBUTTONS
|
|
- R_CBUTTONS
|
|
- D_CBUTTONS
|
|
|
|
<br />
|
|
|
|
- INPUT_NONZERO_ANALOG
|
|
- INPUT_A_PRESSED
|
|
- INPUT_OFF_FLOOR
|
|
- INPUT_ABOVE_SLIDE
|
|
- INPUT_FIRST_PERSON
|
|
- INPUT_ZERO_MOVEMENT
|
|
- INPUT_SQUISHED
|
|
- INPUT_A_DOWN
|
|
- INPUT_IN_POISON_GAS
|
|
- INPUT_IN_WATER
|
|
- INPUT_UNKNOWN_10
|
|
- INPUT_INTERACT_OBJ_GRABBABLE
|
|
- INPUT_UNKNOWN_12
|
|
- INPUT_B_PRESSED
|
|
- INPUT_Z_DOWN
|
|
- INPUT_Z_PRESSED
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [layers](layers)
|
|
- LAYER_FORCE
|
|
- LAYER_OPAQUE
|
|
- LAYER_OPAQUE_DECAL
|
|
- LAYER_OPAQUE_INTER
|
|
- LAYER_ALPHA
|
|
- LAYER_TRANSPARENT
|
|
- LAYER_TRANSPARENT_DECAL
|
|
- LAYER_TRANSPARENT_INTER
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [lua](lua)
|
|
- HOOK_UPDATE
|
|
- HOOK_MARIO_UPDATE
|
|
- HOOK_BEFORE_MARIO_UPDATE
|
|
- HOOK_ON_SET_MARIO_ACTION
|
|
- HOOK_BEFORE_PHYS_STEP
|
|
- HOOK_MAX
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [particles](particles)
|
|
- PARTICLE_DUST
|
|
- PARTICLE_VERTICAL_STAR
|
|
- PARTICLE_2
|
|
- PARTICLE_SPARKLES
|
|
- PARTICLE_HORIZONTAL_STAR
|
|
- PARTICLE_BUBBLE
|
|
- PARTICLE_WATER_SPLASH
|
|
- PARTICLE_IDLE_WATER_WAVE
|
|
- PARTICLE_SHALLOW_WATER_WAVE
|
|
- PARTICLE_PLUNGE_BUBBLE
|
|
- PARTICLE_WAVE_TRAIL
|
|
- PARTICLE_FIRE
|
|
- PARTICLE_SHALLOW_WATER_SPLASH
|
|
- PARTICLE_LEAF
|
|
- PARTICLE_SNOW
|
|
- PARTICLE_DIRT
|
|
- PARTICLE_MIST_CIRCLE
|
|
- PARTICLE_BREATH
|
|
- PARTICLE_TRIANGLE
|
|
- PARTICLE_19
|
|
|
|
<br />
|
|
|
|
- MODEL_STATE_NOISE_ALPHA
|
|
- MODEL_STATE_METAL
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [physics](physics)
|
|
- GROUND_STEP_LEFT_GROUND
|
|
- GROUND_STEP_NONE
|
|
- GROUND_STEP_HIT_WALL
|
|
- GROUND_STEP_HIT_WALL_STOP_QSTEPS
|
|
- GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
|
|
|
|
<br />
|
|
|
|
- AIR_STEP_CHECK_LEDGE_GRAB
|
|
- AIR_STEP_CHECK_HANG
|
|
- AIR_STEP_NONE
|
|
- AIR_STEP_LANDED
|
|
- AIR_STEP_HIT_WALL
|
|
- AIR_STEP_GRABBED_LEDGE
|
|
- AIR_STEP_GRABBED_CEILING
|
|
- AIR_STEP_HIT_LAVA_WALL
|
|
|
|
<br />
|
|
|
|
- WATER_STEP_NONE
|
|
- WATER_STEP_HIT_FLOOR
|
|
- WATER_STEP_HIT_CEILING
|
|
- WATER_STEP_CANCELLED
|
|
- WATER_STEP_HIT_WALL
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [shake](shake)
