Commit Graph

3565 Commits (c8f552652d87e38147b816a70eef9853237e78dd)

Author SHA1 Message Date
MysterD 40dd2935af Fix coopnet crash win32 2023-05-01 01:16:27 -07:00
MysterD 21caebb0c9 Fix coopnet crash win64 2023-05-01 00:55:20 -07:00
MysterD ca57853d18 Improve logging 2023-04-30 23:33:48 -07:00
MysterD eca9d77419 Fix crash in init_mario_after_warp() 2023-04-30 23:30:15 -07:00
Marioiscool246 7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos (#374)
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera

* Fix aspect ratio parentheses

* Rerun autogen

---------

Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy 9b1123dde9
Decrease the sleep times in some spots, We do not need them to be so long. (#373) 2023-04-30 22:12:37 -04:00
MysterD 57e2795682 Bump version number 2023-04-30 18:29:08 -07:00
MysterD 53cf736908 Merge branch 'coop' into dev 2023-04-30 18:07:51 -07:00
MysterD 61e11b1e0f yoink 2023-04-30 18:05:35 -07:00
MysterD 03d2590b3d Merge branch 'dev' into coop 2023-04-30 17:59:54 -07:00
MysterD d5663f2cb1 Moved dev stuff 2023-04-30 17:58:52 -07:00
MysterD f586fd0c19 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-30 17:39:49 -07:00
MysterD 01d91ff07d Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
PeachyPeach b88542f7d9
a few api functions for psc (#372) 2023-04-30 08:46:47 -04:00
MysterD b2a17a018d Added Dutch (thanks charaster.rar) 2023-04-29 22:44:55 -07:00
MysterD db939f8efd Fix when compiling without COOPNET 2023-04-29 18:15:41 -07:00
MysterD bc0a7f948f Makefile adjustments for coop-compiler 2023-04-29 18:14:44 -07:00
djoslin 242740fbf5 Increase max resend attempts for the initial packet 2023-04-29 00:43:34 -07:00
djoslin 7ee00a12a8 Add Mac coopnet support 2023-04-29 00:23:40 -07:00
MysterD 0c23456fd9 Added win32 coopnet builds 2023-04-28 22:34:40 -07:00
MysterD e4a0d126da Update win64 coopnet 2023-04-28 21:13:51 -07:00
MysterD ecfcc34f63 Removed color from Hide and Seek 2023-04-28 21:08:53 -07:00
Blockyyy 229664da6e
massive Hide and Seek overhaul (#364)
- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized

- Probably other stuff i cannot remember
2023-04-28 21:01:55 -07:00
PeachyPeach 2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev 08d31b8255
give mods more control over animations (#369)
* give mods more control over animations

- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable

* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
Agent X c042ffca02
Update Nametags with updated version (#368)
Ported interpolation
2023-04-29 01:54:33 +02:00
MysterD 093bddfedd More arena balance tweaks/bug fixes 2023-04-28 13:25:13 -07:00
MysterD 61bb4ff439 Sync player knockbackTimer 2023-04-28 13:07:58 -07:00
MysterD d9361989cf Added russian (thanks Fox), updated french (thanks wRadion) 2023-04-28 12:16:30 -07:00
MysterD e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
MysterD ba4ed58cfa Hacked lightmaps in 2023-04-27 20:46:22 -07:00
MysterD d84be97157 Fixed do_multiply optimization 2023-04-27 12:28:39 -07:00
MysterD 360a655edd Updated lang files (thanks Skeltan and longjump guy 2023-04-27 01:00:22 -07:00
MysterD e945eb9572 Added an optimization back in 2023-04-27 00:54:02 -07:00
MysterD 36a7e674e2 Added three more combiners 2023-04-27 00:17:04 -07:00
MysterD 08df8a3c17 Support more color combiners 2023-04-26 23:12:22 -07:00
MysterD 9f269ba7dd Detect 2-cycle and when to apply optimizations 2023-04-26 21:05:32 -07:00
MysterD 8840649887 Started adding support for advanced materials (2cycle) 2023-04-26 20:37:25 -07:00
MysterD d541d626c4 Make sure gfx_update_loaded_texture() stays in bounds 2023-04-26 16:19:53 -07:00
MysterD 8fb5064847 Have DynOS read texture.inc.c when generating actor 2023-04-26 15:02:47 -07:00
MysterD c8669e7dd3 Add incomplete support for multi-textures 2023-04-26 14:55:26 -07:00
MysterD 69b3fc587c Updated lang files (ty SonicDark and murilo) 2023-04-25 22:50:05 -07:00
MysterD bafd74dca6 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-25 20:27:44 -07:00
MysterD dd197f2c5e Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev a56834ad43
Revert "Added support for the game to play multiple of the same sound at once (#361)" (#365)
This reverts commit 6a8cd86293.
2023-04-25 21:57:36 -04:00
Prince Frizzy 6a8cd86293
Added support for the game to play multiple of the same sound at once (#361)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo 57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function (#362)
* The function

* Autogen

* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev 03ddc00525
stop djui_hud_set_render_behind_hud from effecting the main djui (#359)
* stop djui_hud_set_render_behind_hud from effecting the main djui

* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD 93a1b7af8c Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00