uwabami
5492d2ee74
fix Fwoosh in Tall, Tall Mountain
2020-05-14 17:07:14 +02:00
uwabami
010ee50f10
fix Lakitu's cloud not appearing from a distance
2020-05-14 16:24:00 +02:00
uwabami
bbd3cb5abe
fix bugged Heave-Ho in Wet-Dry World
2020-05-14 16:11:59 +02:00
Hyenadae
352f0c8b9b
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
8c311a62f0
Fix some overflow issues
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As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
Hyenadae
3c38191956
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
uwabami
0209a83621
Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds
2020-05-13 09:25:45 +02:00
uwabami
9791e95ae7
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
Vinícius R. Miguel
aef044e9ac
Merge pull request #59 from Hyenadae/master
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Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
vanfanel
cc4f619c2b
Hide mouse cursor when in fullscreen mode.
2020-05-11 13:37:48 +02:00
Hyenadae
708e3fd684
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
ed524acd12
Add option in the configfile for skipping the intro
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Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
BlankPixel
ea3d8f2721
Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
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Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM
61e7e8d032
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
IvanDSM
50bb799718
Fix hardcoded sensitivity (again?)
2020-05-11 01:53:52 -03:00
IvanDSM
5a4848e3f6
Fix analogue camera axis inversion, mouse now obeys inversion.
2020-05-11 01:51:17 -03:00
Vinícius R. Miguel
f25b4dcbc6
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds
44f0512bd8
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
0edbb78e1f
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
vanfanel
c5efdc2018
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
86101aa4bf
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
67e348cb2a
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
fgsfds
dffd75949f
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
2056beeaff
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
775786310b
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
4fb20a14b6
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
fgsfds
bfbe62daed
make use of mouse buttons
2020-05-10 18:41:46 +03:00
vanfanel
12434a79b1
Use the system video mode in GLES platforms instead of setting a new one.
2020-05-10 15:41:46 +02:00
IvanDSM
953ac95582
Fix build without new camera, add example to README
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This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
dc78761056
Merge branch 'master' into camera-rebase
2020-05-10 05:13:38 -03:00
IvanDSM
e21210f238
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
6dc027226c
More fixes ported from fdsfgsfds' fork
2020-05-10 00:05:33 -03:00
Colton G. Rushton
c3e450122c
Fix save corruption in some 64-bit builds
2020-05-09 21:13:57 -03:00
y0shin
3a4f4b4bc1
Merge pull request #22 from Hyenadae/master
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L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
b2d424799c
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:31:15 +01:00
Hyenadae
e0b22eccab
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:28:19 +01:00
IvanDSM
a2017555de
Fix goddard/sfx.h header
2020-05-09 02:32:57 -03:00
IvanDSM
b2831a2478
Fix goddard/sfx.h header
2020-05-09 02:30:14 -03:00
IvanDSM
85dbb70e38
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel
4448d4d9b5
True analog camera control has been added.
2020-05-09 01:19:13 -03:00
vanfanel
19cc217dbb
Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on.
2020-05-08 17:06:23 +02:00
HengiFettlich
0047ec939e
refactor fullscreen into own static function
2020-05-08 14:35:38 +02:00
Jan200101
d0eac210c3
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
68c3eb3e10
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
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- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich
44c381f70a
Update gfx_sdl2.c
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if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel
d9b6d452fb
Merge branch 'master' into master
2020-05-08 04:53:41 -03:00
Hyenadae
37df664c45
Makefile additions and part of SDL2.C Pi-GLES define
2020-05-08 08:38:50 +01:00
Vinícius R. Miguel
9cfee50bbe
Removes the cursor from view when on the game's window.
2020-05-08 04:36:17 -03:00
Vinícius R. Miguel
c30450a1d2
Add RPi-related optimizations.
2020-05-08 04:14:56 -03:00
HengiFettlich
a898c89b3f
add Hotkeys for Fullscreen (ALT+Enter)
2020-05-07 20:46:35 +02:00
Jan200101
9267bdd8a8
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
ced3a63505
refresh 5
2020-01-03 10:38:57 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
33b27a1ceb
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00