Zerocker
34714d8fd6
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
Zerocker
f9496d274d
Remove old -O2 flag
2020-06-05 21:12:44 +09:00
Zerocker
7dfcbd081a
Nuke old VERSION OPT_FLAGS and add DEBUG flag
2020-06-05 20:40:08 +09:00
fgsfds
8f697aad49
roll back rsync
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apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds
88bad645ed
use 'rsync' instead of 'find' + 'cp -r --parents'
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mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds
eed9db79a7
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
255174fc4d
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9e3f6e33e9
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00
fgsfds
5524af2855
game now uses non-working directory paths by default
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saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
f4252e311e
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
fdd0057ffc
remove debug print in Makefile
2020-05-25 00:58:43 +03:00
fgsfds
d7331f176b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
IvanDSM
82500919c7
Add commit hash to window title for nightly builds.
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This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds
bcfc1160db
add GL1.3 (or 1.2 with some extensions) rendering backend
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there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
fgsfds
4fdaa3475f
clean up some toolchain compatibility fixes
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also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
Zerocker
219ca905f9
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
ffb45b0a60
Merge pull request #153 from coltongit/patch-23
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TARGET_N64 removal
2020-05-19 23:37:51 +09:00
Colton Rushton
eaf1f51b0d
Made the game even easier to compile in MXE.
2020-05-19 10:38:08 -03:00
Colton Rushton
2170a4cee9
Refactor PR #156
2020-05-19 10:32:01 -03:00
Zerocker
68ed80fa67
Added flag to support only text-based savefiles
2020-05-18 17:46:50 +09:00
Colton G. Rushton
ff6caad6b0
Makefile updated to thanos TARGET_N64
2020-05-17 08:19:04 -03:00
Colton G. Rushton
66e448ac67
fix small bug with MXE compilation
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the no-pie command line option was being sent to MXE when it shouldn't have been, breaking MXE compilation. Urgent fix.
2020-05-16 22:54:03 -03:00
Colton G. Rushton
4e9584e178
Fix a few minor bugs with MXE compilation
2020-05-16 21:24:29 -03:00
Colton G. Rushton
9921c12d5b
Make MXE easier to compile in
...
Specifying the target arch MXE expects in the makefile makes it easier for MXE users to compile the game.
2020-05-16 21:04:55 -03:00
fgsfds
e519d970fa
Merge branch 'master' into osx_build_clean
2020-05-17 01:27:51 +03:00
fgsfds
e949d0595c
Merge pull request #132 from coltongit/patch-12
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Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
4da08e8449
strip out now-needless NOBZERO flag
2020-05-16 19:20:45 -03:00
Colton G. Rushton
06d1ca4a6a
Another fix to MXE
2020-05-16 17:20:33 -03:00
Colton G. Rushton
e84fa5fab2
Add NO_BZERO for MXE
2020-05-16 17:12:56 -03:00
fgsfds
23055c2a44
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
Hyenadae
227c3cdb90
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Colton G. Rushton
dfc0439a65
Further fixes to MXE compilation
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Adds on the work of PR #130 .
2020-05-16 16:16:44 -03:00
fgsfds
2f06545366
Merge pull request #130 from coltongit/patch-11
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Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton
098fa1feae
even further cleanup of the makefile
2020-05-16 14:59:27 -03:00
Colton G. Rushton
40ed95620b
Further clean up the makefile fixes
2020-05-16 14:38:47 -03:00
Colton G. Rushton
3c793fae82
Clean up the makefile fixes a bit
2020-05-16 14:35:56 -03:00
fgsfds
0666656db9
separate EXT_OPTIONS_MENU into its own option
2020-05-16 19:53:36 +03:00
Colton G. Rushton
c40ab766e9
Nah dude, that's possible under WINDOWS_BUILD=1
2020-05-16 13:46:18 -03:00
Colton G. Rushton
60a8e2b2ab
Simplify MXE fixes
2020-05-16 13:01:23 -03:00
Colton G. Rushton
e569a596e8
fix objcopy on MXE builds
2020-05-16 12:56:58 -03:00
Colton G. Rushton
752e43aa80
remove needless ifeq
2020-05-16 12:30:25 -03:00
Colton G. Rushton
b0da6afc95
removing a pesky endif
2020-05-16 12:26:06 -03:00
Colton G. Rushton
7fc5775d8a
Fix compilation for MXE on Linux and WSL
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Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Colton G. Rushton
ecb4cea17f
Add compile-time texture fixes to Makefile
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Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Vinícius R. Miguel
b7c209cb84
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00
uwabami
a148d1a5fa
Merge branch 'master' of https://github.com/sm64pc/sm64pc
2020-05-14 14:35:15 +02:00
Hyenadae
352f0c8b9b
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
82e872d5da
Show the console on Windows setting `WINDOWS_CONSOLE=1`
2020-05-13 13:23:52 -03:00
Jan200101
feb9d900f7
extend cross compilation support
2020-05-12 16:08:34 +02:00
uwabami
9791e95ae7
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
IvanDSM
7f3503ddb2
Windows build clarifications.
2020-05-10 16:50:48 -03:00
IvanDSM
8ef4896f86
Disable bettercamera by default.
2020-05-10 15:08:59 -03:00
IvanDSM
941bc197eb
Add warning about WINDOWS_BUILD
2020-05-10 13:13:15 -03:00
IvanDSM
33c426171c
Fix Web build.
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The ifeq($(TARGET_WEB),0) check on line 49 wasn't being endif'ed properly, which caused the rest of the code up until 244 (where an incorrect endif was placed) to be ignored.
This commit fixes that issue and allows web builds to work normally.
2020-05-10 12:45:46 -03:00
IvanDSM
e21210f238
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Jan200101
d0eac210c3
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
68c3eb3e10
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
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- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
Hyenadae
37df664c45
Makefile additions and part of SDL2.C Pi-GLES define
2020-05-08 08:38:50 +01:00
HengiFettlich
5976d3fb34
Update Makefile
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remove unnecessary dependencies
2020-05-07 20:46:35 +02:00
Jan200101
9267bdd8a8
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
ced3a63505
refresh 5
2020-01-03 10:38:57 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
56320abb73
HOTFIX: Text Makefile dependency
2019-10-05 19:40:22 -04:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
33b27a1ceb
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00