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PeachyPeach 95f60fd113
Set loading order of mods files to alphabetical; Fixed a bug with downloaded mod folders (#54)
Mods as a directory of files depend on loading order for them to work
properly. Currently, the loading order is basically undefined behavior
and unpredictable. The function mod_set_loading_order is here to
specify this order. By default (and for now), the order will be
alphabetical and will follow the ascii table values, meaning digits
come before capital letters and lowercase letters.

Fixed a bug with mods as directories of files when they are downloaded.
The bug was the following: If two selected mods have files with the
same relative filename, they overwrite each other when downloaded,
causing file corruption and making the client game crash when loaded.
To fix it, the mod's directory name is appended to every .lua filename,
so each file has a unique filename when downloaded.
2022-04-04 13:43:29 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Load Super Keeberghrh's ERROR model when DynOS can't find the model 2022-03-16 01:34:18 -07:00
assets Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
autogen Ran autogen 2022-03-30 20:03:59 -07:00
bin Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
data Fixed up DynOS collision files 2022-04-01 17:59:40 -07:00
developer Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
docs/lua Fixed up DynOS collision files 2022-04-01 17:59:40 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include Refactor coop-specific DynOS code 2022-03-30 23:05:53 -07:00
levels Load Super Keeberghrh's ERROR model when DynOS can't find the model 2022-03-16 01:34:18 -07:00
lib Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Add shell rush gamemode 2022-03-30 20:15:17 -07:00
sound Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
src Set loading order of mods files to alphabetical; Fixed a bug with downloaded mod folders (#54) 2022-04-04 13:43:29 -07:00
text Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
textures Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
tools Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
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.gitignore A load of fixes and cleanup.. (#39) 2022-03-22 19:50:13 -07:00
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Makefile Revert "Add an icon on windows (#48)" 2022-04-04 01:08:16 -07:00
Makefile.split Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
README.md Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
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README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
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dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
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format.sh
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pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
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README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4