|
|
- SHAKE_ATTACK
|
|
- SHAKE_GROUND_POUND
|
|
- SHAKE_SMALL_DAMAGE
|
|
- SHAKE_MED_DAMAGE
|
|
- SHAKE_LARGE_DAMAGE
|
|
- SHAKE_HIT_FROM_BELOW
|
|
- SHAKE_FALL_DAMAGE
|
|
- SHAKE_SHOCK
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [sounds](sounds)
|
|
- SOUNDARGS_MASK_BANK
|
|
- SOUNDARGS_MASK_SOUNDID
|
|
- SOUNDARGS_MASK_PRIORITY
|
|
- SOUNDARGS_MASK_STATUS
|
|
|
|
<br />
|
|
|
|
- SOUNDARGS_SHIFT_BANK
|
|
- SOUNDARGS_SHIFT_SOUNDID
|
|
- SOUNDARGS_SHIFT_PRIORITY
|
|
|
|
<br />
|
|
|
|
- SOUND_STATUS_STOPPED
|
|
- SOUND_STATUS_STARTING
|
|
- SOUND_STATUS_PLAYING
|
|
|
|
<br />
|
|
|
|
- SOUND_LO_BITFLAG_UNK1
|
|
- SOUND_NO_ECHO
|
|
- SOUND_LO_BITFLAG_UNK8
|
|
|
|
<br />
|
|
|
|
- SOUND_NO_VOLUME_LOSS
|
|
- SOUND_VIBRATO
|
|
- SOUND_NO_PRIORITY_LOSS
|
|
- SOUND_NO_FREQUENCY_LOSS
|
|
|
|
<br />
|
|
|
|
- NO_SOUND
|
|
|
|
<br />
|
|
|
|
- SOUND_TERRAIN_DEFAULT
|
|
- SOUND_TERRAIN_GRASS
|
|
- SOUND_TERRAIN_WATER
|
|
- SOUND_TERRAIN_STONE
|
|
- SOUND_TERRAIN_SPOOKY
|
|
- SOUND_TERRAIN_SNOW
|
|
- SOUND_TERRAIN_ICE
|
|
- SOUND_TERRAIN_SAND
|
|
|
|
<br />
|
|
|
|
- SOUND_ACTION_TERRAIN_JUMP
|
|
- SOUND_ACTION_TERRAIN_LANDING
|
|
- SOUND_ACTION_TERRAIN_STEP
|
|
- SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
|
|
- SOUND_ACTION_TERRAIN_STEP_TIPTOE
|
|
- SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
|
|
- SOUND_ACTION_TERRAIN_HEAVY_LANDING
|
|
|
|
<br />
|
|
|
|
- SOUND_ACTION_METAL_JUMP
|
|
- SOUND_ACTION_METAL_LANDING
|
|
- SOUND_ACTION_METAL_STEP
|
|
- SOUND_ACTION_METAL_HEAVY_LANDING
|
|
- SOUND_ACTION_CLAP_HANDS_COLD
|
|
- SOUND_ACTION_HANGING_STEP
|
|
- SOUND_ACTION_QUICKSAND_STEP
|
|
- SOUND_ACTION_METAL_STEP_TIPTOE
|
|
- SOUND_ACTION_UNKNOWN430
|
|
- SOUND_ACTION_UNKNOWN431
|
|
- SOUND_ACTION_UNKNOWN432
|
|
- SOUND_ACTION_SWIM
|
|
- SOUND_ACTION_UNKNOWN434
|
|
- SOUND_ACTION_THROW
|
|
- SOUND_ACTION_KEY_SWISH
|
|
- SOUND_ACTION_SPIN
|
|
- SOUND_ACTION_TWIRL
|
|
- SOUND_ACTION_CLIMB_UP_TREE
|
|
- SOUND_ACTION_CLIMB_DOWN_TREE
|
|
- SOUND_ACTION_UNK3C
|
|
- SOUND_ACTION_UNKNOWN43D
|
|
- SOUND_ACTION_UNKNOWN43E
|
|
- SOUND_ACTION_PAT_BACK
|
|
- SOUND_ACTION_BRUSH_HAIR
|
|
- SOUND_ACTION_CLIMB_UP_POLE
|
|
- SOUND_ACTION_METAL_BONK
|
|
