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MysterD f62f80a228 Synchronize sleeping animations
Sleeping animations were desynchronized previously. Now remote goes to
sitting, and to laying down, at the right times. A snoring remote player
will no longer lower your music, and will no longer get stuck snoring
when they wake up.

Fixes #11 reported by somario360
2020-09-01 23:00:12 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Made Luigi a bit bigger 2020-08-23 23:44:11 -07:00
asm merge refresh 10 2020-06-20 02:49:59 +03:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin merge refresh 10 2020-06-20 02:49:59 +03:00
build-windows-visual-studio Synchronized Big Boo's Haunt + major changes 2020-08-26 23:29:40 -07:00
data Synchronized Bowser 1 2020-08-29 12:59:07 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements update 60fps patch 2020-07-09 17:33:04 +03:00
include Synchronized square platforms as groups of two 2020-08-28 20:25:34 -07:00
levels Removed debug enemies from castle grounds 2020-08-28 23:06:56 -07:00
lib throw out unused libultra sources 2020-06-21 02:21:46 +03:00
sound merge refresh 10 2020-06-20 02:49:59 +03:00
src Synchronize sleeping animations 2020-09-01 23:00:12 -07:00
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tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
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.gitignore Fixed receiving of health, made recovery heart 2-player aware 2020-08-07 22:27:15 -07:00
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README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
compile.sh Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
debug.sh Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
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gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
network.sh Added CLI options to specify ip/port 2020-08-13 19:38:15 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
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README.md

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.