Commit Graph

39 Commits (a487978e3d915d26f084aa13684eceef2b63c14c)

Author SHA1 Message Date
Prince Frizzy 8b9b33f0af
Some bug fixes. (#67)
* Some bug fixes.

Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c

* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD c0b6590fcd Separate ptrData from rawData on all platforms 2022-03-25 23:05:58 -07:00
Prince Frizzy a89aa6ced8
A load of fixes and cleanup.. (#39)
Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
Prince Frizzy 84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. (#22)
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy 32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD efd22a81ab Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change 2021-08-14 20:17:57 -07:00
MysterD 6a957757d4 Refactored network area timer system 2021-08-03 19:21:50 -07:00
MysterD a84e7a73fe Resync bomp using Network Area Timer 2021-08-03 18:52:48 -07:00
MysterD 4c401f9ba8 Resynchronized DDD poles to use area timer system 2021-06-15 18:01:03 -07:00
MysterD ef2287a5d5 Resynchronized checkerboard elevators to use area timer 2021-06-14 20:29:08 -07:00
MysterD e7d0f8ec8b Resynchronized LLL puzzle pieces
Created a timer based on area that is shared. The puzzle pieces will
execute rapidly to catch up to the timer on level join. This keeps them
in sync without constantly needing to acknowledge that a puzzle piece
had moved before continuing.
2021-06-14 20:14:47 -07:00
MysterD 0b3a97d405 Improvements to late-join synchronization
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
    better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
    allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD 5db1a9e827 Synchronize late-join coin collection 2021-06-08 02:26:35 -07:00
MysterD c8a45235ca Removed two-player hacks from cannon and object packets
Increased error checking of get_behavior_from_id
Made failure logging for packet_object a lot better
Changed debug logging to show global index instead of "Server/Client"
Changed debug keyboard binds to support more keyboard types
Made SyncObject's rxEventId de-duplication per-player instead of one-player
Removed sizeof(enum) from packet_read/packet_write
2020-10-13 21:44:27 -07:00
MysterD fb775165ce Fixed bug with whirlpools 2020-10-02 23:35:06 -07:00
MysterD f6bae3a619 Synchronized Monty Mole 2020-10-01 12:39:06 -07:00
MysterD 2f7d432143 Synchronized Eyerok, add SSL to supported levels
Eyerok was synchronized, but I'm still not super pleased with the
result. I had to sacrifice dialog to prevent weird states and he's
completely controlled by the server. His synchronization should be
revisited in the future.

SSL should be fully synchronized now.
2020-09-30 18:20:13 -07:00
MysterD c4b82e7082 Rewrote synchronization for treasure chests
Fixes #63
2020-09-19 01:40:42 -07:00
MysterD 5abd0ca1ab Complete rewrite of custom main menu
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.

Along with this rewrite comes a host menu, adding the missing
configuration options in-game.

Fixes #29
2020-09-13 23:57:14 -07:00
MysterD 2d0871e061 Prevent exclamation box from double spawning stars 2020-09-07 23:10:28 -07:00
MysterD c589f2a620 Synchronized treasure chests 2020-08-18 18:43:42 -07:00
MysterD 697670b519 Synchronized breakable wall 2020-08-11 23:00:55 -07:00
MysterD f1789d4e78 Synchronized cap switch, and exclamation box contents 2020-08-10 22:59:11 -07:00
MysterD 66c1c4f206 Synchronized 1up spawning 2020-08-09 09:04:30 -07:00
MysterD 41647d95c4 Synchronize Bobomb buddies and cannons 2020-08-09 07:42:44 -07:00
MysterD 6d3a90031c Synchronized breakable boxes
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.

Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD 9b5b5acf19 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
MysterD 579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64 1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00