- SOUND_ACTION_UNSTUCK_FROM_GROUND
|
|
- SOUND_ACTION_HIT
|
|
- SOUND_ACTION_HIT_2
|
|
- SOUND_ACTION_HIT_3
|
|
- SOUND_ACTION_BONK
|
|
- SOUND_ACTION_SHRINK_INTO_BBH
|
|
- SOUND_ACTION_SWIM_FAST
|
|
- SOUND_ACTION_METAL_JUMP_WATER
|
|
- SOUND_ACTION_METAL_LAND_WATER
|
|
- SOUND_ACTION_METAL_STEP_WATER
|
|
- SOUND_ACTION_UNK53
|
|
- SOUND_ACTION_UNK54
|
|
- SOUND_ACTION_UNK55
|
|
- SOUND_ACTION_FLYING_FAST
|
|
- SOUND_ACTION_TELEPORT
|
|
- SOUND_ACTION_UNKNOWN458
|
|
- SOUND_ACTION_BOUNCE_OFF_OBJECT
|
|
- SOUND_ACTION_SIDE_FLIP_UNK
|
|
- SOUND_ACTION_READ_SIGN
|
|
- SOUND_ACTION_UNKNOWN45C
|
|
- SOUND_ACTION_UNK5D
|
|
- SOUND_ACTION_INTRO_UNK45E
|
|
- SOUND_ACTION_INTRO_UNK45F
|
|
|
|
<br />
|
|
|
|
- SOUND_MOVING_TERRAIN_SLIDE
|
|
- SOUND_MOVING_TERRAIN_RIDING_SHELL
|
|
|
|
<br />
|
|
|
|
- SOUND_MOVING_LAVA_BURN
|
|
- SOUND_MOVING_SLIDE_DOWN_POLE
|
|
- SOUND_MOVING_SLIDE_DOWN_TREE
|
|
- SOUND_MOVING_QUICKSAND_DEATH
|
|
- SOUND_MOVING_SHOCKED
|
|
- SOUND_MOVING_FLYING
|
|
- SOUND_MOVING_ALMOST_DROWNING
|
|
- SOUND_MOVING_AIM_CANNON
|
|
- SOUND_MOVING_UNK1A
|
|
- SOUND_MOVING_RIDING_SHELL_LAVA
|
|
|
|
<br />
|
|
|
|
- SOUND_MARIO_YAH_WAH_HOO
|
|
- SOUND_MARIO_HOOHOO
|
|
- SOUND_MARIO_YAHOO
|
|
- SOUND_MARIO_UH
|
|
- SOUND_MARIO_HRMM
|
|
- SOUND_MARIO_WAH2
|
|
- SOUND_MARIO_WHOA
|
|
- SOUND_MARIO_EEUH
|
|
- SOUND_MARIO_ATTACKED
|
|
- SOUND_MARIO_OOOF
|
|
- SOUND_MARIO_OOOF2
|
|
- SOUND_MARIO_HERE_WE_GO
|
|
- SOUND_MARIO_YAWNING
|
|
- SOUND_MARIO_SNORING1
|
|
- SOUND_MARIO_SNORING2
|
|
- SOUND_MARIO_WAAAOOOW
|
|
- SOUND_MARIO_HAHA
|
|
- SOUND_MARIO_HAHA_2
|
|
- SOUND_MARIO_UH2
|
|
- SOUND_MARIO_UH2_2
|
|
- SOUND_MARIO_ON_FIRE
|
|
- SOUND_MARIO_DYING
|
|
- SOUND_MARIO_PANTING_COLD
|
|
|
|
<br />
|
|
|
|
- SOUND_MARIO_PANTING
|
|
|
|
<br />
|
|
|
|
- SOUND_MARIO_COUGHING1
|
|
- SOUND_MARIO_COUGHING2
|
|
- SOUND_MARIO_COUGHING3
|
|
- SOUND_MARIO_PUNCH_YAH
|
|
- SOUND_MARIO_PUNCH_HOO
|
|
- SOUND_MARIO_MAMA_MIA
|
|
- SOUND_MARIO_OKEY_DOKEY
|
|
- SOUND_MARIO_GROUND_POUND_WAH
|
|
- SOUND_MARIO_DROWNING
|
|
- SOUND_MARIO_PUNCH_WAH
|
|
|
|
<br />
|
|
|
|
- SOUND_PEACH_DEAR_MARIO
|
|
|
|
<br />
|
|
|
|
- SOUND_MARIO_YAHOO_WAHA_YIPPEE
|
|
|
|
<br />
|
|
|
|
- SOUND_MARIO_DOH
|
|
- SOUND_MARIO_GAME_OVER
|
|
