Commit Graph

31 Commits (f5e6e816b2f78a29863e31b7c52b1ee0b7891090)

Author SHA1 Message Date
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
xLuigiGamerx 7a8bffa318
Fixing up the glyphs and changing some things (#479)
* Readded version checks, added some extra symbols and changed print.c and print.h a bit, also changed all characters head icons. And made ~ into multiply and ^ into key (no longer beta key) and remade all beta textures for all versions.

* Changed the Q to q in the custom hud font

* Added mathematical symbols

* Turns out there are ? in other versions and there was a jp check stopping us from using it and I am dumb

* No more funny comments

* No more print.c funny comments

* Fixed accidentally screwed up coin counter

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-10-20 18:19:21 +02:00
xLuigiGamerx 5ec85180ec
Adding the missing colorful letters (q, v, x, z). (#464)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-09-13 03:04:30 -07:00
Dominicentek 3a89ffa267
Add Czech translation (#398)
* Add Czech translation

* Add glyphs to font files

* Register Czech glyphs to djui_unicode.c
2023-05-25 22:03:40 -07:00
MysterD 030e2d68d6 Added cyrillic to normal/tiny fonts 2023-04-20 20:54:19 -07:00
MysterD 12b751e0ec Added cyrillic characters to sprite sheet (thanks luigi with thaumcraft glasses) 2023-04-14 10:53:48 -07:00
MysterD 192d47aea0 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD 072c36c558 Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
MysterD 193f2cc447 Turned title font into a sprite sheet 2023-04-02 13:51:52 -07:00
MysterD 68346eecf1 Text rendering optimizations + resolution increase on normal font
Increased resolution of normal font 2x
Combined all normal font characters into a sprite sheet
Adjusted kerning on normal font
Removed 'rotatedUV' setting for DJUI fonts
2023-04-02 13:18:10 -07:00
MysterD e578943700 Started optimizing text rendering 2023-04-01 23:44:10 -07:00
MysterD 90d1a71b64 Added 15 more characters 2023-03-28 16:15:42 -07:00
MysterD c0ee5016dd Make adding extra characters even easier, add more umlaut and grave characters 2023-03-28 13:23:00 -07:00
MysterD e0b5886bdf Make the extended character names and order make more sense 2023-03-28 12:33:13 -07:00
MysterD 4457edb412 Added portuguese letters to chat font 2023-03-28 00:57:05 -07:00
MysterD be67a063e6 Added most of the spanish characters 2023-03-28 00:34:52 -07:00
MysterD f4fe5a9457 Added ñ and Ñ to coop 2023-03-27 18:35:39 -07:00
Agent X d2c8266fcf
Add BlazingMiracle's updated head glyphs (#219)
* Add BlazingMiracle's updated head glyphs

* Revert toad
2022-11-01 21:23:09 -04:00
PeachyPeach 68e1b72b99
3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD 1508f07fef Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
MysterD 6f8714c764 Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
MysterD 4cebce4864 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD 10c6d1d33f Remove unused title image 2021-08-18 23:48:00 -07:00
MysterD 4688ffe1f0 Added toad player character 2021-08-18 22:55:31 -07:00
MysterD 2a4817b29b DJUI: Adjusted normal font, added missing characters 2021-06-28 18:08:24 -07:00
MysterD 8b403d4509 DJUI: Added selectionbox 2021-06-26 14:20:39 -07:00
MysterD dfef74e727 Added custom title font
Adjusted text system to have multiple fonts
Added color escape to text
2021-06-21 21:18:27 -07:00
MysterD c0b093b11f DJUI: Created main menu panel
Added ability to make a DjuiBase keep its aspect ration
Added on_render_pre callback
Added ability to display 32b images
Added DjuiFlowLayout
Added logo
2021-06-20 23:34:14 -07:00
MysterD 5abd0ca1ab Complete rewrite of custom main menu
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.

Along with this rewrite comes a host menu, adding the missing
configuration options in-game.

Fixes #29
2020-09-13 23:57:14 -07:00
MysterD cb534a0ba5 Added custom luigi head sprite by air 2020-09-08 12:17:24 -07:00
MysterD 8c3014b120 Created Luigi's life icon 2020-09-05 19:44:58 -07:00