Vinícius R. Miguel
3007a5e2a4
Add support for saves of both endiannesses.
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Porting from testing. Originally by @fgsfdsfgs.
2020-05-16 17:57:40 -03:00
Colton G. Rushton
61fc6410df
fix the MXE fix for os_libc.h
2020-05-16 17:21:59 -03:00
Colton G. Rushton
06d1ca4a6a
Another fix to MXE
2020-05-16 17:20:33 -03:00
Colton G. Rushton
f05f04271b
MXE fix for os_libc.h
2020-05-16 17:14:10 -03:00
Colton G. Rushton
e84fa5fab2
Add NO_BZERO for MXE
2020-05-16 17:12:56 -03:00
fgsfds
e0533abb54
Merge pull request #86 from Hyenadae/master
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Remove the majority of TARGET_N64 logic from code
2020-05-16 22:51:58 +03:00
fgsfds
23055c2a44
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
fgsfds
ea24922e4b
tabs begone
2020-05-16 22:39:37 +03:00
fgsfds
e266530f6c
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
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Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae
227c3cdb90
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Vinícius R. Miguel
c0665cf4f1
Shutdown subsystems on exit
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Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
Colton G. Rushton
dfc0439a65
Further fixes to MXE compilation
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Adds on the work of PR #130 .
2020-05-16 16:16:44 -03:00
Vinícius R. Miguel
1197fe98d9
Typo in "extract_assets.py"
2020-05-16 15:45:40 -03:00
Vinícius R. Miguel
d25cf9f856
Typo in extract_assets.py
2020-05-16 15:44:55 -03:00
Vinícius R. Miguel
2b4584600e
Typo in extract_assets.py
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Closes #131
2020-05-16 15:42:59 -03:00
wabberz
62edfbb601
Merge pull request #123 from HeavenVolkoff/wf_no_drawing_distance
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Fix Whomp, PiranhaPlant and Walking Penguin not appearing from a distance
2020-05-16 20:34:50 +02:00
wabberz
ac7a4a5b96
Update whomp.inc.c
2020-05-16 20:33:41 +02:00
fgsfds
2f06545366
Merge pull request #130 from coltongit/patch-11
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Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton
098fa1feae
even further cleanup of the makefile
2020-05-16 14:59:27 -03:00
Colton G. Rushton
40ed95620b
Further clean up the makefile fixes
2020-05-16 14:38:47 -03:00
Colton G. Rushton
3c793fae82
Clean up the makefile fixes a bit
2020-05-16 14:35:56 -03:00
fgsfds
0a639cdaec
bettercam: add adjustable camera deceleration
2020-05-16 20:30:06 +03:00
fgsfds
dcab1c62f3
only include camera options if BETTERCAM==1
2020-05-16 20:00:51 +03:00
fgsfds
0666656db9
separate EXT_OPTIONS_MENU into its own option
2020-05-16 19:53:36 +03:00
Colton G. Rushton
c40ab766e9
Nah dude, that's possible under WINDOWS_BUILD=1
2020-05-16 13:46:18 -03:00
Colton G. Rushton
60a8e2b2ab
Simplify MXE fixes
2020-05-16 13:01:23 -03:00
Colton G. Rushton
e569a596e8
fix objcopy on MXE builds
2020-05-16 12:56:58 -03:00
Colton G. Rushton
752e43aa80
remove needless ifeq
2020-05-16 12:30:25 -03:00
Colton G. Rushton
b0da6afc95
removing a pesky endif
2020-05-16 12:26:06 -03:00
Colton G. Rushton
7fc5775d8a
Fix compilation for MXE on Linux and WSL
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Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Vítor Augusto da Silva Vasconcellos
6e56c497ad
Merge pull request #1 from coltongit/patch-10
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Extra NODRAWDISTANCE fixes
2020-05-16 12:08:27 -03:00
IvanDSM
50ccb006c6
Merge pull request #128 from coltongit/patch-9
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Set compile-time build flag for texture fixes
Thanks for the contribution, @coltongit!
2020-05-16 11:37:31 -03:00
Colton G. Rushton
30082cfe0c
Fix SL walking penguin for nodrawdistance
2020-05-16 10:23:32 -03:00
Colton G. Rushton
5f78765cf4
Remove newline in nodrawdistance define
2020-05-16 10:19:58 -03:00
fgsfds
f1beb17a4a
move filtering check to gfx_pc.c for those sweet realtime updates
2020-05-16 16:15:45 +03:00
fgsfds
06dc422c44
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
61210ba708
simplify options menu definitions
2020-05-16 16:15:35 +03:00
fgsfds
c83f44e0bb
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Colton G. Rushton
ecb4cea17f
Add compile-time texture fixes to Makefile
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Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Colton G. Rushton
76fd4d2975
Added compile-time optional Koopa shorts fix
2020-05-16 09:40:33 -03:00
Colton G. Rushton
7740c0775b
Set compile-time flag for texture fixes
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This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
Heaven Volkoff
4b67e3d36f
Consider second color column of Light_t when calculating vertex colors
2020-05-16 04:48:11 -03:00
Heaven Volkoff
4607c1f9f9
Fix Whomp and PiranhaPlant not appearing from a distance in WF
2020-05-16 03:03:54 -03:00
fgsfds
b57c96209e
fix build on all toolchains except mine
2020-05-16 08:11:48 +03:00
fgsfds
cd9f835063
add OPT_BUTTON option type; move Exit Game button from pause to options menu
2020-05-16 08:03:50 +03:00
fgsfds
0e7bf6dd24
correct line endings
2020-05-16 07:36:28 +03:00
uncletrunks
f30b50dea3
Merge pull request #120 from arredondos/master
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add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto
853b6ce231
add two scripts to extract and embed 3d models
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c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks
06e39e41ff
Rebind camera centering to left trigger.
2020-05-15 19:26:44 -05:00
IvanDSM
281770eb28
skip_intro now skips Lakitu and Bowser intros
2020-05-15 17:09:02 -03:00