MysterD
12652330f8
Fix Linux build
2020-09-12 19:27:25 -07:00
MysterD
cf50e65ab9
Abstracted all socket code behind a NetworkSystem
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In preparation for other forms of communication, I have abstracted all
of the socket code (which needs direct connections) behind a struct
whose calls can be swapped out for other systems if desired.
2020-09-12 17:56:42 -07:00
MysterD
2d2303a35b
Fixed softlocks when one player runs out of lives, or death by lava
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Also bubbles player when falling into quicksand
Fixes #36
2020-09-12 14:32:50 -07:00
MysterD
dc3914ef09
Hacky workaround for BBH camera bug
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One specific door didn't reset the vanilla camera when rushing through
an open door.
Fixes #48
2020-09-11 23:48:27 -07:00
MysterD
4f919f0aaf
Prevented bubbled players from triggering level warps
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Fixes #41
2020-09-11 22:58:34 -07:00
MysterD
e2f70d4d42
Added Luigi's face in place of 'Mario Cam'
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Fixes #42
2020-09-11 22:36:29 -07:00
MysterD
8517419430
Fix first-person camera lock bug
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Getting kicked in vanilla-cam's first person messed up the camera, this
fixes it.
Fixes #55
2020-09-11 22:32:32 -07:00
MysterD
8ebd8e99fe
Fix PSS's secret star collection
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Fixes #56
2020-09-11 22:25:49 -07:00
MysterD
52e07ecd49
Prevent two players from holding the same object
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Fixes #40
2020-09-11 22:14:42 -07:00
MysterD
dc9eba85b9
Added debug level-warping for testing purposes
2020-09-11 20:10:29 -07:00
MysterD
aa46ed8ae9
Fix new level transition synchronization softlock
2020-09-11 18:30:34 -07:00
MysterD
ea4575194a
Revert "Revert "More level transition synchronization rewrites""
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This reverts commit a06761ad10
.
2020-09-11 18:08:24 -07:00
MysterD
a06761ad10
Revert "More level transition synchronization rewrites"
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New synchronization caused a softlock on new-level-dialogs
This reverts commit 9db9e6f42d
.
2020-09-11 18:02:21 -07:00
MysterD
33d52ef31d
Added version checking to clients
2020-09-11 16:19:38 -07:00
MysterD
9db9e6f42d
More level transition synchronization rewrites
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I believe this fixes #51
2020-09-11 15:32:30 -07:00
MysterD
f987521a40
Properly offset player spawns
2020-09-10 22:18:10 -07:00
MysterD
7025183317
Fixed infinite hold by King Bobomb softlock
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fixes #38
2020-09-10 21:55:03 -07:00
MysterD
a1d21a9602
Fix King Bobomb dialog softlock
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Fixes #45
2020-09-10 21:26:17 -07:00
MysterD
975f78cc5e
Fix coffin crushing softlock
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Fixes #47
2020-09-10 20:26:02 -07:00
MysterD
5146308ba6
Keep player control of camera for chain-chomp cutscene
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Fixes #54
2020-09-10 20:02:16 -07:00
MysterD
86c9bbf672
Fixed small crimes against C
2020-09-10 09:43:32 -07:00
MysterD
3102c93d34
Completely rewrote level transition synchronization code
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Should be snappier and less prone to crashes. I tested as many scenarios
as I could think of and it has been rock solid. But time will tell.
Also created a new debug log system, just so I could understand what the
hell was going on with this code.
2020-09-10 00:17:30 -07:00
MysterD
0a136e9a51
Added 'no lives remaining' text
2020-09-08 18:21:09 -07:00
MysterD
c90323b6c9
Changed text on level select screen
2020-09-08 17:33:03 -07:00
MysterD
6b5dce5755
Eject a player if more than one is in the cannon
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Two players in the same cannon was causing softlocks and general
insanity. Now this should be fixed. Also prevented players from being
able to push or attack a player inside of a cannon.
