Commit Graph

19 Commits (777c41e50dd57ecf8f9f127891f3fdd0d134f9a4)

Author SHA1 Message Date
Agent X 77ac424475 Make some BBH displaylists unlit 2024-03-23 21:05:26 -04:00
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X 6d68d4cf63 Fix black railing in BBH 2023-12-15 20:15:14 -05:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD c0cfc89236 Sync setHome value in spawn object 2022-06-02 21:02:43 -07:00
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD fe163a73dd Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
MysterD e0903003f4 Rewrote how players are initialized, stored, and displayed
Since the second-player code was the first code I wrote, it was implemented
poorly. At that point, I didn't know the code base at all and the way it was
written would prevent anyone from ever adding to those parts.

The rewrite allows me to use the default geo.inc.c file for Mario, and removes
all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure
out which player is being drawn in the rendering code.

I'm also now able to remove tons of duplicate code that exists just for the
remote player. The main player code is generic enough to support both indices.
A side-effect of the rewrite is I was able to remove many assumptions in the
code where two-players is assumed, but many other parts of the code still
assume two players.

This is a fairly major change that, if all goes well, will be completely
unnoticed by the player. However, I do expect new bugs to pop up in strange
places. Time will tell.
2020-09-06 18:52:52 -07:00
MysterD 1f1753e469 Added MARIO2 to all level scripts 2020-08-09 09:16:09 -07:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00