Consistent capitalization on loading screen

This commit is contained in:
Agent X 2024-03-23 18:19:06 -04:00
parent ba42a50a3d
commit e38cba8d19
1 changed files with 2 additions and 2 deletions

View File

@ -326,7 +326,7 @@ void* main_game_init(void* isThreaded) {
// check_for_updates(); // check_for_updates();
// } // }
if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading rom assets")); } if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets")); }
rom_assets_load(); rom_assets_load();
smlua_text_utils_init(); smlua_text_utils_init();
@ -334,7 +334,7 @@ void* main_game_init(void* isThreaded) {
enable_queued_mods(); enable_queued_mods();
REFRESH_MUTEX( REFRESH_MUTEX(
gCurrLoadingSegment.percentage = 0; gCurrLoadingSegment.percentage = 0;
loading_screen_set_segment_text("Starting game"); loading_screen_set_segment_text("Starting Game");
); );
// If coop_custom_palette_* values are not found in sm64config.txt, the custom palette config will use the default values (Mario's palette) // If coop_custom_palette_* values are not found in sm64config.txt, the custom palette config will use the default values (Mario's palette)