Commit Graph

16 Commits (8b9e348537c19b26e5e7b203d181a64c3bfbd340)

Author SHA1 Message Date
MysterD 0cd2a91e9c Added allocate_mario_action() 2022-03-17 01:17:34 -07:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD 3ad6c721dc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
MysterD 07cbeb119c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
PeachyPeach 0c42836b81
Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
Prince Frizzy 32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD a4288fe150 Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
MysterD 36e035984f Pausing the game no longer pauses, just brings up the menu
Fixes #19
2020-09-06 22:27:09 -07:00
MysterD 906ea3345e Players turn into bubbles when they die
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.

Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00