Fix crash in execute_mario_action()
This commit is contained in:
parent
defaf170a3
commit
258e6e2b82
|
@ -2010,6 +2010,9 @@ static u8 prevent_hang(u32 hangPreventionActions[], u8* hangPreventionIndex) {
|
|||
*/
|
||||
s32 execute_mario_action(UNUSED struct Object *o) {
|
||||
s32 inLoop = TRUE;
|
||||
if (!gMarioState) { return 0; }
|
||||
if (!gMarioState->marioObj) { return 0; }
|
||||
if (gMarioState->playerIndex >= MAX_PLAYERS) { return 0; }
|
||||
|
||||
if (gMarioState->knockbackTimer > 0) {
|
||||
gMarioState->knockbackTimer--;
|
||||
|
|
Loading…
Reference in New Issue