sm64coopdx/data/dynos_mgr_lvl.cpp

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#include "dynos.cpp.h"
extern "C" {
#include "engine/level_script.h"
#include "game/skybox.h"
}
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struct OverrideLevelScript {
const void* originalScript;
const void* newScript;
GfxData* gfxData;
};
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static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
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static Array<struct OverrideLevelScript> sDynosOverrideLevelScripts;
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray() {
return sDynosCustomLevelScripts;
}
void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
// make sure vanilla levels were parsed
DynOS_Level_GetCount();
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// check for duplicates
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
return;
}
}
u16 levelLen = strlen(aLevelName);
char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
strcpy(levelName, aLevelName);
GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
if (!_Node) {
free(levelName);
return;
}
// remember index
_Node->mModIndex = modIndex;
// Add to levels
sDynosCustomLevelScripts.Add({ levelName, _Node });
// Override vanilla script
auto& newScripts = _Node->mLevelScripts;
auto& newScriptNode = newScripts[newScripts.Count() - 1];
const void* originalScript = DynOS_Builtin_ScriptPtr_GetFromName(newScriptNode->mName.begin());
if (originalScript == NULL) {
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Print("Could not find level to override: '%s'", newScriptNode->mName.begin());
return;
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}
DynOS_Level_Override((void*)originalScript, newScriptNode->mData);
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sDynosOverrideLevelScripts.Add({ originalScript, newScriptNode->mData, _Node});
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}
DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
for (s32 j = 0; j < mTextures.Count(); j++) {
auto &texture = mTextures[j];
if (texture == aPtr) {
return texture;
}
}
}
return NULL;
}
GfxData* DynOS_Lvl_GetActiveGfx(void) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& gfxData = sDynosCustomLevelScripts[i].second;
auto& scripts = gfxData->mLevelScripts;
if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
return gfxData;
}
}
return NULL;
}
const char* DynOS_Lvl_GetToken(u32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
// have to 1-index due to to pointer read code
index = index - 1;
if (index >= gfxData->mLuaTokenList.Count()) {
return NULL;
}
return gfxData->mLuaTokenList[index].begin();
}
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Trajectory* DynOS_Lvl_GetTrajectory(const char* aName) {
for (auto& script : sDynosCustomLevelScripts) {
for (auto& trajectoryNode : script.second->mTrajectories) {
if (trajectoryNode->mName == aName) {
return trajectoryNode->mData;
}
}
}
return NULL;
}
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void DynOS_Lvl_LoadBackground(void *aPtr) {
// ensure this texture list exists
GfxData* foundGfxData = NULL;
DataNode<TexData*>* foundList = NULL;
for (auto& script : sDynosCustomLevelScripts) {
auto &textureLists = script.second->mTextureLists;
for (auto& textureList : textureLists) {
if (textureList == aPtr) {
foundGfxData = script.second;
foundList = textureList;
goto double_break;
}
}
}
double_break:
if (foundList == NULL) {
Print("Could not find custom background");
return;
}
// Load up custom background
for (s32 i = 0; i < 80; i++) {
// find texture
for (auto& tex : foundGfxData->mTextures) {
if (tex->mData == foundList->mData[i]) {
gCustomSkyboxPtrList[i] = (Texture*)tex;
break;
}
}
}
}
void *DynOS_Lvl_Override(void *aCmd) {
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for (auto& overrideStruct : sDynosOverrideLevelScripts) {
if (aCmd == overrideStruct.originalScript || aCmd == overrideStruct.newScript) {
aCmd = (void*)overrideStruct.newScript;
gLevelScriptModIndex = overrideStruct.gfxData->mModIndex;
gLevelScriptActive = (LevelScript*)aCmd;
}
}
return aCmd;
}