sm64coopdx/actors/chuckya/anims/anim_0800AF68.inc.c

22 lines
603 B
C

#include "pc/rom_assets.h"
// 0x0800AC18
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800AC18, 0x001f2200, 59076, 0x0000ac18, 476);
// 0x0800ADF4
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800ADF4, 0x001f2200, 59076, 0x0000adf4, 372);
// 0x0800AF68
static const struct Animation chuckya_seg8_anim_0800AF68 = {
0,
0,
0,
0,
0x12,
ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800ADF4),
chuckya_seg8_animvalue_0800AC18,
chuckya_seg8_animindex_0800ADF4,
0,
ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800AC18),
ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800ADF4),
};