sm64coopdx/actors/toad_player/geo_header.h

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C
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extern const GeoLayout toad_player_toad_player_head_capless[];
extern const GeoLayout toad_player_toad_player_left_hand_closed[];
extern const GeoLayout toad_player_toad_player_left_hand_open[];
extern const GeoLayout toad_player_toad_player_right_hand_open[];
extern const GeoLayout toad_player_toad_player_right_hand_peace[];
extern const GeoLayout toad_player_toad_player_right_hand_cap[];
extern const GeoLayout toad_player_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_head_capless[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_open[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_open[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_peace[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt1[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt2[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt3[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt4[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt5[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt6[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt7[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_head_capless[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_open[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_open[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_peace[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_head_capless[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_open[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_open[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_peace[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt1[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt2[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt3[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt4[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt5[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt6[];
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt7[];
extern const GeoLayout toad_player_geo[];
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extern const Gfx toad_player_Torso_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Torso_mesh_layer_1_tri_1[];
extern const Gfx toad_player_Torso_mesh_layer_1_tri_2[];
extern const Gfx toad_player_Cap_DL_mesh_layer_4_tri_0[];
extern const Gfx toad_player_Cap_DL_mesh_layer_4_tri_1[];
extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_tri_0[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_tri_0[];
extern const Gfx toad_player_wings_half_1_dl[];
extern const Gfx toad_player_wings_half_2_dl[];
extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Left_Forearm_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Forearm_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1[];
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0[];
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_1[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_1[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_tri_0[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_tri_1[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_0[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_1[];
extern const Gfx toad_player_Left_Shoe_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_tri_0[];
extern const Gfx toad_player_Torso_mesh_layer_1[];
extern const Gfx toad_player_Torso_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_cap_base[];
extern const Gfx toad_player_cap_decal[];
extern const Gfx toad_player_metal_cap[];
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extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[];
extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_player_Head_DL_mesh_layer_1[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_closed_2[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_right_3[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_left_4[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_up_5[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_down_6[];
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_dead_7[];
extern const Gfx toad_player_cap_wings[];
extern const Gfx toad_player_metal_cap_wings[];
extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1[];
extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Left_Forearm_mesh_layer_1[];
extern const Gfx toad_player_Left_Forearm_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1[];
extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1[];
extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1[];
extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Forearm_mesh_layer_1[];
extern const Gfx toad_player_Right_Forearm_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1[];
extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1[];
extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[];
extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_right_hand_cap[];
extern const Gfx toad_player_right_hand_cap_metal[];
extern const Gfx toad_player_right_hand_cap_decal[];
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extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4[];
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_player_Left_Shoe_mesh_layer_1[];
extern const Gfx toad_player_Left_Shoe_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1[];
extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_player_material_revert_render_settings[];