MysterD
41aac2a3c4
Possible mac compile fix
2022-04-23 15:54:39 -07:00
MysterD
a7f76be622
Fix crash when pausing in an invalid act
2022-04-23 15:54:31 -07:00
MysterD
6b008c7518
Fix crash in find_surface_on_ray_list()
2022-04-23 15:50:14 -07:00
MysterD
10305fcd5c
Another download fix, whoopsies
2022-04-23 15:13:28 -07:00
MysterD
2827c523ce
Fix memory corruption in download
2022-04-23 15:08:33 -07:00
MysterD
55ed56b7f4
Revert DynOS auto-disable-billboard
2022-04-23 14:28:02 -07:00
MysterD
40896e09d0
Prevent DynOS packs from being enabled then disabled on launch
2022-04-23 03:23:30 -07:00
MysterD
0f821483b1
Automatically disable billboards when a DynOS model uses more than 6 vertices
2022-04-23 03:05:16 -07:00
MysterD
a8fbf26338
Fix crash when toggling dynos packs
2022-04-23 02:22:12 -07:00
MysterD
22f39d3933
Fixed rare crash in geo_process_node_and_siblings
2022-04-23 01:12:12 -07:00
MysterD
163ab1b277
Merge branch 'unst24' into unstable
2022-04-23 00:38:39 -07:00
MysterD
37606faead
Made specialTripleJump a field of MarioState instead of a global
2022-04-23 00:35:49 -07:00
MysterD
09c258f752
Sort mods list
2022-04-23 00:30:43 -07:00
MysterD
25d9f2c5b8
Added more detailed lua error logs
2022-04-23 00:15:08 -07:00
MysterD
6436c257ac
Allow Lua to set fields to nil
2022-04-22 23:49:14 -07:00
MysterD
09217150e1
Fix error cascade when one mod has script errors
2022-04-22 23:42:03 -07:00
MysterD
5ef726c378
Made Lua errors show a backtrace for almost all cases
2022-04-22 23:31:25 -07:00
MysterD
03b81569e9
More performance improvements
2022-04-22 20:57:18 -07:00
MysterD
ae0bf647f7
Fix sm74 ee course 11
2022-04-22 19:27:19 -07:00
MysterD
c2d4cd1cc8
Fix up DynOS actor override
2022-04-22 18:57:26 -07:00
MysterD
4a4501d0e4
Fixed finding of renamed custom actors
2022-04-22 18:54:11 -07:00
MysterD
60a2f1d553
Special stages show their level name in the pause menu again
2022-04-22 18:53:53 -07:00
MysterD
d6b2cccff5
Move Lua allow lists over to using a hashmap
2022-04-22 18:51:25 -07:00
MysterD
41fbf6cd7f
Use binary search for all Lua cobject fields
2022-04-22 18:51:25 -07:00
MysterD
86889da980
Added gActiveMods global to lua
2022-04-22 18:44:59 -07:00
MysterD
199ca70c86
Split up functions.md into multiple pages
2022-04-22 18:41:42 -07:00
MysterD
2552d22cf9
Added custom mod packets
2022-04-22 00:13:58 -07:00
MysterD
77ca167564
Added HOOK_ON_DEATH
2022-04-21 18:34:12 -07:00
MysterD
146983769d
Adjustments to reliable packets
2022-04-21 18:33:20 -07:00
MysterD
647d7c92b9
Fixed player interactions
2022-04-21 00:48:26 -07:00
MysterD
0e9bbf1ec1
Bump version
2022-04-20 22:11:05 -07:00
MysterD
bbefd2eb35
Only have interactions happen for the local player
2022-04-20 22:10:52 -07:00
MysterD
b531c30a46
Added passes_pvp_interaction_checks()
2022-04-20 18:27:34 -07:00
MysterD
8f5136783c
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-20 11:22:18 -07:00
MysterD
0db8bde5ab
Add headPos to marioBodyState
2022-04-20 18:21:36 -07:00
137329506980462592
ae961fab33
Ice color palettes ( #66 )
...
Ice color palettes
Co-authored-by: MysteryMeatwad <61129329+MysteryMeatwad@users.noreply.github.com>
2022-04-20 11:21:11 -07:00
PeachyPeach
ee9dbc6e80
Added lua profiler; Added useful object functions; Bug fixes ( #65 )
...
Added a basic lua profiler
If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.
Added object functions
For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).
Bug fixes:
Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
Make the koopa shell exclamation box respawn after some time.
Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
Isaac
d40a020d04
update console help message ( #68 )
2022-04-20 11:19:00 -07:00
Prince Frizzy
654d3ddbf8
Some bug fixes. ( #67 )
...
* Some bug fixes.
Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c
* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD
1b291b0941
Added HOOK_ON_OBJECT_RENDER
2022-04-19 22:36:47 -07:00
MysterD
31b092adac
Whoops, missed some profile flags
2022-04-19 21:20:08 -07:00
MysterD
a3df8d9c0b
Massive DynOS refactor for performance/organization
2022-04-19 21:06:18 -07:00
MysterD
cc4e3c6354
Refactor how objects set their models
2022-04-19 18:47:50 -07:00
MysterD
8ddf90a058
Make DynOS texture lookup use a set for performance
2022-04-19 18:24:26 -07:00
MysterD
5e84c07e01
Add profiling compile option
2022-04-19 18:18:15 -07:00
MysterD
b856648d6e
Fix bug in dynos level gen of custom behaviors
2022-04-18 23:13:11 -07:00
MysterD
4159b7c5f5
Allow custom levels to use any active mod's variables
2022-04-18 23:02:40 -07:00
MysterD
47d3aa9220
Duplicate path in cache
2022-04-18 22:16:14 -07:00
MysterD
162c9d2c88
Whoops
2022-04-18 22:03:53 -07:00
MysterD
3025b2ec77
Whoops
2022-04-18 22:03:37 -07:00