5abd0ca1ab
The vanilla main menu is an awful pile of code that is extremely painful to make additions to. So I've side-stepped the problem by writing an entiely new menu system without all of vanilla's quirks. I've separated the custom menu system from the menus I want to make, which allows for easy additions and a clear separation of responsibilities. Along with this rewrite comes a host menu, adding the missing configuration options in-game. Fixes #29 |
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
build-windows-visual-studio | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
textures/segment2 | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
CHANGES | ||
Dockerfile | ||
Doxyfile | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
SAVE_FORMAT.MD | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
cgdb.exe.stackdump | ||
charmap.txt | ||
charmap_menu.txt | ||
compile.sh | ||
debug.sh | ||
diff.py | ||
diff_settings.py | ||
dx11.sh | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
gdb.exe.stackdump | ||
network.sh | ||
obj2c.py | ||
pisetup.sh | ||
rename_sym.sh | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
README.md
sm64ex-coop
Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Goal
Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.
Building
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.