Go to file
MysterD 1269eef048 Ran autogen after refresh 12 merged 2022-02-18 22:43:38 -08:00
.github/ISSUE_TEMPLATE
actors Fix Wario textures when EXTERNAL_DATA is set 2022-02-18 19:04:25 -08:00
asm Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
assets
autogen Added HUD rendering to hide-and-seek 2022-02-16 18:10:06 -08:00
bin Added global textures 2022-02-15 22:14:55 -08:00
build-windows-visual-studio Fix compile error that emerged in the merge 2022-02-15 22:29:22 -08:00
data Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
developer Fix crash screen on DirectX 2022-02-17 18:40:47 -08:00
docs/lua Ran autogen after refresh 12 merged 2022-02-18 22:43:38 -08:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
levels Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
lib Added missing lua libs 2022-01-23 20:51:05 -08:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Added player description to player list 2022-02-16 22:30:17 -08:00
sound sound: Add extended channel mode for sequences. 2022-02-15 01:36:44 -08:00
src Ran autogen after refresh 12 merged 2022-02-18 22:43:38 -08:00
text
textures Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
tools Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00
CHANGES Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile
Jenkinsfile
Makefile Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
Makefile.split Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
README.md Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
asmdiff.jp.sh
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
charmap.txt
charmap_menu.txt
credits.txt Added HUD rendering to hide-and-seek 2022-02-16 18:10:06 -08:00
diff.py Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
diff_settings.py
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
obj2c.py
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4