Agent X
ee1034a79b
Disable Waluigi anims for now
2024-05-11 16:43:07 -04:00
Agent X
c91b390d80
Remove some legacy sm64ex code
2024-05-11 16:30:25 -04:00
Agent X
940a05a2d1
Fix sounds on Python 3.12
2024-05-11 15:11:55 -04:00
Isaac0-dev
1e4e1f8e75
fix bugs caused by interpolating the frame an object spawns ( #36 )
2024-05-11 08:28:20 +10:00
Isaac0-dev
8845b3ef0c
fixed a bug where sync objects could be duplicated ( #35 )
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this would happen if the sync object was spawned before the other players in the level's area sync was valid
2024-05-10 19:32:50 +10:00
Isaac0-dev
533404ca10
fixed camera palette editor cutscene breaking while transitioning to different cutscenes ( #34 )
2024-05-10 09:08:37 +10:00
Isaac0-dev
35a4119137
delete iZeSaveStates.lua
2024-05-10 00:06:04 +10:00
Isaac0-dev
108f35c369
credit dj clearly in info panel
2024-05-10 00:04:08 +10:00
Isaac0-dev
85c3bde7e3
improve frame delaying and vsync ( #31 )
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use uncapped framerate and vsync for the best experience
2024-05-09 23:56:54 +10:00
defacube
e3bfbb65b1
Update Arena's description ( #27 )
2024-05-09 23:55:16 +10:00
Isaac0-dev
59dfcb6483
made rng positions more random ( #33 )
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coins will still consistently spawn in the same formation
2024-05-09 23:24:03 +10:00
Isaac0-dev
7b4a223b67
fixed double dynos animation swap ( #32 )
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this usually was a bug caused by mirror mario, where animInfo.curAnim was NULL, but the swap was still carried out
2024-05-09 21:36:32 +10:00
Isaac0-dev
a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size ( #20 )
2024-05-08 22:12:55 +10:00
Isaac0-dev
c512d403a1
allow right alt in fullscreen combo ( #29 )
2024-05-08 09:52:33 +10:00
Isaac0-dev
1bd638ba2b
remove this
2024-05-08 09:47:27 +10:00
Yuyake
74b0a6175c
Update characters.c
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Added the color palette for Luigi that was originally gonna be set but never was.
2024-05-06 14:08:28 -06:00
Isaac0-dev
c288fdf0d2
a bit of cleanup ( #26 )
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disabled the loading screen properly with gCLIOpts.hideLoadingScreen
2024-05-06 22:16:48 +10:00
Isaac0-dev
76b66e9b7d
give Lua mods some more control over dialog boxes ( #19 )
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exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev
933f0812a7
more bounds checks in network_receive_save_remove_flag ( #25 )
2024-05-06 17:49:47 +10:00
Isaac0-dev
0174cfa0fa
move domain resolution to socket.c ( #23 )
2024-05-03 21:27:44 +10:00
Isaac0-dev
3826d379e9
network_receive_save_set_flag sanity checks ( #24 )
2024-05-03 20:58:40 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua ( #22 )
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Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
df7da84cc6
Move constant to the correct file
2024-04-28 12:23:33 -04:00
Agent X
54485d0ed3
Add steven's new Arena fire flower model
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Co-Authored-By: steven. <54620586+stvene3004@users.noreply.github.com>
2024-04-28 10:09:52 -04:00
Agent X
17348a8fc4
Make level IDs s16s
2024-04-28 10:00:13 -04:00
Agent X
9cbf364113
Fix colored mod names leaking into script error message
2024-04-28 09:37:21 -04:00
Skeltan
aa11ddd45d
Updated French Translation ( #21 )
2024-04-27 10:40:02 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD ( #18 )
2024-04-24 22:39:34 +10:00
Agent X
15377ada33
Delete developer/recompile-and-restart.sh
2024-04-22 19:33:03 -04:00
iZePlayzYT
12e8312eda
Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat ( #17 )
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* Ignore Visual Studio Stuff
* Added a few scripts for development
* Improved the development scripts
* Added option to choose between 2 different keyboard control variants in the chat
* Improved and added new batch scripts for development purposes
* Hotfix
* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file
* Fixed some stuff
* Removed 7 .sh-scripts
2024-04-22 19:32:28 -04:00
Agent X
7561b375fa
Simplify info panel
2024-04-19 15:32:42 -04:00
Agent X
8a80b87771
Rename every custom character sample to have a label :D
2024-04-19 15:30:45 -04:00
Agent X
19b354fb2f
Change around printing a little
2024-04-19 13:32:39 -04:00
Agent X
998a057051
Remove some TARGET_N64 remnants
2024-04-19 12:44:14 -04:00
Agent X
91320b9cf9
Revert "Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )"
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This reverts commit 9b1123dde9
.
2024-04-19 12:37:37 -04:00
Agent X
1d72087479
Readd fixed MSAA
2024-04-19 12:28:45 -04:00
Agent X
d15ebf29d3
Make WARP_NODE commands able to read custom Lua registered levels
2024-04-17 17:40:53 -04:00
Agent X
a6b938df75
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
iZePlayzYT
483028259c
Fixed the alphabetical order, Removed 2 duplicates in "sm64coopdx Contributors:", Added iZePlayz to "sm64ex-coop Contributers:" and "sm64coopdx Contributers:" ( #16 )
2024-04-17 14:30:47 -04:00
eros71
d0eee30c06
Reorganize Info panel and Misc. ( #14 )
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Makes the info credits paginated so we can add more text over time with no issues and also moves the Open Appdata/User Folder button to the Misc. menu to avoid cluttering.
Also fixed the size of the changelog panel as the Back button was also being obscured.
Rewritten it from the old repo, so all new changes should stay there.
There IS an issue where if you go to the changelog, and then back to info and try to go to another page the game crashes, and I think it's DJUI and not panel related, but I'm still looking into what it could be.
2024-04-17 12:09:45 -04:00
Agent X
d145de7527
Add back iZeSaveStates
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¯\_(ツ)_/¯
2024-04-17 10:35:11 -04:00
Agent X
f994ffbe8c
Make texture coordinates use ints instead of shorts
2024-04-16 19:33:23 -04:00
Agent X
afb2a09db5
Make HOOK_ON_EXIT also call on lobby exit
2024-04-09 18:11:52 -04:00
Agent X
b8c42f308f
Disallow function that shouldn't be in Lua
2024-04-09 17:40:52 -04:00
Agent X
136edd1097
Fix incorrect SDL window pos on high DPI
2024-04-03 21:33:46 -04:00
Agent X
2f69079e8e
Make linear/tripoint filters switchable without restart
2024-04-03 20:25:51 -04:00
Agent X
95d0977df5
Windows: Make SDL APIs DPI aware
2024-04-03 20:11:09 -04:00
Agent X
817c8a1aff
Make OpenGL renderer able to vertex color lightmaps
2024-04-03 20:10:10 -04:00
Agent X
c6437101c6
Remove 1.5x DJUI scale
2024-04-03 19:58:36 -04:00
Agent X
ddc46affca
Remove MSAA
2024-04-03 19:30:57 -04:00