sm64coopdx/actors/chuckya/anims/anim_0800AF68.inc.c

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#include "pc/rom_assets.h"
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// 0x0800AC18
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800AC18, 0x001f2200, 59076, 0x0000ac18, 476);
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// 0x0800ADF4
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800ADF4, 0x001f2200, 59076, 0x0000adf4, 372);
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// 0x0800AF68
static const struct Animation chuckya_seg8_anim_0800AF68 = {
0,
0,
0,
0,
0x12,
ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800ADF4),
chuckya_seg8_animvalue_0800AC18,
chuckya_seg8_animindex_0800ADF4,
0,
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ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800AC18),
ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800ADF4),
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};