Commit Graph

2075 Commits (60a2f1d5537e95ad73f213c996c78562deadb92a)

Author SHA1 Message Date
Vinícius R. Miguel 3007a5e2a4 Add support for saves of both endiannesses.
Porting from testing. Originally by @fgsfdsfgs.
2020-05-16 17:57:40 -03:00
Colton G. Rushton 61fc6410df fix the MXE fix for os_libc.h 2020-05-16 17:21:59 -03:00
Colton G. Rushton 06d1ca4a6a Another fix to MXE 2020-05-16 17:20:33 -03:00
Colton G. Rushton f05f04271b MXE fix for os_libc.h 2020-05-16 17:14:10 -03:00
Colton G. Rushton e84fa5fab2 Add NO_BZERO for MXE 2020-05-16 17:12:56 -03:00
fgsfds e0533abb54 Merge pull request #86 from Hyenadae/master
Remove the majority of TARGET_N64 logic from code
2020-05-16 22:51:58 +03:00
fgsfds 23055c2a44 Merge branch 'master' into master 2020-05-16 22:47:39 +03:00
fgsfds ea24922e4b tabs begone 2020-05-16 22:39:37 +03:00
fgsfds e266530f6c Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae 227c3cdb90 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
Vinícius R. Miguel c0665cf4f1 Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
Colton G. Rushton dfc0439a65 Further fixes to MXE compilation
Adds on the work of PR #130.
2020-05-16 16:16:44 -03:00
Vinícius R. Miguel 1197fe98d9 Typo in "extract_assets.py" 2020-05-16 15:45:40 -03:00
Vinícius R. Miguel d25cf9f856 Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
Vinícius R. Miguel 2b4584600e Typo in extract_assets.py
Closes #131
2020-05-16 15:42:59 -03:00
wabberz 62edfbb601 Merge pull request #123 from HeavenVolkoff/wf_no_drawing_distance
Fix Whomp, PiranhaPlant and Walking Penguin not appearing from a distance
2020-05-16 20:34:50 +02:00
wabberz ac7a4a5b96 Update whomp.inc.c 2020-05-16 20:33:41 +02:00
fgsfds 2f06545366 Merge pull request #130 from coltongit/patch-11
Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton 098fa1feae even further cleanup of the makefile 2020-05-16 14:59:27 -03:00
Colton G. Rushton 40ed95620b Further clean up the makefile fixes 2020-05-16 14:38:47 -03:00
Colton G. Rushton 3c793fae82 Clean up the makefile fixes a bit 2020-05-16 14:35:56 -03:00
fgsfds 0a639cdaec bettercam: add adjustable camera deceleration 2020-05-16 20:30:06 +03:00
fgsfds dcab1c62f3 only include camera options if BETTERCAM==1 2020-05-16 20:00:51 +03:00
fgsfds 0666656db9 separate EXT_OPTIONS_MENU into its own option 2020-05-16 19:53:36 +03:00
Colton G. Rushton c40ab766e9 Nah dude, that's possible under WINDOWS_BUILD=1 2020-05-16 13:46:18 -03:00
Colton G. Rushton 60a8e2b2ab Simplify MXE fixes 2020-05-16 13:01:23 -03:00
Colton G. Rushton e569a596e8 fix objcopy on MXE builds 2020-05-16 12:56:58 -03:00
Colton G. Rushton 752e43aa80 remove needless ifeq 2020-05-16 12:30:25 -03:00
Colton G. Rushton b0da6afc95 removing a pesky endif 2020-05-16 12:26:06 -03:00
Colton G. Rushton 7fc5775d8a Fix compilation for MXE on Linux and WSL
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Vítor Augusto da Silva Vasconcellos 6e56c497ad Merge pull request #1 from coltongit/patch-10
Extra NODRAWDISTANCE fixes
2020-05-16 12:08:27 -03:00
IvanDSM 50ccb006c6 Merge pull request #128 from coltongit/patch-9
Set compile-time build flag for texture fixes

Thanks for the contribution, @coltongit!
2020-05-16 11:37:31 -03:00
Colton G. Rushton 30082cfe0c Fix SL walking penguin for nodrawdistance 2020-05-16 10:23:32 -03:00
Colton G. Rushton 5f78765cf4 Remove newline in nodrawdistance define 2020-05-16 10:19:58 -03:00
fgsfds f1beb17a4a move filtering check to gfx_pc.c for those sweet realtime updates 2020-05-16 16:15:45 +03:00
fgsfds 06dc422c44 add dumb master volume control 2020-05-16 16:15:40 +03:00
fgsfds 61210ba708 simplify options menu definitions 2020-05-16 16:15:35 +03:00
fgsfds c83f44e0bb add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Colton G. Rushton ecb4cea17f Add compile-time texture fixes to Makefile
Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Colton G. Rushton 76fd4d2975 Added compile-time optional Koopa shorts fix 2020-05-16 09:40:33 -03:00
Colton G. Rushton 7740c0775b Set compile-time flag for texture fixes
This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
Heaven Volkoff 4b67e3d36f Consider second color column of Light_t when calculating vertex colors 2020-05-16 04:48:11 -03:00
Heaven Volkoff 4607c1f9f9 Fix Whomp and PiranhaPlant not appearing from a distance in WF 2020-05-16 03:03:54 -03:00
fgsfds b57c96209e fix build on all toolchains except mine 2020-05-16 08:11:48 +03:00
fgsfds cd9f835063 add OPT_BUTTON option type; move Exit Game button from pause to options menu 2020-05-16 08:03:50 +03:00
fgsfds 0e7bf6dd24 correct line endings 2020-05-16 07:36:28 +03:00
uncletrunks f30b50dea3 Merge pull request #120 from arredondos/master
add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto 853b6ce231 add two scripts to extract and embed 3d models
c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks 06e39e41ff Rebind camera centering to left trigger. 2020-05-15 19:26:44 -05:00
IvanDSM 281770eb28 skip_intro now skips Lakitu and Bowser intros 2020-05-15 17:09:02 -03:00