MysterD
db77e38c0d
Clear texture 1 on level init (fixes corrupt level textures)
2023-06-27 15:38:08 -07:00
djoslin
0dae1cb5e9
Update for MacOS
2023-06-23 16:40:46 -07:00
MysterD
d2734cf390
Init dynos packs after djui is created
2023-06-23 14:26:04 -07:00
MysterD
fcd61d6c0e
Add level script pointer validation
2023-06-22 01:13:38 -07:00
MysterD
00cf5348da
Update lang files
2023-06-14 23:25:04 -07:00
MysterD
483c32259d
Add Lights0 support to DynOS
2023-06-12 02:08:20 -07:00
MysterD
0f5af9b0d0
Deduplicate level models using the permanent model map
2023-06-11 13:45:24 -07:00
MysterD
05631ee6f2
Fix attempt to not clear permanent models
2023-06-07 23:50:44 -07:00
MysterD
493fefd89a
Prevent clearing permanent vanilla model slot
2023-06-05 15:19:33 -07:00
MysterD
7b47069611
Fix DynOS_Lvl_GetActiveGfx()
2023-06-05 15:19:19 -07:00
MysterD
13b865e1ed
Allow other mods to add levels to arena
2023-05-31 16:56:57 -07:00
MysterD
1296b19df9
Added last remote object information to crash screen
2023-05-22 23:00:11 -07:00
MysterD
f28573c91e
Added in-game console for DynOS and Lua errors
2023-05-19 04:20:08 -07:00
MysterD
048abe8fa3
Fix animations for late-join penguin baby
2023-05-19 01:34:37 -07:00
MysterD
8250670808
Prevent deduplication of area models - it would overwrite the areaIndex
2023-05-18 21:29:57 -07:00
MysterD
9c1c766489
Keep animations in-bounds
2023-05-18 12:42:18 -07:00
MysterD
e44fc5dc40
Fix sync of models on late join
2023-05-17 23:32:39 -07:00
MysterD
d8edfeb3ba
Keep the previous dynamic pool in memory
...
Due to sm64 weirdness, I can't reliably free memory at certain points
The hacky solution is to keep the previous dynamic pool in memory,
essentially requiring two frees to actually clear all memory from it
2023-05-17 22:33:14 -07:00
MysterD
ff9b0830ce
Prevent immediate freeing of dynos model pools
2023-05-17 22:22:05 -07:00
MysterD
2703f7193a
Rewrite how models are loaded and retrieved... yet again
2023-05-16 00:01:10 -07:00
MysterD
83540a2d01
Fix several more possible crashes from the Lua API
2023-05-15 15:55:16 -07:00
MysterD
d550ca7f6a
Schedule level pool to be freed at a later time
2023-05-15 12:03:57 -07:00
MysterD
67b7aab091
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
MysterD
c12d926a67
Fix some memory mismanagement
2023-05-13 02:42:35 -07:00
MysterD
f84ea90dc2
Remove the main pool
2023-05-13 01:49:54 -07:00
MysterD
08cae43887
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
e264cdd16b
Load all models into dynamic memory, and store them in a way for reuse
2023-05-12 16:15:35 -07:00
MysterD
60f7ef7a0f
WIP: start making memory management better
2023-05-12 13:19:10 -07:00
MysterD
ada4421ce5
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
MysterD
3489186355
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
d04c0af4de
Rename func_80321080 -> stop_secondary_music
2023-05-10 15:39:15 -07:00
MysterD
f9c0e2cfe2
Fix crashes in various obj functions
2023-05-07 15:55:11 -07:00
MysterD
060807dc7f
Fixed crash in DynOS_UpdateCmd
2023-05-07 15:49:26 -07:00
MysterD
808691498e
Fix crash in DynOS_Actor_AddCustom
2023-05-07 15:48:19 -07:00
MysterD
8311eb23ec
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
MysterD
b8a7cccb9f
Merge branch '2cycle' into dev
2023-05-04 12:09:04 -07:00
Prince Frizzy
65887572e2
Adds support for compiling other regions ( #378 )
...
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373 )
* Add the region to the version string.
---------
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
PeachyPeach
7d70778a64
custom animations no dynos ( #371 )
...
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach
717dfde419
Bug fix: level_script_parse ( #366 )
...
* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
00c4f2b51d
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
2ebe4fe392
Have DynOS read texture.inc.c when generating actor
2023-04-26 15:02:47 -07:00
PeachyPeach
53cfe50052
djui_hud_set_rotation ( #356 )
...
* djui_hud_set_rotation
* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD
fba006013b
Prevent having two DynOS packs with the same name loaded
2023-04-04 00:32:13 -07:00
MysterD
48caad4603
Allowed Drag & Drop importing of mods and DynOS packs
2023-04-03 19:22:22 -07:00
MysterD
9f60ae5123
Added FONT_TINY
2023-04-02 23:02:14 -07:00
MysterD
d9daa51eaf
Fix build, add fonts to dynos packs
2023-04-02 14:58:43 -07:00
MysterD
977f25f881
Disable compressing lvl files on every boot (is this required anymore?)
2023-03-30 12:15:26 -07:00
MysterD
c21ba97eef
Added another missing header
2023-03-27 16:06:55 -07:00
MysterD
f7e95053f8
Add missing header for hashmaps
2023-03-27 15:58:53 -07:00
MysterD
d21d2bbfba
Swapped out hashmap to C++ for sync objects
2023-03-27 14:29:15 -07:00