Commit Graph

576 Commits (579415dca93b0f3f8e7a9c1980063427febeadc0)

Author SHA1 Message Date
MysterD 579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD 42a52ad936 Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
MysterD 34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD 0ad65c87da Made collision particles Luigi-aware 2020-08-01 20:21:44 -07:00
MysterD b525b9d43a Made one-ups Luigi-aware 2020-08-01 19:08:08 -07:00
MysterD 01e02affad Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
MysterD 7accb94398 Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD 4351a6345a Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD e99ca8cfce Made bird Luigi-aware 2020-07-30 23:17:18 -07:00
MysterD 6597d30095 Butterflies are now Luigi-aware 2020-07-30 21:58:33 -07:00
MysterD 79fdb73e63 Fixed Mario going invisible when both are sliding 2020-07-30 21:43:50 -07:00
MysterD 2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
MysterD c80d11a87c Add Luigi's geo file to MSVC 2020-07-30 18:44:31 -07:00
MysterD 4486e8000c Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD 6a51ca447c Created scripts to make building/debugging easier 2020-07-30 18:12:28 -07:00
MysterD 516a84b938 Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00
MysterD 0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD 6b3ab5f115 Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
MysterD 131fc7ea11 60 fps patch 2020-07-28 18:28:12 -07:00
fgsfds bd873a7947 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds 3713205998 Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds 1784b6c9eb Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns 669f1a6ab1 Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 5aaa4e399a don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 5c7de32a7c update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds 74fb549516 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds a4b4d6d5e5 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 2dc93701a2 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds d7187b219c time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds c832bd19b5 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds 7b8a7e4047 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds 796e884f04 add new 60FPS patch by Emil; nuke old patches 2020-07-07 20:52:51 +03:00
fgsfds 442ef7665f remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds b1d7124110 bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds 2993a7bed6 replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds 765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
Jose Cerrejon 503aca4c0b Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
Jose Cerrejon bd237c0456 Raspberry 4 suppot. Refactor code. 2020-07-06 19:05:19 +02:00
fgsfds 3178c165c2
Merge pull request #363 from jmcerrejon/feature/fix-if-pisetup
Fix issue line 270: conditional binary operator expected on pisetup.sh
2020-07-06 18:54:45 +03:00
Jose Cerrejon 2fab08f213 Fix issue line 270: conditional binary operator expected 2020-07-06 13:30:13 +02:00
fgsfds bf174e36a6 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64 c33936e862 Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64 744b6bf5d6 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00
n64 469ad637ed Make sure the first star is initially selected, if all stars are obtained 2020-07-05 14:37:03 +03:00
fgsfds df1340c37c 'Better skybox position precision' from sm64-port 2020-07-05 14:33:57 +03:00
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds dd873771cf
Merge pull request #360 from danielh05/nightly
Make tree only Cylboard when "BETTERCAMERA" is detected
2020-06-25 19:39:39 +03:00
danielh05 bf09d0ca93
fix spacing and remove include 2020-06-25 13:34:53 +02:00