aside from ladder teleportation finally being dealt with (and hopefully being gone for good),
There are two new options when dismounting ladders:
Rollout - Press A while holding the control stick left or right to rollout in that direction
Wall Kick - Simply press A to wall kick off the ladder
Freefall has been relocated to Z, and B doesn't do anything (yet..).
the only behavior param now is ladder height
ladders' orientation (yaw) is now simply set by the object's yaw
when adding ladders in fast64, the cone empty is recommended
- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized
- Probably other stuff i cannot remember
* Update personal-starcount-ex.lua
Adds an incompatible tag for gamemodes, as you aren't collecting any stars outside of the main game.
Also adds some HUD trickery via djui_hud_set_render_behind_hud to draw underneath screen transitions, and the vanilla pause screen.
* Update personal-starcount-ex.lua
* Update personal-starcount-ex.lua
* Update personal-starcount-ex.lua
* added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Changed the look up warp star req
Hidden Palace can only be accessed at 120 stars.