2020-09-08 16:12:11 -07:00
MysterD
75b5b98963
Lowered cannon sensitivity
2020-09-08 15:13:49 -07:00
MysterD
ca9e0da2a1
Prevent ground pound from attacking until they're moving downward
2020-09-08 15:01:31 -07:00
MysterD
f0f5b5f10a
Lower knockback for anything stronger than a kick
2020-09-08 14:57:50 -07:00
MysterD
93d69a0373
Players sliding in the same direction will no longer attack each other
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We check to see what the difference in velocities is, if it's small then
no attack is made. Otherwise, only the player going faster will attack.
2020-09-08 14:43:07 -07:00
MysterD
7171c5f499
Prevent underwater bubble-popping from teleporting the player to the top
2020-09-08 14:03:12 -07:00
MysterD
9bbacb90f7
Prevent extra death for bubbled player on area change
2020-09-08 13:53:46 -07:00
MysterD
c9db255ac6
Completely disable text saves until they're synchronized
2020-09-08 13:34:35 -07:00
MysterD
4b03c93e65
Added custom luigi head sprite by air
2020-09-08 12:17:24 -07:00
MysterD
2771c1be7c
Allow exiting from course at any time
2020-09-08 09:52:48 -07:00
MysterD
c619d61193
Make inside-and-outside painting transition quicker over network
2020-09-08 09:50:34 -07:00
MysterD
c8a8a3fd53
Fixed glitchy animations on remote when in dialog
2020-09-08 09:33:55 -07:00
MysterD
bd63cf07f5
Unagi: prevent sending a pointer, hopefully doesn't cause desync
2020-09-08 09:16:44 -07:00
MysterD
f78581c449
Racing Penguin: remove airborn check, fix end of race desync
2020-09-08 09:15:43 -07:00
MysterD
14a2e95c09
Fix koopa the quick sound spam and cheat detection
2020-09-08 09:06:25 -07:00
MysterD
bd3aeb3d7b
Synchronized star entity interaction
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Fixed error in packet_collect_star which would prevent the star from
disappearing when it should on remote.
2020-09-08 09:01:35 -07:00
MysterD
821c1ccb18
Added stay-in-level-after-star server-side setting.
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Configurable in the server's config file under:
coop_stay_in_level_after_star
Defaults to off
Based on GateGuy's patch
2020-09-08 00:04:06 -07:00
MysterD
8b23a8e0e2
Prevent exclamation box from spawning the wrong star on remote
2020-09-07 23:56:29 -07:00
MysterD
197d9c93ff
Prevent exclamation box from double spawning stars
2020-09-07 23:10:28 -07:00
MysterD
3387347d65
Make send_spawn_objects more reliable
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As noticed by anuserlol, stars would sometimes not spawn from breakable
boxes on the remote. This was due to the box being destroyed before the
star spawned, when the star tried to spawn it couldn't find the parent
and gave up. Now if no parent is found the spawned object will be its
own parent. This should make all spawned objects more reliable, but may
cause weirdness somewhere.
Fixes #34
2020-09-07 20:54:15 -07:00
MysterD
85ba18daef
Force marioObj player indices to be well behaved
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Fixes a crash when spawning the secret star in The Princess's Secret
Slide.
Fixes #32
2020-09-07 20:30:20 -07:00
MysterD
65888cc035
Synchronized room checking better + fixed bookswitches
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Determining if the player is in the room was bugged, and bookswitches
caused Luigi to crash. Now things should be a bit more stable in BBH.
Fixes #30
2020-09-07 19:51:39 -07:00
MysterD
d00945ec81
Allow other player to pass through door when it's being opened
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Also disable the 'walking through door' cutscene when newcam is on
2020-09-07 16:35:42 -07:00
MysterD
ddb5f1782f
Make 60 fps patch apply in case people don't realize it is already merged
2020-09-07 11:07:28 -07:00
MysterD
5cc7b03c78
Fixed infinite loop with King Bobomb
2020-09-07 10:50:32 -07:00
MysterD
893454d0e3
Misc camera fixes
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Made analog camera stop rotating or triggering TOTWC when paused
Fix broken vanilla camera on TOWTC w/BETTERCAMERA enabled
Fixes #15
2020-09-07 10:48:54 -07:00