Consistent capitalization on loading screen
This commit is contained in:
parent
ba42a50a3d
commit
e38cba8d19
|
@ -326,7 +326,7 @@ void* main_game_init(void* isThreaded) {
|
|||
// check_for_updates();
|
||||
// }
|
||||
|
||||
if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading rom assets")); }
|
||||
if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets")); }
|
||||
rom_assets_load();
|
||||
smlua_text_utils_init();
|
||||
|
||||
|
@ -334,7 +334,7 @@ void* main_game_init(void* isThreaded) {
|
|||
enable_queued_mods();
|
||||
REFRESH_MUTEX(
|
||||
gCurrLoadingSegment.percentage = 0;
|
||||
loading_screen_set_segment_text("Starting game");
|
||||
loading_screen_set_segment_text("Starting Game");
|
||||
);
|
||||
|
||||
// If coop_custom_palette_* values are not found in sm64config.txt, the custom palette config will use the default values (Mario's palette)
|
||||
|
|
Loading…
Reference in New Issue