sm64coopdx/assets/anims/anim_92.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_92[] = {
0,
189,
27,
0,
0x74,
ANIMINDEX_NUMPARTS(anim_92_indices),
anim_92_values,
anim_92_indices,
0,
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ANIM_FIELD_LENGTH(anim_92_values),
ANIM_FIELD_LENGTH(anim_92_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_92_indices, 0x00555954, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_92_values, 0x00555a50, 5600, 0x00000000, 5600);
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