Commit Graph

53 Commits (main)

Author SHA1 Message Date
Agent X 543511ff28 Undeprecate env region functions 2024-07-03 19:51:54 -04:00
Agent X 20d2e3de6b Add djui_menu_get_font 2024-06-29 16:15:44 -04:00
Agent X 3359ebba0b Add AWESOME new lighting color functions 2024-06-27 16:54:13 -04:00
Agent X 3707ca9b2e Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
Isaac0-dev 003136db4f
add get_surface_from_wcd_index (#75) 2024-06-21 12:14:59 -04:00
Agent X 56b96a97e2 Turn collision_find_surface_on_ray into an smlua function 2024-06-17 13:03:38 -04:00
Agent X 52b4d51508 Add collision_find_surface_on_ray_precision 2024-06-16 10:45:55 -04:00
Agent X 9dcbef97eb Make smlua_model_util_get_id return ModelExtendedId 2024-06-07 20:33:48 -04:00
Agent X ed1986e743 Add volume control functions to Lua 2024-06-07 17:34:24 -04:00
Isaac0-dev eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way

exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces

Thanks to peachy for coming up with the better method of doing this

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
Agent X 6305c20410 Add 'script warnings' for using deprecated functions, add new Discord ID function 2024-06-05 18:58:38 -04:00
Agent X ceb7aa4649 Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
PeachyPeach 14cbb673fc
Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
Agent X 3d2436c808 Rename is_playerlist_open to djui_is_playerlist_open 2024-05-12 09:18:40 -04:00
Agent X 3c86c0c83b Add is_playerlist_open() 2024-05-12 09:16:55 -04:00
Agent X e6880a5fee Add new networked water level functions 2024-05-11 17:55:18 -04:00
Isaac0-dev a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size (#20) 2024-05-08 22:12:55 +10:00
Isaac0-dev 76b66e9b7d
give Lua mods some more control over dialog boxes (#19)
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev 90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X de1e24b7b9 Remove sm64ex-coop compatibility 2024-03-17 16:32:49 -04:00
Agent X edd29c0719 Remove set gfx adjust for aspect ratio function
Too much power.
2024-03-08 19:47:46 -05:00
Agent X 815bbe0053 Add ability to get global timer and set HUD flash 2024-02-22 13:59:19 -05:00
Agent X 5c3ebadb8e Add ability to change window title 2024-02-22 13:36:22 -05:00
Agent X 18a3b333e8 Add ability to disable aspect ratio adjustment 2024-02-21 19:26:30 -05:00
Agent X 0345a873b7 Add get_coop_compatibility_enabled and undefine SM64COOPDX_VERSION if it's on 2024-01-01 12:27:23 -05:00
Agent X 5cb9e25090 Overhaul console logging 2023-11-26 16:49:32 -05:00
Sunk a85c8dbbf8 Create `hook_exclamation_box` in place of `set_exclamation_box_contents` (#524)
* Revert set_exclamation_box_contents()

In favor of the hook

* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
Isaac0-dev ea487fe342 actually fix extended pause menu + improve act/course replacement (#523) 2023-11-21 17:15:18 -05:00
Agent X ce987ef3dd Add first person functions to Lua 2023-11-12 09:53:08 -05:00
Agent X e79775aea4 Improve first person and add gFirstPersonCamera 2023-11-11 16:49:46 -05:00
Sunk da5c4a68db Added romhack camera dpad functionality (#497)
* Aglambi (Added romhack camera dpad functionality)

* Remove this random comment on request

* Make dpad camera disabled by default

* Force axis alignment when dpad camera is off
2023-11-06 15:00:23 -05:00
Agent X e8b6a8cffa Build first person player camera into the game 2023-11-04 21:32:03 -04:00
Agent X 395ac50532 Add ability to set fog intensity multiplier (ramps up quickly) 2023-11-01 21:21:46 -04:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
EmeraldLockdown 9b502346a7
Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
Isaac0-dev c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
EmeraldLockdown 95d4d627ea
Fix Popup Setting (#485)
* Remove old setting

* Readded setting

* Make setting actually work

* Add override functions

* Reset overrides on network shutdown

* Use djui_is_popup_disabled instead of ternary expression

* Move all the other stuff out of .h file
2023-10-27 03:10:32 -07:00
Sunk 302b9b71fa
Patch out toxic gas camera from romhacks (#462)
* Patch out toxic gas camera from romhacks

* Allow toxic gas camera in romhacks to be disabled with camera_allow_toxic_gas_camera()

In romhacks only. Toxic gas camera in vanilla levels will always remain active.
Passing in 0 means enable toxic gas camera.

* Reset gOverrideAllowToxicGasCamera to network_shutdown()

* Swap order

I too have a hard time reading my own code
2023-09-20 19:12:08 +02:00
PeachyPeach 610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
Sunk c428612a9e
Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.

* Allow mods to disable the camera centering from romhack camera

* Allow mods to disable romhack camera centering

Done again

* Update on network shutdown

* Remove a line which I have no idea why it returned

* Add set_exclamation_box_contents()

No way this is memory safe or even well made but I did what I could

* Added (most of) peachy's suggestions

Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number

* Added more of peachy's suggestions

I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
2023-07-18 18:18:02 -04:00
Sunk f6a78e0c77
Allow mods to disable romhack camera centering (#423) 2023-06-23 16:58:47 -07:00
Agent X 3f60869fcb
Add the ability to change lighting color (#420)
* Add the ability to change lighting color

Well it's actually multiplying the lighting color and not changing it completely but I think it's better that way.

* Consistency
2023-06-22 11:28:17 -07:00
MysterD c92b62fe58 Enable romhack cam by default when in a non-vanilla level 2023-06-22 02:12:57 -07:00
Agent X f1990c618e
Add tons of new save file / star related functions (#419)
These were needed to port interact_star_or_key to Lua but are also just good to have exposed IMO.
2023-06-18 20:04:02 -07:00
Emerald Lockdown 3e52c4f5db
`djui_popup_create_global` (#402)
* Add djui_popup_create_global
2023-05-31 21:05:07 -07:00
MysterD 18bf5847a2 Prevent rending of corrupted graphnodes, only run lua GC once per frame 2023-05-16 21:49:13 -07:00
MysterD 1ee3fd1d13 Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
PeachyPeach 2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
SMS Alfredo 57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function (#362)
* The function

* Autogen

* Add index parameter
2023-04-25 21:43:07 -04:00
MysterD 6fc711e440 Added smlua_text_utils_get_language() 2023-04-01 00:04:45 -07:00