sm64coopdx/tools
MysterD 93a1b7af8c Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
..
asm_processor Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
audiofile Remove __CYGWIN__ define 2023-04-23 13:58:16 -07:00
ido5.3_compiler Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ido5.3_recomp Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
include merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64graphics_ci_dir Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sdk-tools Remove __CYGWIN__ define 2023-04-23 13:58:16 -07:00
util replace full audiofile source with a stripped down single-file version 2020-06-12 23:43:45 +03:00
.gitignore merge refresh 10 2020-06-20 02:49:59 +03:00
Makefile Remove __CYGWIN__ define 2023-04-23 13:58:16 -07:00
aifc_decode.c tools: make some stuff endianness-aware 2020-06-14 02:28:59 +03:00
aiff_extract_codebook.c tools: make some stuff endianness-aware 2020-06-14 02:28:59 +03:00
aiff_extract_codebook_failsafe.py Fix Luigi sounds compilation issues (you must run make clean in the tools folder before you see the changes) 2023-04-01 16:10:45 -07:00
append_aiffc_table.py Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
apply_patch.sh
assemble_sound.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
calc_bss.sh
clang-tidy.sh
cleancrcmap.py add scripts to rename CRC-named HD textures 2020-05-27 02:56:12 +03:00
copy_extended_sounds.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
copy_mario_sounds.py Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
create_patch.sh
default_crcmap.txt update the exclamation box texture names in crcmaps 2020-06-14 13:40:53 +03:00
demo_data_converter.py
determine-endian-bitwidth.c
disassemble_sound.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
extract_data_for_mio.c
gen_asset_list.cpp tools: make some stuff endianness-aware 2020-06-14 02:28:59 +03:00
hashtable.c
hashtable.h
libmio0.c
libmio0.h
mario_anims_converter.py
mkzip.py add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
n64cksum.c merge refresh 10 2020-06-20 02:49:59 +03:00
n64cksum.h merge refresh 10 2020-06-20 02:49:59 +03:00
n64graphics.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
n64graphics.h merge refresh 10 2020-06-20 02:49:59 +03:00
output_level_headers.py
patch_libmalloc.py
patch_libultra_math.c
rasm2armips.py merge refresh 10 2020-06-20 02:49:59 +03:00
revert_patch.sh
rice_crcmap.txt update the exclamation box texture names in crcmaps 2020-06-14 13:40:53 +03:00
seq_decoder.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
skyconv.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sm64tools.LICENSE
texrename.py texrename: put textures in gfx folder 2020-06-09 05:23:15 +03:00
textconv.c Refresh 11 2020-07-05 14:15:43 +03:00
unpak.py add script to unpack .pak-formatted texture packs 2020-06-05 20:27:54 +03:00
utf8.c
utf8.h
utils.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
utils.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
zeroterm.py use a script to output zero-terminated strings instead of bash printf 2020-05-26 02:59:38 +03:00