Commit Graph

221 Commits (3158b5f741c7be858b61ba2cba8cbc3753667ec1)

Author SHA1 Message Date
mjcox244 3cd6ece3d7
Fix for Icon In dumb msys DIR (#111) 2022-05-21 21:08:54 -07:00
MysterD de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Isaac 21451b0974
Headless compile flag (#107) 2022-05-19 17:12:39 -07:00
PeachyPeach 4fbafc2708
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
mjcox244 f63bffc64c
Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
MysterD a0700f8e02 Fix DISCORD_SDK=0 on Linux 2022-05-08 17:01:19 -07:00
Beyley Thomas b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD 343076dec1 Make coop-compiler use O2 2022-04-23 20:01:52 -07:00
PeachyPeach 9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
Prince Frizzy 8b9b33f0af
Some bug fixes. (#67)
* Some bug fixes.

Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c

* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD 1ec9ddeb5d Whoops, missed some profile flags 2022-04-19 21:20:08 -07:00
MysterD cdb7701905 Add profiling compile option 2022-04-19 18:18:15 -07:00
MysterD a31ddaff9d cleanup old mod dir every compile 2022-04-16 15:54:20 -07:00
MysterD a39d004584 Restore debugging optimization level to -O0, add more warning ignores 2022-04-14 20:37:33 -07:00
Prince Frizzy 014ec861f0
Restore some of our older Makefile stuff, etc. (#62)
* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check.

* Reduce this optimization level by 1.
2022-04-13 22:55:15 -07:00
MysterD b9243a4c5b Revert "Add an icon on windows (#48)"
This reverts commit be4919ce24.
2022-04-04 01:08:16 -07:00
MysterD 6a384a3039 Fix spelling mistake 2022-03-31 00:13:48 -07:00
mjcox244 be4919ce24
Add an icon on windows (#48) 2022-03-31 00:12:59 -07:00
Prince Frizzy e52173f109
Bomb-Omb Buddy sanity improvement (#51) 2022-03-30 19:25:21 -07:00
MysterD 0a679efa07 Add clang to Makefile 2022-03-27 17:26:39 -07:00
MysterD 1e43d206dd Even more makefile fixes for coop-compiler 2022-03-21 17:21:23 -07:00
MysterD ab2ead5cbe More makefile fixes for coop-compiler 2022-03-21 17:02:24 -07:00
MysterD 1910177b1d Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
MysterD ed6cbc2d40 Prevent tools from building during coop-compiler 2022-03-21 22:42:25 -07:00
MysterD 2673b1140c Fixed Mac compile 2022-03-21 14:02:23 -07:00
Prince Frizzy 579fa40524
Some small cleanup, And re-add generating the coop.map to the Makefile. (#36) 2022-03-18 21:31:04 -07:00
MysterD 0a3d0b2033 Started rewriting the mod table 2022-03-14 18:18:14 -07:00
MysterD 11f532b9e0 Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD 4b41c3fd39 Fix Mac compile 2022-03-12 22:38:13 -08:00
MysterD e81808c314 Merge branch 'dynos' into unstable 2022-03-10 18:17:59 -08:00
MysterD 89d44f6501 Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/ 2022-03-09 23:09:33 -08:00
MysterD b3ed387711 Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD e0fb9d7bac Delete custom sounds on 32-bit, they are currently breaking the build 2022-02-28 22:59:58 -08:00
MysterD 2f15b4664c Add cpp stuff for coop-compiler 2022-02-28 21:34:30 -08:00
MysterD 69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
MysterD 13ecef0b0a Reduce optimization level until undefined behavior can be found 2022-02-20 14:53:35 -08:00
MysterD ebbe1ef16c Merge branch 'unst17' into unstable 2022-02-19 22:06:06 -08:00
MysterD 334de77139 Fix graphical issues that stem from text drawing 2022-02-19 22:03:25 -08:00
Prince Frizzy 32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD c818b7930a Added wario sounds
Have yet to pitch correct them.

Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD 6925db864c Added a custom version of PeachyPeach's crash screen for Windows 2022-02-12 13:30:53 -08:00
MysterD 7fc4b68033 Updated makefile for coop-compiler 2022-02-11 18:38:25 -08:00
MysterD 56d18a5f95 Fix OSX's include path for sdl-config 2022-02-10 18:06:59 -08:00
MysterD 2c95b8bff3 Updated makefile for coop-compiler 2022-02-10 18:03:44 -08:00
MysterD 809dfd6373 Reading headers from lua files
Fix up warnings on Linux
Disabled mod checkboxes when an incompatible one is enabled
Display descriptions when hovering over a mod
2022-01-27 23:53:58 -08:00
MysterD 47a129573f Fixed Mac Lua library 2022-01-23 23:00:44 -08:00
MysterD d09abc7bcd Switched from dynamic to static Lua lib 2022-01-23 20:04:53 -08:00
MysterD 34e903b89a Merge branch 'unstable' into lua 2022-01-21 19:19:21 -08:00
MysterD addd16721f Added headless server compile mode 2022-01-21 19:13:41 -08:00
MysterD 0aa1e04f93 More lua improvements
Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00
MysterD 1a47707be8 Initial LUA support - MarioState read/write 2022-01-16 08:51:29 -08:00
MysterD 7294e127f5 Fixed over 100 code warnings 2021-08-19 18:16:16 -07:00
MysterD 8642479d82 Fix Mac + DISCORD_SDK compilation errors 2021-08-02 02:59:45 -07:00
MysterD 7e1a05a40b DJUI: Replaced old ingame menu with new DJUI menu 2021-07-15 19:37:09 -07:00
MysterD 038c1135b3 Initial DJUI commit
The birth of a custom user interface system.