- SOUND_MARIO_HELLO
|
|
- SOUND_MARIO_PRESS_START_TO_PLAY
|
|
- SOUND_MARIO_TWIRL_BOUNCE
|
|
- SOUND_MARIO_SNORING3
|
|
- SOUND_MARIO_SO_LONGA_BOWSER
|
|
- SOUND_MARIO_IMA_TIRED
|
|
|
|
<br />
|
|
|
|
- SOUND_PEACH_MARIO
|
|
- SOUND_PEACH_POWER_OF_THE_STARS
|
|
- SOUND_PEACH_THANKS_TO_YOU
|
|
- SOUND_PEACH_THANK_YOU_MARIO
|
|
- SOUND_PEACH_SOMETHING_SPECIAL
|
|
- SOUND_PEACH_BAKE_A_CAKE
|
|
- SOUND_PEACH_FOR_MARIO
|
|
- SOUND_PEACH_MARIO2
|
|
|
|
<br />
|
|
|
|
- SOUND_GENERAL_ACTIVATE_CAP_SWITCH
|
|
- SOUND_GENERAL_FLAME_OUT
|
|
- SOUND_GENERAL_OPEN_WOOD_DOOR
|
|
- SOUND_GENERAL_CLOSE_WOOD_DOOR
|
|
- SOUND_GENERAL_OPEN_IRON_DOOR
|
|
- SOUND_GENERAL_CLOSE_IRON_DOOR
|
|
- SOUND_GENERAL_BUBBLES
|
|
- SOUND_GENERAL_MOVING_WATER
|
|
- SOUND_GENERAL_SWISH_WATER
|
|
- SOUND_GENERAL_QUIET_BUBBLE
|
|
- SOUND_GENERAL_VOLCANO_EXPLOSION
|
|
- SOUND_GENERAL_QUIET_BUBBLE2
|
|
- SOUND_GENERAL_CASTLE_TRAP_OPEN
|
|
- SOUND_GENERAL_WALL_EXPLOSION
|
|
- SOUND_GENERAL_COIN
|
|
- SOUND_GENERAL_COIN_WATER
|
|
- SOUND_GENERAL_SHORT_STAR
|
|
- SOUND_GENERAL_BIG_CLOCK
|
|
- SOUND_GENERAL_LOUD_POUND
|
|
- SOUND_GENERAL_LOUD_POUND2
|
|
- SOUND_GENERAL_SHORT_POUND1
|
|
- SOUND_GENERAL_SHORT_POUND2
|
|
- SOUND_GENERAL_SHORT_POUND3
|
|
- SOUND_GENERAL_SHORT_POUND4
|
|
- SOUND_GENERAL_SHORT_POUND5
|
|
- SOUND_GENERAL_SHORT_POUND6
|
|
- SOUND_GENERAL_OPEN_CHEST
|
|
- SOUND_GENERAL_CLAM_SHELL1
|
|
- SOUND_GENERAL_BOX_LANDING
|
|
- SOUND_GENERAL_BOX_LANDING_2
|
|
- SOUND_GENERAL_UNKNOWN1
|
|
- SOUND_GENERAL_UNKNOWN1_2
|
|
- SOUND_GENERAL_CLAM_SHELL2
|
|
- SOUND_GENERAL_CLAM_SHELL3
|
|
- SOUND_GENERAL_PAINTING_EJECT
|
|
- SOUND_GENERAL_LEVEL_SELECT_CHANGE
|
|
- SOUND_GENERAL_PLATFORM
|
|
- SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
|
|
- SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
|
|
- SOUND_GENERAL_COIN_SPURT
|
|
- SOUND_GENERAL_COIN_SPURT_2
|
|
- SOUND_GENERAL_COIN_SPURT_EU
|
|
|
|
<br />
|
|
|
|
- SOUND_GENERAL_EXPLOSION6
|
|
- SOUND_GENERAL_UNK32
|
|
- SOUND_GENERAL_BOAT_TILT1
|
|
- SOUND_GENERAL_BOAT_TILT2
|
|
- SOUND_GENERAL_COIN_DROP
|
|
- SOUND_GENERAL_UNKNOWN3_LOWPRIO
|
|
- SOUND_GENERAL_UNKNOWN3
|
|
- SOUND_GENERAL_UNKNOWN3_2
|
|
- SOUND_GENERAL_PENDULUM_SWING
|
|
- SOUND_GENERAL_CHAIN_CHOMP1
|
|
