Commit Graph

16 Commits (44bbfb46a15283a1edd8edb6dea0de4c80520d56)

Author SHA1 Message Date
PeachyPeach 86eb22b6de CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
PeachyPeach 95a8199b9b Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
TheGag96 a1bcd19529 Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
MysterD e1fd969cf3 Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD 87ff687f76 Fix Luigi metal color 2022-04-16 23:53:10 -07:00
MysterD b07b0fe895 Replace Luigi model with FluffaLuigi's 2022-04-14 22:02:33 -07:00
Sonicxryan f67c938f18 Color metal textures based on palette (#26) 2022-03-13 17:32:27 -07:00
MysterD 8287154a7c Fixed rendering of metal-Luigi's held object 2021-09-01 18:25:19 -07:00
Llennpie c818dc7f71 Fix strange black outline that appears on custom cap textures 2021-08-09 00:45:14 -04:00
MysterD 67c6b34493 Colorize cap logo according to player's palette 2021-08-05 18:30:56 -07:00
fgsfds 3317154ec2 implement changeable model colors
in a very dumb way:

the custom colors are set for lights 3, 4, 5, 6 in a GEO_ASM callback, then copied to lights 1, 2 using gsSPCopyLightEXT
2021-04-06 00:22:42 +03:00
MysterD 62ecf2c58a Geo2 removal wip 2020-09-06 13:54:01 -07:00
MysterD 40590bdcbb Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
MysterD e2aa45129e Fix EXTERNAL_DATA for Luigi
Fixes #25
2020-09-05 00:11:15 -07:00
MysterD b69b229ae5 Made Luigi a bit bigger 2020-08-23 23:44:11 -07:00
MysterD a1522c9eaf L is real 2020
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.

Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00