Commit Graph

110 Commits (573bc8d40e089c97c4db7a181b4cfd52e91cfb3e)

Author SHA1 Message Date
PeachyPeach 15d1ca06cb added new mods to default; removed visibleToEnemies from lua (#245) 2022-12-17 19:32:55 +01:00
MysterD f3308f9709 Started on counter op gamemode 2022-11-11 19:09:40 -08:00
stvene3004 7d0bb6739c Changes and extensions to Wario and Luigi's moveset (again) (#210)
* Changes and extensions to Wario and Luigi's moveset

* Indentations fix

* More indentation fixes and a slight bug fix

- More indentation fixes.
- Fixed Wario's downwarpin' when he finishes air-bashin'.
2022-10-30 17:26:24 -07:00
Isaac0-dev e89349318d just a few more improvements (#207)
Add get_dialog_box_state
    Prevent some attacks from registering as pvp attacks.
    Clean up all cases of camera.lua
    Put gLastCollectedStarOrKey in a better spot.
    Clean up my moderator code a bit, changing gIsModerator to boolean.
    Brang back kicked, banned and full party messages.
    Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
    Fixed compiling with the flag DISCORD_SDK off.
    Added "Fixed Collisions" to the debug menu.
    Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
    Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
    Hopefully bring back the crash handler on windows by not checking for termination signals on windows
2022-10-18 15:34:46 -07:00
Agent X 80de2105d1 Touch up (#205) 2022-10-01 01:51:00 -04:00
Mr.Needlemouse d46450acaa Changed the placements of platforms in Star Road to make casual experience easier (#204) 2022-09-30 20:03:13 -07:00
Agent X ba63d96dfa Lower water level on Football/Shell Rush (#194)
On 0 star saves, the water is not lowered so the gameplay experience is impaired.
2022-09-18 19:00:39 -07:00
PeachyPeach 95a8199b9b Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
Isaac0-dev 184344afc4 multiple improvements (#176) 2022-09-12 20:00:51 -07:00
Emerald Lockdown f1ebb7e7dc Hns stuff (#155)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments

* Cleaned up code and added fancy pause exit stuff

* Update network_utils.c

* Revert commit
2022-09-12 19:58:37 -07:00
MysterD 523d287cf1 Revert "Character Movesets and Extended Moveset changes. (#156)"
This reverts commit 548ced6f27.
2022-08-25 20:42:31 -07:00
MysterD ec6901718c Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-08-25 17:49:25 -07:00
TheGag96 29cc9e30a4 Extended Moveset: Fix ground pound jump (#153)
Woops!
2022-08-25 17:26:37 -07:00
stvene3004 548ced6f27 Character Movesets and Extended Moveset changes. (#156)
* CHanges

* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)

- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.

* Made the dive hop more visually accurate

* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)


- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
2022-08-25 17:24:15 -07:00
MysterD 6b0e901e2f Added 'Platforms' level to Arena 2022-08-11 22:17:42 -07:00
Emerald Lockdown e4a8dde7fd Readded headstart and cleaned up code, cleaned up comments, pu prevention (ty sunk) (#140)
* Readded headstart and cleaned up code

* Added pu prevention, credit to sunk, and cleaned up some comments
2022-08-11 01:24:21 -07:00
Emerald Lockdown f3b2057b30 Shell rush modifications (#150)
* Shell Rush Modifictations

* Oops
2022-08-11 01:20:09 -07:00
TheGag96 591c0b58d5 Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
MysterD 9ad91da423 Revert custom palette changes to built in mods 2022-08-07 15:13:51 -07:00
TheGag96 a1bcd19529 Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
MysterD ab7eecc0bd Fix up camera overrides in sm74 2022-08-05 21:18:37 -07:00
MysterD ec04b8e9d7 Fix camera overrides in Star Road - by Isaac 2022-08-05 21:17:13 -07:00
MysterD 5f94ad7c0d Added star road 2022-08-05 21:13:47 -07:00
MysterD df286fe9d3 added more info to uncompress error 2022-08-05 18:43:45 -07:00
MysterD 8b3c3acd2c Change fixCollisionBugs from server setting to mod setting 2022-06-25 01:26:53 -07:00
MysterD fcc65317ca Only use defined signals 2022-06-05 22:57:17 -07:00
MysterD 635c29dcbe Prevent hide-and-seek from warping to castle grounds 2022-05-29 15:34:41 -07:00
MysterD e829943461 Allow set_mario_colors on any layer, add recursive descent to geo parsing, fix color flashing in Arena 2022-05-28 01:26:40 -07:00
MysterD 6468c8ed65 Arena: made level stuff account for new level 2022-05-25 18:01:05 -07:00
MysterD 829b9e856b Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-05-25 17:49:42 -07:00
EmeraldLoc 99fd4914f9 Modifed arena mod (#115)
* Modifed arena mod to make levels cycle and add a change level command
2022-05-25 17:48:20 -07:00
MysterD f6ba22a2a8 Added level to arena 2022-05-25 17:46:54 -07:00
Amy54Desu df57dddbea Fix Player Limit Settings and Hide Server Only Chat Commands (#114) 2022-05-21 23:07:29 -07:00
EmeraldLoc 6ba8a8a989 Hide and seek modifications (#101) 2022-05-21 21:17:00 -07:00
MysterD f9e156790a Add arena 2022-05-21 21:05:41 -07:00
EmeraldLoc 8fa2a6e51e Fixed everything in dj's todolist for hns (#85)
* Fixed everything in dj's todolist for hns, and also made it more balanced
in other ways. List of changes roughly: made anticamp off by default, made
mario only have to touch another mario, and made vanish cap off always,
and made caps off for hiders
2022-05-09 23:11:12 -07:00
MysterD e328766148 Possible fixes to shell race level desyncs, prevent first place from getting mushrooms 2022-05-09 08:28:30 -07:00
MysterD a8fbf26338 Fix crash when toggling dynos packs 2022-04-23 02:22:12 -07:00
MysterD ae0bf647f7 Fix sm74 ee course 11 2022-04-22 19:27:19 -07:00
MysterD bb260b4543 Fix romhack cannon camera in sm74 2022-04-16 15:39:14 -07:00
MysterD f986102dc4 Added ability to set a level to skip credits, fixed SM74 bugs 2022-04-15 18:33:10 -07:00
MysterD 0178d3319c Added SM74 (created by Lugmillord) 2022-04-15 18:28:10 -07:00
MysterD 6ad503b1b7 Moved low gravity and mario run to examples 2022-04-13 01:38:32 -07:00
MysterD a6da108009 Add shell rush gamemode 2022-03-30 20:15:17 -07:00
MysterD 377fcefd86 Allow Lua mods to prevent exit to castle/exit course 2022-03-30 20:03:22 -07:00
MysterD eb5ac5ea45 Hide-and-seek: only update last seeker index when the round is active 2022-03-25 23:27:58 -07:00
MysterD e30330afd2 hide-and-seek: disable friendly fire 2022-03-25 23:18:48 -07:00
MysterD abb0f03661 Hide-and-seek: allow anti-camp timer to be enabled/disabled 2022-03-25 23:16:56 -07:00
MysterD 4d47be3d4d Hide-and-seek: exiting through the pause menu makes you a seeker 2022-03-25 23:10:43 -07:00
Isaac 38c8aa9b4e Made slide-kick minimum speed a bit more reasonable (#38)
* Made slide-kick minimum speed a bit more reasonable

* Changed the speed minimum to 15

* Minor adjustment

* Fix spelling and punctuation.
2022-03-22 19:51:25 -07:00