- SOUND_GENERAL_CHAIN_CHOMP2
|
|
- SOUND_GENERAL_DOOR_TURN_KEY
|
|
- SOUND_GENERAL_MOVING_IN_SAND
|
|
- SOUND_GENERAL_UNKNOWN4_LOWPRIO
|
|
- SOUND_GENERAL_UNKNOWN4
|
|
- SOUND_GENERAL_MOVING_PLATFORM_SWITCH
|
|
- SOUND_GENERAL_CAGE_OPEN
|
|
- SOUND_GENERAL_QUIET_POUND1_LOWPRIO
|
|
- SOUND_GENERAL_QUIET_POUND1
|
|
- SOUND_GENERAL_BREAK_BOX
|
|
- SOUND_GENERAL_DOOR_INSERT_KEY
|
|
- SOUND_GENERAL_QUIET_POUND2
|
|
- SOUND_GENERAL_BIG_POUND
|
|
- SOUND_GENERAL_UNK45
|
|
- SOUND_GENERAL_UNK46_LOWPRIO
|
|
- SOUND_GENERAL_UNK46
|
|
- SOUND_GENERAL_CANNON_UP
|
|
- SOUND_GENERAL_GRINDEL_ROLL
|
|
- SOUND_GENERAL_EXPLOSION7
|
|
- SOUND_GENERAL_SHAKE_COFFIN
|
|
- SOUND_GENERAL_RACE_GUN_SHOT
|
|
- SOUND_GENERAL_STAR_DOOR_OPEN
|
|
- SOUND_GENERAL_STAR_DOOR_CLOSE
|
|
- SOUND_GENERAL_POUND_ROCK
|
|
- SOUND_GENERAL_STAR_APPEARS
|
|
- SOUND_GENERAL_COLLECT_1UP
|
|
- SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
|
|
- SOUND_GENERAL_BUTTON_PRESS
|
|
- SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
|
|
- SOUND_GENERAL_BUTTON_PRESS_2
|
|
- SOUND_GENERAL_ELEVATOR_MOVE
|
|
- SOUND_GENERAL_ELEVATOR_MOVE_2
|
|
- SOUND_GENERAL_SWISH_AIR
|
|
- SOUND_GENERAL_SWISH_AIR_2
|
|
- SOUND_GENERAL_HAUNTED_CHAIR
|
|
- SOUND_GENERAL_SOFT_LANDING
|
|
- SOUND_GENERAL_HAUNTED_CHAIR_MOVE
|
|
- SOUND_GENERAL_BOWSER_PLATFORM
|
|
- SOUND_GENERAL_BOWSER_PLATFORM_2
|
|
- SOUND_GENERAL_HEART_SPIN
|
|
- SOUND_GENERAL_POUND_WOOD_POST
|
|
- SOUND_GENERAL_WATER_LEVEL_TRIG
|
|
- SOUND_GENERAL_SWITCH_DOOR_OPEN
|
|
- SOUND_GENERAL_RED_COIN
|
|
- SOUND_GENERAL_BIRDS_FLY_AWAY
|
|
- SOUND_GENERAL_METAL_POUND
|
|
- SOUND_GENERAL_BOING1
|
|
- SOUND_GENERAL_BOING2_LOWPRIO
|
|
- SOUND_GENERAL_BOING2
|
|
- SOUND_GENERAL_YOSHI_WALK
|
|
- SOUND_GENERAL_ENEMY_ALERT1
|
|
- SOUND_GENERAL_YOSHI_TALK
|
|
- SOUND_GENERAL_SPLATTERING
|
|
- SOUND_GENERAL_BOING3
|
|
- SOUND_GENERAL_GRAND_STAR
|
|
- SOUND_GENERAL_GRAND_STAR_JUMP
|
|
- SOUND_GENERAL_BOAT_ROCK
|
|
- SOUND_GENERAL_VANISH_SFX
|
|
|
|
<br />
|
|
|
|
- SOUND_ENV_WATERFALL1
|
|
- SOUND_ENV_WATERFALL2
|
|
- SOUND_ENV_ELEVATOR1
|
|
- SOUND_ENV_DRONING1
|
|
- SOUND_ENV_DRONING2
|
|
- SOUND_ENV_WIND1
|
|
- SOUND_ENV_MOVING_SAND_SNOW
|
|
- SOUND_ENV_UNK07
|
|
- SOUND_ENV_ELEVATOR2
|
|
- SOUND_ENV_WATER
