2022-04-09 03:56:22 +02:00
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#include "dynos.cpp.h"
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static Array<Pair<const char*, void *>> sDynosCustomActors;
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// TODO: the cleanup/refactor didn't really go as planned.
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// clean up the actor management code more
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void DynOS_Actor_AddCustom(const SysPath &aPackFolder, const char *aActorName) {
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// check for duplicates
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bool isUnique = true;
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s32 foundIndex = -1;
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for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) {
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if (!strcmp(DynOS_Actor_GetName(i), aActorName)) {
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isUnique = false;
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foundIndex = i;
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break;
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}
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}
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u16 actorLen = strlen(aActorName);
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char* actorName = (char*)calloc(1, sizeof(char) * (actorLen + 1));
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strcpy(actorName, aActorName);
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GfxData *_GfxData = DynOS_Actor_LoadFromBinary(aPackFolder, actorName);
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if (!_GfxData) {
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free(actorName);
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return;
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}
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void* geoLayout = (*(_GfxData->mGeoLayouts.end() - 1))->mData;
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if (!geoLayout) {
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free(actorName);
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return;
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}
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// Add to custom actors
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s32 index = DynOS_Actor_GetCount();
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if (isUnique) {
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sDynosCustomActors.Add({ actorName, geoLayout });
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} else {
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index = foundIndex;
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}
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// Alloc and init the actors gfx list
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Array<ActorGfx> &pActorGfxList = DynOS_Gfx_GetActorList();
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pActorGfxList.Resize(DynOS_Actor_GetCount());
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pActorGfxList[index].mPackIndex = 99;
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pActorGfxList[index].mGfxData = _GfxData;
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2022-04-12 03:15:54 +02:00
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pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false);
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2022-04-09 03:56:22 +02:00
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}
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s32 DynOS_Actor_GetCount() {
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return (s32) DynOS_Builtin_Actor_GetCount() + sDynosCustomActors.Count();
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}
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const char *DynOS_Actor_GetName(s32 aIndex) {
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s32 builtinCount = DynOS_Builtin_Actor_GetCount();
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if (aIndex < builtinCount) { return (const char *) DynOS_Builtin_Actor_GetNameFromIndex(aIndex); }
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return sDynosCustomActors[aIndex - builtinCount].first;
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}
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const void *DynOS_Actor_GetLayoutFromIndex(s32 aIndex) {
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s32 builtinCount = DynOS_Builtin_Actor_GetCount();
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if (aIndex < builtinCount) { return (const void *) DynOS_Builtin_Actor_GetFromIndex(aIndex); }
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return sDynosCustomActors[aIndex - builtinCount].second;
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}
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const void *DynOS_Actor_GetLayoutFromName(const char *aActorName) {
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if (aActorName == NULL) { return NULL; }
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// check levels
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auto& levelsArray = DynOS_Lvl_GetArray();
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for (auto& lvl : levelsArray) {
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for (auto& geo : lvl.second->mGeoLayouts) {
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if (geo->mName == aActorName) {
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return geo->mData;
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}
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}
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}
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// check actors
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for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) {
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if (!strcmp(DynOS_Actor_GetName(i), aActorName)) {
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return DynOS_Actor_GetLayoutFromIndex(i);
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}
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}
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return NULL;
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}
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s32 DynOS_Actor_GetIndex(const void *aGeoLayout) {
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for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) {
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if (DynOS_Actor_GetLayoutFromIndex(i) == aGeoLayout) {
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return i;
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}
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}
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return -1;
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}
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bool DynOS_Actor_IsCustom(s32 aIndex) {
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s32 builtinCount = DynOS_Builtin_Actor_GetCount();
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return aIndex >= builtinCount;
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}
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