Agent X
49bca1cc01
sm64coopdx
...
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
7136e3df9d
Move mac libjuice compile script to tools
2023-06-01 00:51:27 -07:00
MysterD
dc63c6588f
Remove previous failed attempts at fixing sound compile issues
2023-05-31 00:52:16 -07:00
MysterD
41a4fcf516
Keep animations in-bounds
2023-05-18 12:42:18 -07:00
MysterD
93a1b7af8c
Fix sounds compilation problems
...
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
this matches what mario's sound files are like
I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process
I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
MysterD
b8bb399481
Remove __CYGWIN__ define
2023-04-23 13:58:16 -07:00
MysterD
47b03f1c75
Force windows defines on tools
2023-04-23 13:54:27 -07:00
MysterD
972687de72
Fix Luigi sounds compilation issues (you must run make clean in the tools folder before you see the changes)
2023-04-01 16:10:45 -07:00
MysterD
74b773d5fd
Add in a failsafe when extracting custom sound files
2023-04-01 03:15:41 -07:00
eros71
3ed76d6a5c
Add Extended Soundbank ( #254 )
...
* Add Extended Soundbank
This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.
Use the soundbank ID "42" when replacing sequences with lua to use it.
* Remove hardcoded.h include duplicate
There's a duplicated line that shouldn't be there since hardcoded.h is already included.
* Reinclude duplicate include
I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
MysterD
11f532b9e0
Fix warnings/compile errors on Linux
2022-03-13 18:45:42 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
...
* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
d0188f00fc
Revert changes to tools/Makefile for linux
2022-02-10 23:13:09 -08:00
MysterD
55c1e94081
Sloppy fixes to adpcm
...
Stopped ignoring warnings in the makefile. Made warnings an error.
Sanity checked nsequences to prevent allocating gigantic tables.
2022-02-06 15:18:20 -08:00
MysterD
8642479d82
Fix Mac + DISCORD_SDK compilation errors
2021-08-02 02:59:45 -07:00
fgsfds
a8a97b7c4b
Merge pull request #395 from MartinPham/patch-4
...
fix mac build for exoquant
2020-08-16 02:01:02 +03:00
Martin Pham
b35eb4f5c5
Update exoquant.c
...
fix mac build
2020-08-05 23:12:02 +02:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
n64
5053446f45
Refresh 10.1
2020-06-20 02:53:56 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
94db04aaf0
fix segfaults in libaudiofile.cpp
...
casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds
69513ef0bc
update the exclamation box texture names in crcmaps
2020-06-14 13:40:53 +03:00
fgsfds
f02c1cab49
tools: make some stuff endianness-aware
2020-06-14 02:28:59 +03:00
fgsfds
b673f38516
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
05bccd107a
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
8c1257eca1
replace full audiofile source with a stripped down single-file version
...
same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds
13120042c9
add crcmap for RICE-formatted texture packs
2020-06-09 05:24:26 +03:00
fgsfds
3589d7cfed
texrename: put textures in gfx folder
2020-06-09 05:23:15 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
...
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
9d171452b0
Merge pull request #302 from Zerocker/patch-debug
...
Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker
e7218f043b
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
fgsfds
bcdaf13386
add script to unpack .pak-formatted texture packs
2020-06-05 20:27:54 +03:00
fgsfds
f1393a4431
update xxhash map
2020-06-05 20:21:59 +03:00
fgsfds
85a1d88422
texrename: handle multiple files with the same CRC too
2020-05-28 23:08:47 +03:00
fgsfds
8013b9a325
add scripts to rename CRC-named HD textures
...
as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
f8139cce6d
fix tools Makefile
2020-05-26 00:47:08 +03:00
fgsfds
9825b02f50
add option to load textures from external files
...
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
87d6f30a08
fix skyconv --write-tiles --type sky
2020-05-25 02:25:13 +03:00
Zerocker
6a628322ba
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
...
Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
Colton G. Rushton
2904658341
Add MSYS2 build fix/simplification
...
Adds the CFLAG normally added during building in MSYS2 to make MSYS2 builds easier to perform.
2020-05-19 11:04:46 -03:00
yksoft1
753be9e1b7
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
Hyenadae
5dd43ad674
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
yksoft1
fa9af3227e
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
Vinícius R. Miguel
ff2ec85f8c
Adds credit to Emil.
...
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00