|
|
- SOUND_ENV_UNKNOWN2
|
|
- SOUND_ENV_BOAT_ROCKING1
|
|
- SOUND_ENV_ELEVATOR3
|
|
- SOUND_ENV_ELEVATOR4
|
|
- SOUND_ENV_ELEVATOR4_2
|
|
- SOUND_ENV_MOVINGSAND
|
|
- SOUND_ENV_MERRY_GO_ROUND_CREAKING
|
|
- SOUND_ENV_WIND2
|
|
- SOUND_ENV_UNK12
|
|
- SOUND_ENV_SLIDING
|
|
- SOUND_ENV_STAR
|
|
- SOUND_ENV_UNKNOWN4
|
|
- SOUND_ENV_WATER_DRAIN
|
|
- SOUND_ENV_METAL_BOX_PUSH
|
|
- SOUND_ENV_SINK_QUICKSAND
|
|
|
|
<br />
|
|
|
|
- SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
|
|
- SOUND_OBJ_MRI_SHOOT
|
|
- SOUND_OBJ_BABY_PENGUIN_WALK
|
|
- SOUND_OBJ_BOWSER_WALK
|
|
- SOUND_OBJ_BOWSER_TAIL_PICKUP
|
|
- SOUND_OBJ_BOWSER_DEFEATED
|
|
- SOUND_OBJ_BOWSER_SPINNING
|
|
- SOUND_OBJ_BOWSER_INHALING
|
|
- SOUND_OBJ_BIG_PENGUIN_WALK
|
|
- SOUND_OBJ_BOO_BOUNCE_TOP
|
|
- SOUND_OBJ_BOO_LAUGH_SHORT
|
|
- SOUND_OBJ_THWOMP
|
|
- SOUND_OBJ_CANNON1
|
|
- SOUND_OBJ_CANNON2
|
|
- SOUND_OBJ_CANNON3
|
|
- SOUND_OBJ_JUMP_WALK_WATER
|
|
- SOUND_OBJ_UNKNOWN2
|
|
- SOUND_OBJ_MRI_DEATH
|
|
- SOUND_OBJ_POUNDING1
|
|
- SOUND_OBJ_POUNDING1_HIGHPRIO
|
|
- SOUND_OBJ_WHOMP_LOWPRIO
|
|
- SOUND_OBJ_KING_BOBOMB
|
|
- SOUND_OBJ_BULLY_METAL
|
|
- SOUND_OBJ_BULLY_EXPLODE
|
|
- SOUND_OBJ_BULLY_EXPLODE_2
|
|
- SOUND_OBJ_POUNDING_CANNON
|
|
- SOUND_OBJ_BULLY_WALK
|
|
- SOUND_OBJ_UNKNOWN3
|
|
- SOUND_OBJ_UNKNOWN4
|
|
- SOUND_OBJ_BABY_PENGUIN_DIVE
|
|
- SOUND_OBJ_GOOMBA_WALK
|
|
- SOUND_OBJ_UKIKI_CHATTER_LONG
|
|
- SOUND_OBJ_MONTY_MOLE_ATTACK
|
|
- SOUND_OBJ_EVIL_LAKITU_THROW
|
|
- SOUND_OBJ_UNK23
|
|
- SOUND_OBJ_DYING_ENEMY1
|
|
- SOUND_OBJ_CANNON4
|
|
- SOUND_OBJ_DYING_ENEMY2
|
|
- SOUND_OBJ_BOBOMB_WALK
|
|
- SOUND_OBJ_SOMETHING_LANDING
|
|
- SOUND_OBJ_DIVING_IN_WATER
|
|
- SOUND_OBJ_SNOW_SAND1
|
|
- SOUND_OBJ_SNOW_SAND2
|
|
- SOUND_OBJ_DEFAULT_DEATH
|
|
- SOUND_OBJ_BIG_PENGUIN_YELL
|
|
- SOUND_OBJ_WATER_BOMB_BOUNCING
|
|
- SOUND_OBJ_GOOMBA_ALERT
|
|
- SOUND_OBJ_WIGGLER_JUMP
|
|
- SOUND_OBJ_STOMPED
|
|
- SOUND_OBJ_UNKNOWN6
|
|
- SOUND_OBJ_DIVING_INTO_WATER
|
|
- SOUND_OBJ_PIRANHA_PLANT_SHRINK
|
|
- SOUND_OBJ_KOOPA_THE_QUICK_WALK
|
|
- SOUND_OBJ_KOOPA_WALK
|
|
- SOUND_OBJ_BULLY_WALKING
|
|
- SOUND_OBJ_DORRIE
|
|
- SOUND_OBJ_BOWSER_LAUGH
|
|
- SOUND_OBJ_UKIKI_CHATTER_SHORT
|
|
- SOUND_OBJ_UKIKI_CHATTER_IDLE
|
|