Has the ability to draw things to the screen at native resolution
regardless of window size.

Components can be nested within one another to an arbitrary depth.

Text rendering is completely rewritten.

Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
anzz1 d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
anzz1 7971dbfa3f
Makefile update (#80)
* build with TEXTURE_FIX=1 as default
* disallow building with jp,eu,sh rom versions
2020-10-16 03:00:48 -07:00
MysterD ed06b57649 Added mod registration system
Allows mods to register themselves so that mismatches don't occur. This
does not automagically detect when someone modified the game, so the
mods will have to insert a function like this into their patch:

static void __attribute__((constructor)) _register_this_mod() {
    network_register_mod("mod name here");
}
2020-10-04 16:41:55 -07:00
MysterD 469fa2ff33 Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
MysterD 5472f3d13a Add development flag for easier testing 2020-09-19 02:12:49 -07:00
MysterD 4a7b9736b4 Added compile-time flag to disable Discord SDK
In order to support ARM/Mac, discord must be disabled.
To disable compile with:
make DISCORD_SDK=0

Fixes #62
2020-09-19 00:53:56 -07:00
MysterD a0d5deceff Fix DirectX builds 2020-09-15 21:48:14 -07:00
MysterD a675f4efd5 Fixed Linux builds 2020-09-14 23:26:55 -07:00
MysterD 5fe5ffda45 Make C-lib link statically again, force various compiler options better 2020-09-14 18:29:47 -07:00
MysterD 3e1b193ea8 Add Discord Game SDK networking system
Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD 04c21d91bc Added version checking to clients 2020-09-11 16:19:38 -07:00
MysterD 05674f3d69 Force no draw distance on and text saves off 2020-09-04 17:52:48 -07:00
MysterD 1bb0c90741 Add docker-build workarounds and container script 2020-09-04 17:03:35 -07:00
MysterD 9512fde4a5 Added custom packets for mods-of-this-mod
Now a patch can choose to register callbacks for sending and receiving
packets. It's a bit tricky to use but at least it won't collide with
normal packets or other mod packets.
2020-09-04 02:04:37 -07:00
MysterD d5005c9f37 Served time for crimes against C
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD 621533fae8 Add coop-specific define
Added -DCOOP to identify that this is a coop build so that one patch can
be applied to EX and/or COOP. They can choose to ifdef entity synchronization
out.
2020-09-03 21:49:58 -07:00
MysterD c88ff19190 Prevent infinite looping of Mario action transitions
There have been several times where the unpredictable behavior of
a remote player where execute_mario_action() would get caught in
an infinite loop. Now we attempt to detect an infinite hang and
escape from it. The sequence of actions will be recorded into an
errorlog.txt file. In debug mode this infinite hang will cause an
assertion to fail, crashing the game. In normal mode the game will
break out of it and hopefully carry on normally after new packets
come in.

I believe this addresses github issue #12 but I can't be sure.
2020-09-01 22:06:36 -07:00
MysterD 8711829664 Merge branch 'nightly' into coop 2020-09-01 18:08:46 -07:00
MysterD 2815f03adb Update Makefile's default compile flags 2020-08-31 23:52:36 -07:00
fgsfds 8a23a8a5c5 add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds 3e9e2595aa add barebones SDL1.2 backends
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD a896713510 Made sockets platform-independent, supporting Linux 2020-08-09 13:23:27 -07:00
MysterD 579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD 34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD 2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
CrispyBuns 77eede660b Add files via upload 2020-07-14 10:54:07 -06:00
CrispyBuns 669f1a6ab1 Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds 99f69eff1c throw out unused libultra sources 2020-06-21 02:21:46 +03:00
fgsfds 7331fab8d8 fix paths to sound data with EXTERNAL_DATA=1 2020-06-20 18:05:45 +03:00
fgsfds fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds 6686a2d7d9 use GLES shaders in web build 2020-06-17 00:15:27 +03:00
fgsfds 1d6469d2cf fix web build 2020-06-16 22:24:54 +03:00
fgsfds 7fe8645fcd thank you case sensitive file systems very cool 2020-06-13 00:53:01 +03:00
fgsfds 3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
Jan 233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds 504b38725e use 'python3 mkzip' instead of just 'mkzip' 2020-06-08 06:06:40 +03:00
fgsfds 9ebde3c219 add sky tiles to the zip as well 2020-06-07 22:00:57 +03:00