Go to file
Agent X 4ccde40ed3 Revert "Make Luigi Green brighter"
This reverts commit d9efd4f88e.
2023-12-21 17:26:32 -05:00
.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors It's better this way... 2023-12-09 14:05:19 -06:00
assets Character Animation System (#441) 2023-10-27 17:43:45 -07:00
autogen v0.1.1 version change mirror 2023-12-18 17:29:05 -05:00
bin Bring back base FONT_NORMAL as FONT_ALIASED 2023-12-17 21:36:24 -05:00
data Quick fixes 2023-12-18 17:00:31 -05:00
developer Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
docs/lua Revert "Rework First Person FOV" 2023-12-18 14:27:48 -05:00
dynos/packs Add Coop Cafe pipe into the game as DynOS Pack 2023-11-11 19:47:31 -05:00
include Disable Waluigi animations for now 2023-11-26 21:31:17 -05:00
lang Add "Open User Folder" button (AppData on Windows) 2023-12-17 09:04:01 -05:00
levels Fix black railing in BBH 2023-12-15 20:15:14 -05:00
lib sm64coopdx 2023-10-30 01:03:36 -04:00
mods New Character Select 2023-12-18 19:17:19 -05:00
res Ghostbusters (Icon edition) 2023-12-11 16:51:43 -05:00
sound Remove percussion, the ext soundbank handles it as normal instruments instead 2023-12-10 06:07:05 +01:00
src Revert "Make Luigi Green brighter" 2023-12-21 17:26:32 -05:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures Bring back base FONT_NORMAL as FONT_ALIASED 2023-12-17 21:36:24 -05:00
tools Fix bugs and make mod import go to AppData 2023-12-18 16:22:42 -05:00
.clang-format
.clang-tidy
.gitattributes Quick fixes 2023-12-18 17:00:31 -05:00
.gitignore Ignore libc.so.1 2023-11-12 19:30:10 +01:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile Fix bugs and make mod import go to AppData 2023-12-18 16:22:42 -05:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
README.md Quick fixes 2023-12-18 17:00:31 -05:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
charmap.txt
charmap_menu.txt
credits.txt Tidying up 2023-12-10 12:26:39 -05:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

README.md

sm64coopdx

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.