- SOUND_OBJ_UKIKI_STEP_DEFAULT
|
|
- SOUND_OBJ_UKIKI_STEP_LEAVES
|
|
- SOUND_OBJ_KOOPA_TALK
|
|
- SOUND_OBJ_KOOPA_DAMAGE
|
|
- SOUND_OBJ_KLEPTO1
|
|
- SOUND_OBJ_KLEPTO2
|
|
- SOUND_OBJ_KING_BOBOMB_TALK
|
|
- SOUND_OBJ_KING_BOBOMB_JUMP
|
|
- SOUND_OBJ_KING_WHOMP_DEATH
|
|
- SOUND_OBJ_BOO_LAUGH_LONG
|
|
- SOUND_OBJ_EEL
|
|
- SOUND_OBJ_EEL_2
|
|
- SOUND_OBJ_EYEROK_SHOW_EYE
|
|
- SOUND_OBJ_MR_BLIZZARD_ALERT
|
|
- SOUND_OBJ_SNUFIT_SHOOT
|
|
- SOUND_OBJ_SKEETER_WALK
|
|
- SOUND_OBJ_WALKING_WATER
|
|
- SOUND_OBJ_BIRD_CHIRP3
|
|
- SOUND_OBJ_PIRANHA_PLANT_APPEAR
|
|
- SOUND_OBJ_FLAME_BLOWN
|
|
- SOUND_OBJ_MAD_PIANO_CHOMPING
|
|
- SOUND_OBJ_BOBOMB_BUDDY_TALK
|
|
- SOUND_OBJ_SPINY_UNK59
|
|
- SOUND_OBJ_WIGGLER_HIGH_PITCH
|
|
- SOUND_OBJ_HEAVEHO_TOSSED
|
|
- SOUND_OBJ_WIGGLER_DEATH
|
|
- SOUND_OBJ_BOWSER_INTRO_LAUGH
|
|
- SOUND_OBJ_ENEMY_DEATH_HIGH
|
|
- SOUND_OBJ_ENEMY_DEATH_LOW
|
|
- SOUND_OBJ_SWOOP_DEATH
|
|
- SOUND_OBJ_KOOPA_FLYGUY_DEATH
|
|
- SOUND_OBJ_POKEY_DEATH
|
|
- SOUND_OBJ_SNOWMAN_BOUNCE
|
|
- SOUND_OBJ_SNOWMAN_EXPLODE
|
|
- SOUND_OBJ_POUNDING_LOUD
|
|
- SOUND_OBJ_MIPS_RABBIT
|
|
- SOUND_OBJ_MIPS_RABBIT_WATER
|
|
- SOUND_OBJ_EYEROK_EXPLODE
|
|
- SOUND_OBJ_CHUCKYA_DEATH
|
|
- SOUND_OBJ_WIGGLER_TALK
|
|
- SOUND_OBJ_WIGGLER_ATTACKED
|
|
- SOUND_OBJ_WIGGLER_LOW_PITCH
|
|
- SOUND_OBJ_SNUFIT_SKEETER_DEATH
|
|
- SOUND_OBJ_BUBBA_CHOMP
|
|
- SOUND_OBJ_ENEMY_DEFEAT_SHRINK
|
|
|
|
<br />
|
|
|
|
- SOUND_AIR_BOWSER_SPIT_FIRE
|
|
- SOUND_AIR_UNK01
|
|
- SOUND_AIR_LAKITU_FLY
|
|
- SOUND_AIR_LAKITU_FLY_HIGHPRIO
|
|
- SOUND_AIR_AMP_BUZZ
|
|
- SOUND_AIR_BLOW_FIRE
|
|
- SOUND_AIR_BLOW_WIND
|
|
- SOUND_AIR_ROUGH_SLIDE
|
|
- SOUND_AIR_HEAVEHO_MOVE
|
|
- SOUND_AIR_UNK07
|
|
- SOUND_AIR_BOBOMB_LIT_FUSE
|
|
- SOUND_AIR_HOWLING_WIND
|
|
- SOUND_AIR_CHUCKYA_MOVE
|
|
- SOUND_AIR_PEACH_TWINKLE
|
|
- SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
|
|
|
|
<br />
|
|
|
|
- SOUND_MENU_CHANGE_SELECT
|
|
- SOUND_MENU_REVERSE_PAUSE
|
|
- SOUND_MENU_PAUSE
|
|
- SOUND_MENU_PAUSE_HIGHPRIO
|
|
- SOUND_MENU_PAUSE_2
|
|
- SOUND_MENU_MESSAGE_APPEAR
|
|
- SOUND_MENU_MESSAGE_DISAPPEAR
|
|
- SOUND_MENU_CAMERA_ZOOM_IN
|
|
- SOUND_MENU_CAMERA_ZOOM_OUT
|
|
- SOUND_MENU_PINCH_MARIO_FACE
|
|
- SOUND_MENU_LET_GO_MARIO_FACE
|
|
- SOUND_MENU_HAND_APPEAR
