Commit Graph

102 Commits (38bc85e32912b3c1e1d79d70a2910a0b9333ad85)

Author SHA1 Message Date
Isaac0-dev c7bdeef8d5
multiple improvements (#176) 2022-09-12 20:00:51 -07:00
Emerald Lockdown 034a4364bf
Hns stuff (#155)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments

* Cleaned up code and added fancy pause exit stuff

* Update network_utils.c

* Revert commit
2022-09-12 19:58:37 -07:00
MysterD bc8e9ff19b Revert "Character Movesets and Extended Moveset changes. (#156)"
This reverts commit ee74afc804.
2022-08-25 20:42:31 -07:00
MysterD 12c644da10 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-08-25 17:49:25 -07:00
TheGag96 adaf96ec59
Extended Moveset: Fix ground pound jump (#153)
Woops!
2022-08-25 17:26:37 -07:00
stvene3004 ee74afc804
Character Movesets and Extended Moveset changes. (#156)
* CHanges

* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)

- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.

* Made the dive hop more visually accurate

* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)


- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
2022-08-25 17:24:15 -07:00
MysterD 747184d8b9 Added 'Platforms' level to Arena 2022-08-11 22:17:42 -07:00
Emerald Lockdown 2d2395ad34
Readded headstart and cleaned up code, cleaned up comments, pu prevention (ty sunk) (#140)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments
2022-08-11 01:24:21 -07:00
Emerald Lockdown ac7b872304
Shell rush modifications (#150)
* Shell Rush Modifictations

* Oops
2022-08-11 01:20:09 -07:00
TheGag96 d87dd73db1
Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
MysterD 5e5ef35118 Revert custom palette changes to built in mods 2022-08-07 15:13:51 -07:00
TheGag96 dc3ca7c76d
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
MysterD 68634493de Fix up camera overrides in sm74 2022-08-05 21:18:37 -07:00
MysterD 9871ab71d5 Fix camera overrides in Star Road - by Isaac 2022-08-05 21:17:13 -07:00
MysterD 50d2946bcc Added star road 2022-08-05 21:13:47 -07:00
MysterD 4794c2e130 added more info to uncompress error 2022-08-05 18:43:45 -07:00
MysterD c214acb33f Change fixCollisionBugs from server setting to mod setting 2022-06-25 01:26:53 -07:00
MysterD ae7c1427b9 Only use defined signals 2022-06-05 22:57:17 -07:00
MysterD ab0d46d61e Prevent hide-and-seek from warping to castle grounds 2022-05-29 15:34:41 -07:00
MysterD 867cc65605 Allow set_mario_colors on any layer, add recursive descent to geo parsing, fix color flashing in Arena 2022-05-28 01:26:40 -07:00
MysterD 445316cbdb Arena: made level stuff account for new level 2022-05-25 18:01:05 -07:00
MysterD 3052f9c78c Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-05-25 17:49:42 -07:00
EmeraldLoc fcba78b69e
Modifed arena mod (#115)
* Modifed arena mod to make levels cycle and add a change level command
2022-05-25 17:48:20 -07:00
MysterD 0778226e60 Added level to arena 2022-05-25 17:46:54 -07:00
Amy54Desu a1c73d13ef
Fix Player Limit Settings and Hide Server Only Chat Commands (#114) 2022-05-21 23:07:29 -07:00
EmeraldLoc 3eed46a2a1
Hide and seek modifications (#101) 2022-05-21 21:17:00 -07:00
MysterD 7c67af5051 Add arena 2022-05-21 21:05:41 -07:00
EmeraldLoc 694f583a69
Fixed everything in dj's todolist for hns (#85)
* Fixed everything in dj's todolist for hns, and also made it more balanced
in other ways. List of changes roughly: made anticamp off by default, made
mario only have to touch another mario, and made vanish cap off always,
and made caps off for hiders
2022-05-09 23:11:12 -07:00
MysterD d55f8a39ef Possible fixes to shell race level desyncs, prevent first place from getting mushrooms 2022-05-09 08:28:30 -07:00
MysterD f2ca0e18fc Fix crash when toggling dynos packs 2022-04-23 02:22:12 -07:00
MysterD e16efd7dd6 Fix sm74 ee course 11 2022-04-22 19:27:19 -07:00
MysterD 28c3555ea8 Fix romhack cannon camera in sm74 2022-04-16 15:39:14 -07:00
MysterD fbce5f23c6 Added ability to set a level to skip credits, fixed SM74 bugs 2022-04-15 18:33:10 -07:00
MysterD d3a669c3b0 Added SM74 (created by Lugmillord) 2022-04-15 18:28:10 -07:00
MysterD 4008d99c75 Moved low gravity and mario run to examples 2022-04-13 01:38:32 -07:00
MysterD 1773153971 Add shell rush gamemode 2022-03-30 20:15:17 -07:00
MysterD d049c647dd Allow Lua mods to prevent exit to castle/exit course 2022-03-30 20:03:22 -07:00
MysterD 1de1086fd3 Hide-and-seek: only update last seeker index when the round is active 2022-03-25 23:27:58 -07:00
MysterD c543c9eaa2 hide-and-seek: disable friendly fire 2022-03-25 23:18:48 -07:00
MysterD 0588d3a859 Hide-and-seek: allow anti-camp timer to be enabled/disabled 2022-03-25 23:16:56 -07:00
MysterD 2ba309d5db Hide-and-seek: exiting through the pause menu makes you a seeker 2022-03-25 23:10:43 -07:00
Isaac 989e304552
Made slide-kick minimum speed a bit more reasonable (#38)
* Made slide-kick minimum speed a bit more reasonable

* Changed the speed minimum to 15

* Minor adjustment

* Fix spelling and punctuation.
2022-03-22 19:51:25 -07:00
mjcox244 509db70385
Add more Example Lua mods (#35) 2022-03-18 21:30:53 -07:00
MysterD 0cd2a91e9c Added allocate_mario_action() 2022-03-17 01:17:34 -07:00
MysterD 3ce66ac312 Added hook: HOOK_ALLOW_PVP_ATTACK, disabled friendly fire in football 2022-03-12 23:43:47 -08:00
MysterD 08d4818ba7 Added Lua definitions for autocomplete in visual studio code 2022-03-12 21:28:57 -08:00
mjcox244 aded0b6d25
Make Football a gamemode (#21)
Small change to football to mark it as a game mode so you can't play H&S and football at once
2022-03-12 16:05:19 -08:00
MysterD 859feb530d Added ability for Lua to show/hide SM64 HUD 2022-03-10 18:33:52 -08:00
MysterD 497a250476 Allowed Lua mods to override player models and palettes 2022-03-10 18:23:25 -08:00
MysterD 4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00