sm64coopdx/assets/anims/anim_92.inc.c

21 lines
432 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_92[] = {
0,
189,
27,
0,
0x74,
ANIMINDEX_NUMPARTS(anim_92_indices),
anim_92_values,
anim_92_indices,
0,
ANIM_FIELD_LENGTH(anim_92_values),
ANIM_FIELD_LENGTH(anim_92_indices),
};
ROM_ASSET_LOAD_ANIM(anim_92_indices, 0x00555954, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_92_values, 0x00555a50, 5600, 0x00000000, 5600);