|
|
- SOUND_MENU_HAND_DISAPPEAR
|
|
- SOUND_MENU_UNK0C
|
|
- SOUND_MENU_POWER_METER
|
|
- SOUND_MENU_CAMERA_BUZZ
|
|
- SOUND_MENU_CAMERA_TURN
|
|
- SOUND_MENU_UNK10
|
|
- SOUND_MENU_CLICK_FILE_SELECT
|
|
- SOUND_MENU_MESSAGE_NEXT_PAGE
|
|
- SOUND_MENU_COIN_ITS_A_ME_MARIO
|
|
- SOUND_MENU_YOSHI_GAIN_LIVES
|
|
- SOUND_MENU_ENTER_PIPE
|
|
- SOUND_MENU_EXIT_PIPE
|
|
- SOUND_MENU_BOWSER_LAUGH
|
|
- SOUND_MENU_ENTER_HOLE
|
|
- SOUND_MENU_CLICK_CHANGE_VIEW
|
|
- SOUND_MENU_CAMERA_UNUSED1
|
|
- SOUND_MENU_CAMERA_UNUSED2
|
|
- SOUND_MENU_MARIO_CASTLE_WARP
|
|
- SOUND_MENU_STAR_SOUND
|
|
- SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
|
|
- SOUND_MENU_READ_A_SIGN
|
|
- SOUND_MENU_EXIT_A_SIGN
|
|
- SOUND_MENU_MARIO_CASTLE_WARP2
|
|
- SOUND_MENU_STAR_SOUND_OKEY_DOKEY
|
|
- SOUND_MENU_STAR_SOUND_LETS_A_GO
|
|
|
|
<br />
|
|
|
|
- SOUND_MENU_COLLECT_RED_COIN
|
|
- SOUND_MENU_COLLECT_SECRET
|
|
|
|
<br />
|
|
|
|
- SOUND_GENERAL2_BOBOMB_EXPLOSION
|
|
- SOUND_GENERAL2_PURPLE_SWITCH
|
|
- SOUND_GENERAL2_ROTATING_BLOCK_CLICK
|
|
- SOUND_GENERAL2_SPINDEL_ROLL
|
|
- SOUND_GENERAL2_PYRAMID_TOP_SPIN
|
|
- SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
|
|
- SOUND_GENERAL2_BIRD_CHIRP2
|
|
- SOUND_GENERAL2_SWITCH_TICK_FAST
|
|
- SOUND_GENERAL2_SWITCH_TICK_SLOW
|
|
- SOUND_GENERAL2_STAR_APPEARS
|
|
- SOUND_GENERAL2_ROTATING_BLOCK_ALERT
|
|
- SOUND_GENERAL2_BOWSER_EXPLODE
|
|
- SOUND_GENERAL2_BOWSER_KEY
|
|
- SOUND_GENERAL2_1UP_APPEAR
|
|
- SOUND_GENERAL2_RIGHT_ANSWER
|
|
|
|
<br />
|
|
|
|
- SOUND_OBJ2_BOWSER_ROAR
|
|
- SOUND_OBJ2_PIRANHA_PLANT_BITE
|
|
- SOUND_OBJ2_PIRANHA_PLANT_DYING
|
|
- SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
|
|
- SOUND_OBJ2_BULLY_ATTACKED
|
|
- SOUND_OBJ2_KING_BOBOMB_DAMAGE
|
|
- SOUND_OBJ2_SCUTTLEBUG_WALK
|
|
- SOUND_OBJ2_SCUTTLEBUG_ALERT
|
|
- SOUND_OBJ2_BABY_PENGUIN_YELL
|
|
- SOUND_OBJ2_SWOOP
|
|
- SOUND_OBJ2_BIRD_CHIRP1
|
|
- SOUND_OBJ2_LARGE_BULLY_ATTACKED
|
|
- SOUND_OBJ2_EYEROK_SOUND_SHORT
|
|
- SOUND_OBJ2_WHOMP_SOUND_SHORT
|
|
- SOUND_OBJ2_EYEROK_SOUND_LONG
|
|
- SOUND_OBJ2_BOWSER_TELEPORT
|
|
- SOUND_OBJ2_MONTY_MOLE_APPEAR
|
|
- SOUND_OBJ2_BOSS_DIALOG_GRUNT
|
|
- SOUND_OBJ2_MRI_SPINNING
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|