Go to file
MysterD 2e1818394e Show errno when fail to open file pointer 2022-06-04 17:20:41 -07:00
.github/ISSUE_TEMPLATE
actors Fix clang/mac compile 2022-05-19 19:42:07 -07:00
assets Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
autogen Unhardcode castle cannon grate star requirement 2022-06-02 21:19:53 -07:00
bin 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
data Allowed LEVEL_ENDING to be overridden by DynOS 2022-06-02 22:06:33 -07:00
developer Cleanup ; recursive descent fixes ; fixed behavior override comparisons 2022-06-02 19:07:43 -07:00
docs/lua Unhardcode castle cannon grate star requirement 2022-06-02 21:19:53 -07:00
doxygen
include Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
levels Sync setHome value in spawn object 2022-06-02 21:02:43 -07:00
lib Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
misc
mods Prevent hide-and-seek from warping to castle grounds 2022-05-29 15:34:41 -07:00
res Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
sound Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
src Show errno when fail to open file pointer 2022-06-04 17:20:41 -07:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
tools Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Doxyfile
Jenkinsfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Makefile Fix icon when `CC` has more than one word (#123) 2022-05-30 03:08:30 -07:00
Makefile.split Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
README.md Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
SAVE_FORMAT.MD
asmdiff.jp.sh
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py
charmap.txt
charmap_menu.txt
credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
dynos.mk
extract_assets.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh
obj2c.py
pisetup.sh
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sm64.eu.sha1
sm64.jp.sha1
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4